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authorJeremy Huddleston <[email protected]>2011-06-07 18:51:17 -0700
committerJeremy Huddleston <[email protected]>2011-06-07 23:06:35 -0700
commit7d215e7c4d0ca8a18d91d4f30f79b97835a6d6c4 (patch)
tree8d817992ed293025b7ad1b7f85f09acd98db9f6c /src/glx/apple/apple_glx.h
parent88cec591706ff63870c9c2a04394034b6f761f9c (diff)
apple: Use glapi rather than reinventing the wheel
With this change, Apple's libGL is now using glapi rather than implementing its own dispatch. In this implementation, two dispatch tables are created: __ogl_framework_api always points into OpenGL.framework. __applegl_api is the vtable that is used. It points into OpenGL.framework or to local implementations that override / interpose this in OpenGL.framework The initialization for __ogl_framework_api was copied from XQuartz with some modifications and probably still needs further edits to better deal with aliases. This is a good step towards supporting both indirect and direct rendering on darwin. Signed-off-by: Jeremy Huddleston <[email protected]>
Diffstat (limited to 'src/glx/apple/apple_glx.h')
-rw-r--r--src/glx/apple/apple_glx.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glx/apple/apple_glx.h b/src/glx/apple/apple_glx.h
index 9b3643bf156..5e81c5901ab 100644
--- a/src/glx/apple/apple_glx.h
+++ b/src/glx/apple/apple_glx.h
@@ -46,4 +46,6 @@ void *apple_glx_get_proc_address(const GLubyte * procname);
void apple_glx_waitx(Display * dpy, void *ptr);
int apple_get_dri_event_base(void);
+void apple_xgl_init_direct(void);
+
#endif