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authorRob Clark <[email protected]>2018-10-30 08:41:58 -0400
committerRob Clark <[email protected]>2018-11-06 08:56:21 -0500
commit3bbad81c80bd0c7e9cb4087e16b006a2b7250bc8 (patch)
treeec4e4694acdd942c0a548b8a2b27ac7ed9eee77d /src/glx/apple/appledri.c
parent2d9c3a5db2e4b3746e9c938b593b624de4bc5340 (diff)
freedreno/a6xx: fix VSC bug with larger # of tiles
At higher resolutions with the addition of MSAA, the number of tiles can increase to the point where we use more than one VSC pipe per tile. Which would cause us to calculate an out-of-bounds offset for VSC_SIZE_ADDRESS. So don't try to be clever, just always put it at a fixed offset assuming the max 32 VSC pipes in use. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glx/apple/appledri.c')
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