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author | Rob Clark <[email protected]> | 2018-10-30 08:41:58 -0400 |
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committer | Rob Clark <[email protected]> | 2018-11-06 08:56:21 -0500 |
commit | 3bbad81c80bd0c7e9cb4087e16b006a2b7250bc8 (patch) | |
tree | ec4e4694acdd942c0a548b8a2b27ac7ed9eee77d /src/glx/apple/appledri.c | |
parent | 2d9c3a5db2e4b3746e9c938b593b624de4bc5340 (diff) |
freedreno/a6xx: fix VSC bug with larger # of tiles
At higher resolutions with the addition of MSAA, the number of tiles
can increase to the point where we use more than one VSC pipe per
tile. Which would cause us to calculate an out-of-bounds offset for
VSC_SIZE_ADDRESS. So don't try to be clever, just always put it at
a fixed offset assuming the max 32 VSC pipes in use.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glx/apple/appledri.c')
0 files changed, 0 insertions, 0 deletions