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authorJeremy Huddleston <[email protected]>2011-10-21 00:22:40 -0700
committerJeremy Huddleston <[email protected]>2011-10-21 00:34:06 -0700
commit9f2abbee6215d89e48b7fe042f8a905997f5c232 (patch)
tree372bdc82089b5f60c1feaa1bdac3950af39ba1bd /src/glx/apple/apple_glx_surface.c
parent098ecfad83a63bd8eb04c37f268c18d8744dff2c (diff)
apple: Use the correct (OpenGL.framework) glViewport and glScissor during init
Signed-off-by: Jeremy Huddleston <[email protected]>
Diffstat (limited to 'src/glx/apple/apple_glx_surface.c')
-rw-r--r--src/glx/apple/apple_glx_surface.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glx/apple/apple_glx_surface.c b/src/glx/apple/apple_glx_surface.c
index 6db2910a464..39f513034dc 100644
--- a/src/glx/apple/apple_glx_surface.c
+++ b/src/glx/apple/apple_glx_surface.c
@@ -53,8 +53,7 @@ update_viewport_and_scissor(Display * dpy, GLXDrawable drawable)
XGetGeometry(dpy, drawable, &root, &x, &y, &width, &height, &bd, &depth);
- glViewport(0, 0, width, height);
- glScissor(0, 0, width, height);
+ apple_glapi_oglfw_viewport_scissor(0, 0, width, height);
}
static bool