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author | Eric Anholt <[email protected]> | 2012-09-05 22:10:41 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-09-07 08:29:49 -0700 |
commit | 39aca5076fa0e31d418b481167063933f5f7b74f (patch) | |
tree | 44109012ed799508e535331ec349458a2246d63e /src/glx/apple/apple_glapi.c | |
parent | 7b3fe776e2950d1cbaadc2fe69eb43b102a84ba9 (diff) |
i965: Fix virtual_grf_interferes() between calculate_live_intervals() and DCE.
This fixes the blue zombies bug in l4d2.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glx/apple/apple_glapi.c')
0 files changed, 0 insertions, 0 deletions