diff options
author | Jeremy Huddleston <[email protected]> | 2011-06-07 18:51:17 -0700 |
---|---|---|
committer | Jeremy Huddleston <[email protected]> | 2011-06-07 23:06:35 -0700 |
commit | 7d215e7c4d0ca8a18d91d4f30f79b97835a6d6c4 (patch) | |
tree | 8d817992ed293025b7ad1b7f85f09acd98db9f6c /src/glx/apple/apple_glapi.c | |
parent | 88cec591706ff63870c9c2a04394034b6f761f9c (diff) |
apple: Use glapi rather than reinventing the wheel
With this change, Apple's libGL is now using glapi rather than implementing
its own dispatch. In this implementation, two dispatch tables are created:
__ogl_framework_api always points into OpenGL.framework.
__applegl_api is the vtable that is used. It points into OpenGL.framework
or to local implementations that override / interpose this in OpenGL.framework
The initialization for __ogl_framework_api was copied from XQuartz with some
modifications and probably still needs further edits to better deal with
aliases.
This is a good step towards supporting both indirect and direct rendering
on darwin.
Signed-off-by: Jeremy Huddleston <[email protected]>
Diffstat (limited to 'src/glx/apple/apple_glapi.c')
-rw-r--r-- | src/glx/apple/apple_glapi.c | 1005 |
1 files changed, 1005 insertions, 0 deletions
diff --git a/src/glx/apple/apple_glapi.c b/src/glx/apple/apple_glapi.c new file mode 100644 index 00000000000..88c317fbe38 --- /dev/null +++ b/src/glx/apple/apple_glapi.c @@ -0,0 +1,1005 @@ +/* + * GLX implementation that uses Apple's OpenGL.framework + * + * Copyright (c) 2007-2011 Apple Inc. + * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. + * Copyright (c) 2002 Greg Parker. All Rights Reserved. + * + * Portions of this file are copied from Mesa's xf86glx.c, + * which contains the following copyright: + * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include <assert.h> +#include <dlfcn.h> +#include <stdlib.h> +#include <string.h> +#include <stdio.h> + +#include <GL/gl.h> + +#include "glapi.h" +#include "glapitable.h" +#include "glapidispatch.h" + +#include "apple_glx.h" +#include "apple_xgl_api.h" + +#ifndef OPENGL_FRAMEWORK_PATH +#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL" +#endif + +__private_extern__ +struct _glapi_table * __ogl_framework_api = NULL; + +__private_extern__ +struct _glapi_table * __applegl_api = NULL; + +__private_extern__ +void apple_xgl_init_direct(void) { + static void *handle; + const char *opengl_framework_path; + + if(__applegl_api) { + _glapi_set_dispatch(__applegl_api); + return; + } + + opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH"); + if (!opengl_framework_path) { + opengl_framework_path = OPENGL_FRAMEWORK_PATH; + } + + (void) dlerror(); /*drain dlerror */ + handle = dlopen(opengl_framework_path, RTLD_LOCAL); + + if (!handle) { + fprintf(stderr, "error: unable to dlopen %s : %s\n", + opengl_framework_path, dlerror()); + abort(); + } + + __ogl_framework_api = calloc(1, sizeof(struct _glapi_table)); + assert(__ogl_framework_api); + + /* to update: + * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(__ogl_framework_api, dlsym(handle, "gl\1"))\;:' + */ + + SET_Accum(__ogl_framework_api, dlsym(handle, "glAccum")); + SET_AlphaFunc(__ogl_framework_api, dlsym(handle, "glAlphaFunc")); + SET_AreTexturesResident(__ogl_framework_api, dlsym(handle, "glAreTexturesResident")); + SET_ArrayElement(__ogl_framework_api, dlsym(handle, "glArrayElement")); + SET_Begin(__ogl_framework_api, dlsym(handle, "glBegin")); + SET_BindTexture(__ogl_framework_api, dlsym(handle, "glBindTexture")); + SET_Bitmap(__ogl_framework_api, dlsym(handle, "glBitmap")); + SET_BlendColor(__ogl_framework_api, dlsym(handle, "glBlendColor")); + SET_BlendEquation(__ogl_framework_api, dlsym(handle, "glBlendEquation")); + SET_BlendFunc(__ogl_framework_api, dlsym(handle, "glBlendFunc")); + SET_CallList(__ogl_framework_api, dlsym(handle, "glCallList")); + SET_CallLists(__ogl_framework_api, dlsym(handle, "glCallLists")); + SET_Clear(__ogl_framework_api, dlsym(handle, "glClear")); + SET_ClearAccum(__ogl_framework_api, dlsym(handle, "glClearAccum")); + SET_ClearColor(__ogl_framework_api, dlsym(handle, "glClearColor")); + SET_ClearDepth(__ogl_framework_api, dlsym(handle, "glClearDepth")); + SET_ClearIndex(__ogl_framework_api, dlsym(handle, "glClearIndex")); + SET_ClearStencil(__ogl_framework_api, dlsym(handle, "glClearStencil")); + SET_ClipPlane(__ogl_framework_api, dlsym(handle, "glClipPlane")); + SET_Color3b(__ogl_framework_api, dlsym(handle, "glColor3b")); + SET_Color3bv(__ogl_framework_api, dlsym(handle, "glColor3bv")); + SET_Color3d(__ogl_framework_api, dlsym(handle, "glColor3d")); + SET_Color3dv(__ogl_framework_api, dlsym(handle, "glColor3dv")); + SET_Color3f(__ogl_framework_api, dlsym(handle, "glColor3f")); + SET_Color3fv(__ogl_framework_api, dlsym(handle, "glColor3fv")); + SET_Color3i(__ogl_framework_api, dlsym(handle, "glColor3i")); + SET_Color3iv(__ogl_framework_api, dlsym(handle, "glColor3iv")); + SET_Color3s(__ogl_framework_api, dlsym(handle, "glColor3s")); + SET_Color3sv(__ogl_framework_api, dlsym(handle, "glColor3sv")); + SET_Color3ub(__ogl_framework_api, dlsym(handle, "glColor3ub")); + SET_Color3ubv(__ogl_framework_api, dlsym(handle, "glColor3ubv")); + SET_Color3ui(__ogl_framework_api, dlsym(handle, "glColor3ui")); + SET_Color3uiv(__ogl_framework_api, dlsym(handle, "glColor3uiv")); + SET_Color3us(__ogl_framework_api, dlsym(handle, "glColor3us")); + SET_Color3usv(__ogl_framework_api, dlsym(handle, "glColor3usv")); + SET_Color4b(__ogl_framework_api, dlsym(handle, "glColor4b")); + SET_Color4bv(__ogl_framework_api, dlsym(handle, "glColor4bv")); + SET_Color4d(__ogl_framework_api, dlsym(handle, "glColor4d")); + SET_Color4dv(__ogl_framework_api, dlsym(handle, "glColor4dv")); + SET_Color4f(__ogl_framework_api, dlsym(handle, "glColor4f")); + SET_Color4fv(__ogl_framework_api, dlsym(handle, "glColor4fv")); + SET_Color4i(__ogl_framework_api, dlsym(handle, "glColor4i")); + SET_Color4iv(__ogl_framework_api, dlsym(handle, "glColor4iv")); + SET_Color4s(__ogl_framework_api, dlsym(handle, "glColor4s")); + SET_Color4sv(__ogl_framework_api, dlsym(handle, "glColor4sv")); + SET_Color4ub(__ogl_framework_api, dlsym(handle, "glColor4ub")); + SET_Color4ubv(__ogl_framework_api, dlsym(handle, "glColor4ubv")); + SET_Color4ui(__ogl_framework_api, dlsym(handle, "glColor4ui")); + SET_Color4uiv(__ogl_framework_api, dlsym(handle, "glColor4uiv")); + SET_Color4us(__ogl_framework_api, dlsym(handle, "glColor4us")); + SET_Color4usv(__ogl_framework_api, dlsym(handle, "glColor4usv")); + SET_ColorMask(__ogl_framework_api, dlsym(handle, "glColorMask")); + SET_ColorMaterial(__ogl_framework_api, dlsym(handle, "glColorMaterial")); + SET_ColorPointer(__ogl_framework_api, dlsym(handle, "glColorPointer")); + SET_ColorSubTable(__ogl_framework_api, dlsym(handle, "glColorSubTable")); + SET_ColorTable(__ogl_framework_api, dlsym(handle, "glColorTable")); + SET_ColorTableParameterfv(__ogl_framework_api, dlsym(handle, "glColorTableParameterfv")); + SET_ColorTableParameteriv(__ogl_framework_api, dlsym(handle, "glColorTableParameteriv")); + SET_ConvolutionFilter1D(__ogl_framework_api, dlsym(handle, "glConvolutionFilter1D")); + SET_ConvolutionFilter2D(__ogl_framework_api, dlsym(handle, "glConvolutionFilter2D")); + SET_ConvolutionParameterf(__ogl_framework_api, dlsym(handle, "glConvolutionParameterf")); + SET_ConvolutionParameterfv(__ogl_framework_api, dlsym(handle, "glConvolutionParameterfv")); + SET_ConvolutionParameteri(__ogl_framework_api, dlsym(handle, "glConvolutionParameteri")); + SET_ConvolutionParameteriv(__ogl_framework_api, dlsym(handle, "glConvolutionParameteriv")); + SET_CopyColorSubTable(__ogl_framework_api, dlsym(handle, "glCopyColorSubTable")); + SET_CopyColorTable(__ogl_framework_api, dlsym(handle, "glCopyColorTable")); + SET_CopyConvolutionFilter1D(__ogl_framework_api, dlsym(handle, "glCopyConvolutionFilter1D")); + SET_CopyConvolutionFilter2D(__ogl_framework_api, dlsym(handle, "glCopyConvolutionFilter2D")); + SET_CopyPixels(__ogl_framework_api, dlsym(handle, "glCopyPixels")); + SET_CopyTexImage1D(__ogl_framework_api, dlsym(handle, "glCopyTexImage1D")); + SET_CopyTexImage2D(__ogl_framework_api, dlsym(handle, "glCopyTexImage2D")); + SET_CopyTexSubImage1D(__ogl_framework_api, dlsym(handle, "glCopyTexSubImage1D")); + SET_CopyTexSubImage2D(__ogl_framework_api, dlsym(handle, "glCopyTexSubImage2D")); + SET_CopyTexSubImage3D(__ogl_framework_api, dlsym(handle, "glCopyTexSubImage3D")); + SET_CullFace(__ogl_framework_api, dlsym(handle, "glCullFace")); + SET_DeleteLists(__ogl_framework_api, dlsym(handle, "glDeleteLists")); + SET_DeleteTextures(__ogl_framework_api, dlsym(handle, "glDeleteTextures")); + SET_DepthFunc(__ogl_framework_api, dlsym(handle, "glDepthFunc")); + SET_DepthMask(__ogl_framework_api, dlsym(handle, "glDepthMask")); + SET_DepthRange(__ogl_framework_api, dlsym(handle, "glDepthRange")); + SET_Disable(__ogl_framework_api, dlsym(handle, "glDisable")); + SET_DisableClientState(__ogl_framework_api, dlsym(handle, "glDisableClientState")); + SET_DrawArrays(__ogl_framework_api, dlsym(handle, "glDrawArrays")); + SET_DrawBuffer(__ogl_framework_api, dlsym(handle, "glDrawBuffer")); + SET_DrawElements(__ogl_framework_api, dlsym(handle, "glDrawElements")); + SET_DrawPixels(__ogl_framework_api, dlsym(handle, "glDrawPixels")); + SET_DrawRangeElements(__ogl_framework_api, dlsym(handle, "glDrawRangeElements")); + SET_EdgeFlag(__ogl_framework_api, dlsym(handle, "glEdgeFlag")); + SET_EdgeFlagPointer(__ogl_framework_api, dlsym(handle, "glEdgeFlagPointer")); + SET_EdgeFlagv(__ogl_framework_api, dlsym(handle, "glEdgeFlagv")); + SET_Enable(__ogl_framework_api, dlsym(handle, "glEnable")); + SET_EnableClientState(__ogl_framework_api, dlsym(handle, "glEnableClientState")); + SET_End(__ogl_framework_api, dlsym(handle, "glEnd")); + SET_EndList(__ogl_framework_api, dlsym(handle, "glEndList")); + SET_EvalCoord1d(__ogl_framework_api, dlsym(handle, "glEvalCoord1d")); + SET_EvalCoord1dv(__ogl_framework_api, dlsym(handle, "glEvalCoord1dv")); + SET_EvalCoord1f(__ogl_framework_api, dlsym(handle, "glEvalCoord1f")); + SET_EvalCoord1fv(__ogl_framework_api, dlsym(handle, "glEvalCoord1fv")); + SET_EvalCoord2d(__ogl_framework_api, dlsym(handle, "glEvalCoord2d")); + SET_EvalCoord2dv(__ogl_framework_api, dlsym(handle, "glEvalCoord2dv")); + SET_EvalCoord2f(__ogl_framework_api, dlsym(handle, "glEvalCoord2f")); + SET_EvalCoord2fv(__ogl_framework_api, dlsym(handle, "glEvalCoord2fv")); + SET_EvalMesh1(__ogl_framework_api, dlsym(handle, "glEvalMesh1")); + SET_EvalMesh2(__ogl_framework_api, dlsym(handle, "glEvalMesh2")); + SET_EvalPoint1(__ogl_framework_api, dlsym(handle, "glEvalPoint1")); + SET_EvalPoint2(__ogl_framework_api, dlsym(handle, "glEvalPoint2")); + SET_FeedbackBuffer(__ogl_framework_api, dlsym(handle, "glFeedbackBuffer")); + SET_Finish(__ogl_framework_api, dlsym(handle, "glFinish")); + SET_Flush(__ogl_framework_api, dlsym(handle, "glFlush")); + SET_Fogf(__ogl_framework_api, dlsym(handle, "glFogf")); + SET_Fogfv(__ogl_framework_api, dlsym(handle, "glFogfv")); + SET_Fogi(__ogl_framework_api, dlsym(handle, "glFogi")); + SET_Fogiv(__ogl_framework_api, dlsym(handle, "glFogiv")); + SET_FrontFace(__ogl_framework_api, dlsym(handle, "glFrontFace")); + SET_Frustum(__ogl_framework_api, dlsym(handle, "glFrustum")); + SET_GenLists(__ogl_framework_api, dlsym(handle, "glGenLists")); + SET_GenTextures(__ogl_framework_api, dlsym(handle, "glGenTextures")); + SET_GetBooleanv(__ogl_framework_api, dlsym(handle, "glGetBooleanv")); + SET_GetClipPlane(__ogl_framework_api, dlsym(handle, "glGetClipPlane")); + SET_GetColorTable(__ogl_framework_api, dlsym(handle, "glGetColorTable")); + SET_GetColorTableParameterfv(__ogl_framework_api, dlsym(handle, "glGetColorTableParameterfv")); + SET_GetColorTableParameteriv(__ogl_framework_api, dlsym(handle, "glGetColorTableParameteriv")); + SET_GetConvolutionFilter(__ogl_framework_api, dlsym(handle, "glGetConvolutionFilter")); + SET_GetConvolutionParameterfv(__ogl_framework_api, dlsym(handle, "glGetConvolutionParameterfv")); + SET_GetConvolutionParameteriv(__ogl_framework_api, dlsym(handle, "glGetConvolutionParameteriv")); + SET_GetDoublev(__ogl_framework_api, dlsym(handle, "glGetDoublev")); + SET_GetError(__ogl_framework_api, dlsym(handle, "glGetError")); + SET_GetFloatv(__ogl_framework_api, dlsym(handle, "glGetFloatv")); + SET_GetHistogram(__ogl_framework_api, dlsym(handle, "glGetHistogram")); + SET_GetHistogramParameterfv(__ogl_framework_api, dlsym(handle, "glGetHistogramParameterfv")); + SET_GetHistogramParameteriv(__ogl_framework_api, dlsym(handle, "glGetHistogramParameteriv")); + SET_GetIntegerv(__ogl_framework_api, dlsym(handle, "glGetIntegerv")); + SET_GetLightfv(__ogl_framework_api, dlsym(handle, "glGetLightfv")); + SET_GetLightiv(__ogl_framework_api, dlsym(handle, "glGetLightiv")); + SET_GetMapdv(__ogl_framework_api, dlsym(handle, "glGetMapdv")); + SET_GetMapfv(__ogl_framework_api, dlsym(handle, "glGetMapfv")); + SET_GetMapiv(__ogl_framework_api, dlsym(handle, "glGetMapiv")); + SET_GetMaterialfv(__ogl_framework_api, dlsym(handle, "glGetMaterialfv")); + SET_GetMaterialiv(__ogl_framework_api, dlsym(handle, "glGetMaterialiv")); + SET_GetMinmax(__ogl_framework_api, dlsym(handle, "glGetMinmax")); + SET_GetMinmaxParameterfv(__ogl_framework_api, dlsym(handle, "glGetMinmaxParameterfv")); + SET_GetMinmaxParameteriv(__ogl_framework_api, dlsym(handle, "glGetMinmaxParameteriv")); + SET_GetPixelMapfv(__ogl_framework_api, dlsym(handle, "glGetPixelMapfv")); + SET_GetPixelMapuiv(__ogl_framework_api, dlsym(handle, "glGetPixelMapuiv")); + SET_GetPixelMapusv(__ogl_framework_api, dlsym(handle, "glGetPixelMapusv")); + SET_GetPointerv(__ogl_framework_api, dlsym(handle, "glGetPointerv")); + SET_GetPolygonStipple(__ogl_framework_api, dlsym(handle, "glGetPolygonStipple")); + SET_GetSeparableFilter(__ogl_framework_api, dlsym(handle, "glGetSeparableFilter")); + SET_GetString(__ogl_framework_api, dlsym(handle, "glGetString")); + SET_GetTexEnvfv(__ogl_framework_api, dlsym(handle, "glGetTexEnvfv")); + SET_GetTexEnviv(__ogl_framework_api, dlsym(handle, "glGetTexEnviv")); + SET_GetTexGendv(__ogl_framework_api, dlsym(handle, "glGetTexGendv")); + SET_GetTexGenfv(__ogl_framework_api, dlsym(handle, "glGetTexGenfv")); + SET_GetTexGeniv(__ogl_framework_api, dlsym(handle, "glGetTexGeniv")); + SET_GetTexImage(__ogl_framework_api, dlsym(handle, "glGetTexImage")); + SET_GetTexLevelParameterfv(__ogl_framework_api, dlsym(handle, "glGetTexLevelParameterfv")); + SET_GetTexLevelParameteriv(__ogl_framework_api, dlsym(handle, "glGetTexLevelParameteriv")); + SET_GetTexParameterfv(__ogl_framework_api, dlsym(handle, "glGetTexParameterfv")); + SET_GetTexParameteriv(__ogl_framework_api, dlsym(handle, "glGetTexParameteriv")); + SET_Hint(__ogl_framework_api, dlsym(handle, "glHint")); + SET_Histogram(__ogl_framework_api, dlsym(handle, "glHistogram")); + SET_IndexMask(__ogl_framework_api, dlsym(handle, "glIndexMask")); + SET_IndexPointer(__ogl_framework_api, dlsym(handle, "glIndexPointer")); + SET_Indexd(__ogl_framework_api, dlsym(handle, "glIndexd")); + SET_Indexdv(__ogl_framework_api, dlsym(handle, "glIndexdv")); + SET_Indexf(__ogl_framework_api, dlsym(handle, "glIndexf")); + SET_Indexfv(__ogl_framework_api, dlsym(handle, "glIndexfv")); + SET_Indexi(__ogl_framework_api, dlsym(handle, "glIndexi")); + SET_Indexiv(__ogl_framework_api, dlsym(handle, "glIndexiv")); + SET_Indexs(__ogl_framework_api, dlsym(handle, "glIndexs")); + SET_Indexsv(__ogl_framework_api, dlsym(handle, "glIndexsv")); + SET_Indexub(__ogl_framework_api, dlsym(handle, "glIndexub")); + SET_Indexubv(__ogl_framework_api, dlsym(handle, "glIndexubv")); + SET_InitNames(__ogl_framework_api, dlsym(handle, "glInitNames")); + SET_InterleavedArrays(__ogl_framework_api, dlsym(handle, "glInterleavedArrays")); + SET_IsEnabled(__ogl_framework_api, dlsym(handle, "glIsEnabled")); + SET_IsList(__ogl_framework_api, dlsym(handle, "glIsList")); + SET_IsTexture(__ogl_framework_api, dlsym(handle, "glIsTexture")); + SET_LightModelf(__ogl_framework_api, dlsym(handle, "glLightModelf")); + SET_LightModelfv(__ogl_framework_api, dlsym(handle, "glLightModelfv")); + SET_LightModeli(__ogl_framework_api, dlsym(handle, "glLightModeli")); + SET_LightModeliv(__ogl_framework_api, dlsym(handle, "glLightModeliv")); + SET_Lightf(__ogl_framework_api, dlsym(handle, "glLightf")); + SET_Lightfv(__ogl_framework_api, dlsym(handle, "glLightfv")); + SET_Lighti(__ogl_framework_api, dlsym(handle, "glLighti")); + SET_Lightiv(__ogl_framework_api, dlsym(handle, "glLightiv")); + SET_LineStipple(__ogl_framework_api, dlsym(handle, "glLineStipple")); + SET_LineWidth(__ogl_framework_api, dlsym(handle, "glLineWidth")); + SET_ListBase(__ogl_framework_api, dlsym(handle, "glListBase")); + SET_LoadIdentity(__ogl_framework_api, dlsym(handle, "glLoadIdentity")); + SET_LoadMatrixd(__ogl_framework_api, dlsym(handle, "glLoadMatrixd")); + SET_LoadMatrixf(__ogl_framework_api, dlsym(handle, "glLoadMatrixf")); + SET_LoadName(__ogl_framework_api, dlsym(handle, "glLoadName")); + SET_LogicOp(__ogl_framework_api, dlsym(handle, "glLogicOp")); + SET_Map1d(__ogl_framework_api, dlsym(handle, "glMap1d")); + SET_Map1f(__ogl_framework_api, dlsym(handle, "glMap1f")); + SET_Map2d(__ogl_framework_api, dlsym(handle, "glMap2d")); + SET_Map2f(__ogl_framework_api, dlsym(handle, "glMap2f")); + SET_MapGrid1d(__ogl_framework_api, dlsym(handle, "glMapGrid1d")); + SET_MapGrid1f(__ogl_framework_api, dlsym(handle, "glMapGrid1f")); + SET_MapGrid2d(__ogl_framework_api, dlsym(handle, "glMapGrid2d")); + SET_MapGrid2f(__ogl_framework_api, dlsym(handle, "glMapGrid2f")); + SET_Materialf(__ogl_framework_api, dlsym(handle, "glMaterialf")); + SET_Materialfv(__ogl_framework_api, dlsym(handle, "glMaterialfv")); + SET_Materiali(__ogl_framework_api, dlsym(handle, "glMateriali")); + SET_Materialiv(__ogl_framework_api, dlsym(handle, "glMaterialiv")); + SET_MatrixMode(__ogl_framework_api, dlsym(handle, "glMatrixMode")); + SET_Minmax(__ogl_framework_api, dlsym(handle, "glMinmax")); + SET_MultMatrixd(__ogl_framework_api, dlsym(handle, "glMultMatrixd")); + SET_MultMatrixf(__ogl_framework_api, dlsym(handle, "glMultMatrixf")); + SET_NewList(__ogl_framework_api, dlsym(handle, "glNewList")); + SET_Normal3b(__ogl_framework_api, dlsym(handle, "glNormal3b")); + SET_Normal3bv(__ogl_framework_api, dlsym(handle, "glNormal3bv")); + SET_Normal3d(__ogl_framework_api, dlsym(handle, "glNormal3d")); + SET_Normal3dv(__ogl_framework_api, dlsym(handle, "glNormal3dv")); + SET_Normal3f(__ogl_framework_api, dlsym(handle, "glNormal3f")); + SET_Normal3fv(__ogl_framework_api, dlsym(handle, "glNormal3fv")); + SET_Normal3i(__ogl_framework_api, dlsym(handle, "glNormal3i")); + SET_Normal3iv(__ogl_framework_api, dlsym(handle, "glNormal3iv")); + SET_Normal3s(__ogl_framework_api, dlsym(handle, "glNormal3s")); + SET_Normal3sv(__ogl_framework_api, dlsym(handle, "glNormal3sv")); + SET_NormalPointer(__ogl_framework_api, dlsym(handle, "glNormalPointer")); + SET_Ortho(__ogl_framework_api, dlsym(handle, "glOrtho")); + SET_PassThrough(__ogl_framework_api, dlsym(handle, "glPassThrough")); + SET_PixelMapfv(__ogl_framework_api, dlsym(handle, "glPixelMapfv")); + SET_PixelMapuiv(__ogl_framework_api, dlsym(handle, "glPixelMapuiv")); + SET_PixelMapusv(__ogl_framework_api, dlsym(handle, "glPixelMapusv")); + SET_PixelStoref(__ogl_framework_api, dlsym(handle, "glPixelStoref")); + SET_PixelStorei(__ogl_framework_api, dlsym(handle, "glPixelStorei")); + SET_PixelTransferf(__ogl_framework_api, dlsym(handle, "glPixelTransferf")); + SET_PixelTransferi(__ogl_framework_api, dlsym(handle, "glPixelTransferi")); + SET_PixelZoom(__ogl_framework_api, dlsym(handle, "glPixelZoom")); + SET_PointSize(__ogl_framework_api, dlsym(handle, "glPointSize")); + SET_PolygonMode(__ogl_framework_api, dlsym(handle, "glPolygonMode")); + SET_PolygonOffset(__ogl_framework_api, dlsym(handle, "glPolygonOffset")); + SET_PolygonStipple(__ogl_framework_api, dlsym(handle, "glPolygonStipple")); + SET_PopAttrib(__ogl_framework_api, dlsym(handle, "glPopAttrib")); + SET_PopClientAttrib(__ogl_framework_api, dlsym(handle, "glPopClientAttrib")); + SET_PopMatrix(__ogl_framework_api, dlsym(handle, "glPopMatrix")); + SET_PopName(__ogl_framework_api, dlsym(handle, "glPopName")); + SET_PrioritizeTextures(__ogl_framework_api, dlsym(handle, "glPrioritizeTextures")); + SET_PushAttrib(__ogl_framework_api, dlsym(handle, "glPushAttrib")); + SET_PushClientAttrib(__ogl_framework_api, dlsym(handle, "glPushClientAttrib")); + SET_PushMatrix(__ogl_framework_api, dlsym(handle, "glPushMatrix")); + SET_PushName(__ogl_framework_api, dlsym(handle, "glPushName")); + SET_RasterPos2d(__ogl_framework_api, dlsym(handle, "glRasterPos2d")); + SET_RasterPos2dv(__ogl_framework_api, dlsym(handle, "glRasterPos2dv")); + SET_RasterPos2f(__ogl_framework_api, dlsym(handle, "glRasterPos2f")); + SET_RasterPos2fv(__ogl_framework_api, dlsym(handle, "glRasterPos2fv")); + SET_RasterPos2i(__ogl_framework_api, dlsym(handle, "glRasterPos2i")); + SET_RasterPos2iv(__ogl_framework_api, dlsym(handle, "glRasterPos2iv")); + SET_RasterPos2s(__ogl_framework_api, dlsym(handle, "glRasterPos2s")); + SET_RasterPos2sv(__ogl_framework_api, dlsym(handle, "glRasterPos2sv")); + SET_RasterPos3d(__ogl_framework_api, dlsym(handle, "glRasterPos3d")); + SET_RasterPos3dv(__ogl_framework_api, dlsym(handle, "glRasterPos3dv")); + SET_RasterPos3f(__ogl_framework_api, dlsym(handle, "glRasterPos3f")); + SET_RasterPos3fv(__ogl_framework_api, dlsym(handle, "glRasterPos3fv")); + SET_RasterPos3i(__ogl_framework_api, dlsym(handle, "glRasterPos3i")); + SET_RasterPos3iv(__ogl_framework_api, dlsym(handle, "glRasterPos3iv")); + SET_RasterPos3s(__ogl_framework_api, dlsym(handle, "glRasterPos3s")); + SET_RasterPos3sv(__ogl_framework_api, dlsym(handle, "glRasterPos3sv")); + SET_RasterPos4d(__ogl_framework_api, dlsym(handle, "glRasterPos4d")); + SET_RasterPos4dv(__ogl_framework_api, dlsym(handle, "glRasterPos4dv")); + SET_RasterPos4f(__ogl_framework_api, dlsym(handle, "glRasterPos4f")); + SET_RasterPos4fv(__ogl_framework_api, dlsym(handle, "glRasterPos4fv")); + SET_RasterPos4i(__ogl_framework_api, dlsym(handle, "glRasterPos4i")); + SET_RasterPos4iv(__ogl_framework_api, dlsym(handle, "glRasterPos4iv")); + SET_RasterPos4s(__ogl_framework_api, dlsym(handle, "glRasterPos4s")); + SET_RasterPos4sv(__ogl_framework_api, dlsym(handle, "glRasterPos4sv")); + SET_ReadBuffer(__ogl_framework_api, dlsym(handle, "glReadBuffer")); + SET_ReadPixels(__ogl_framework_api, dlsym(handle, "glReadPixels")); + SET_Rectd(__ogl_framework_api, dlsym(handle, "glRectd")); + SET_Rectdv(__ogl_framework_api, dlsym(handle, "glRectdv")); + SET_Rectf(__ogl_framework_api, dlsym(handle, "glRectf")); + SET_Rectfv(__ogl_framework_api, dlsym(handle, "glRectfv")); + SET_Recti(__ogl_framework_api, dlsym(handle, "glRecti")); + SET_Rectiv(__ogl_framework_api, dlsym(handle, "glRectiv")); + SET_Rects(__ogl_framework_api, dlsym(handle, "glRects")); + SET_Rectsv(__ogl_framework_api, dlsym(handle, "glRectsv")); + SET_RenderMode(__ogl_framework_api, dlsym(handle, "glRenderMode")); + SET_ResetHistogram(__ogl_framework_api, dlsym(handle, "glResetHistogram")); + SET_ResetMinmax(__ogl_framework_api, dlsym(handle, "glResetMinmax")); + SET_Rotated(__ogl_framework_api, dlsym(handle, "glRotated")); + SET_Rotatef(__ogl_framework_api, dlsym(handle, "glRotatef")); + SET_Scaled(__ogl_framework_api, dlsym(handle, "glScaled")); + SET_Scalef(__ogl_framework_api, dlsym(handle, "glScalef")); + SET_Scissor(__ogl_framework_api, dlsym(handle, "glScissor")); + SET_SelectBuffer(__ogl_framework_api, dlsym(handle, "glSelectBuffer")); + SET_SeparableFilter2D(__ogl_framework_api, dlsym(handle, "glSeparableFilter2D")); + SET_ShadeModel(__ogl_framework_api, dlsym(handle, "glShadeModel")); + SET_StencilFunc(__ogl_framework_api, dlsym(handle, "glStencilFunc")); + SET_StencilMask(__ogl_framework_api, dlsym(handle, "glStencilMask")); + SET_StencilOp(__ogl_framework_api, dlsym(handle, "glStencilOp")); + SET_TexCoord1d(__ogl_framework_api, dlsym(handle, "glTexCoord1d")); + SET_TexCoord1dv(__ogl_framework_api, dlsym(handle, "glTexCoord1dv")); + SET_TexCoord1f(__ogl_framework_api, dlsym(handle, "glTexCoord1f")); + SET_TexCoord1fv(__ogl_framework_api, dlsym(handle, "glTexCoord1fv")); + SET_TexCoord1i(__ogl_framework_api, dlsym(handle, "glTexCoord1i")); + SET_TexCoord1iv(__ogl_framework_api, dlsym(handle, "glTexCoord1iv")); + SET_TexCoord1s(__ogl_framework_api, dlsym(handle, "glTexCoord1s")); + SET_TexCoord1sv(__ogl_framework_api, dlsym(handle, "glTexCoord1sv")); + SET_TexCoord2d(__ogl_framework_api, dlsym(handle, "glTexCoord2d")); + SET_TexCoord2dv(__ogl_framework_api, dlsym(handle, "glTexCoord2dv")); + SET_TexCoord2f(__ogl_framework_api, dlsym(handle, "glTexCoord2f")); + SET_TexCoord2fv(__ogl_framework_api, dlsym(handle, "glTexCoord2fv")); + SET_TexCoord2i(__ogl_framework_api, dlsym(handle, "glTexCoord2i")); + SET_TexCoord2iv(__ogl_framework_api, dlsym(handle, "glTexCoord2iv")); + SET_TexCoord2s(__ogl_framework_api, dlsym(handle, "glTexCoord2s")); + SET_TexCoord2sv(__ogl_framework_api, dlsym(handle, "glTexCoord2sv")); + SET_TexCoord3d(__ogl_framework_api, dlsym(handle, "glTexCoord3d")); + SET_TexCoord3dv(__ogl_framework_api, dlsym(handle, "glTexCoord3dv")); + SET_TexCoord3f(__ogl_framework_api, dlsym(handle, "glTexCoord3f")); + SET_TexCoord3fv(__ogl_framework_api, dlsym(handle, "glTexCoord3fv")); + SET_TexCoord3i(__ogl_framework_api, dlsym(handle, "glTexCoord3i")); + SET_TexCoord3iv(__ogl_framework_api, dlsym(handle, "glTexCoord3iv")); + SET_TexCoord3s(__ogl_framework_api, dlsym(handle, "glTexCoord3s")); + SET_TexCoord3sv(__ogl_framework_api, dlsym(handle, "glTexCoord3sv")); + SET_TexCoord4d(__ogl_framework_api, dlsym(handle, "glTexCoord4d")); + SET_TexCoord4dv(__ogl_framework_api, dlsym(handle, "glTexCoord4dv")); + SET_TexCoord4f(__ogl_framework_api, dlsym(handle, "glTexCoord4f")); + SET_TexCoord4fv(__ogl_framework_api, dlsym(handle, "glTexCoord4fv")); + SET_TexCoord4i(__ogl_framework_api, dlsym(handle, "glTexCoord4i")); + SET_TexCoord4iv(__ogl_framework_api, dlsym(handle, "glTexCoord4iv")); + SET_TexCoord4s(__ogl_framework_api, dlsym(handle, "glTexCoord4s")); + SET_TexCoord4sv(__ogl_framework_api, dlsym(handle, "glTexCoord4sv")); + SET_TexCoordPointer(__ogl_framework_api, dlsym(handle, "glTexCoordPointer")); + SET_TexEnvf(__ogl_framework_api, dlsym(handle, "glTexEnvf")); + SET_TexEnvfv(__ogl_framework_api, dlsym(handle, "glTexEnvfv")); + SET_TexEnvi(__ogl_framework_api, dlsym(handle, "glTexEnvi")); + SET_TexEnviv(__ogl_framework_api, dlsym(handle, "glTexEnviv")); + SET_TexGend(__ogl_framework_api, dlsym(handle, "glTexGend")); + SET_TexGendv(__ogl_framework_api, dlsym(handle, "glTexGendv")); + SET_TexGenf(__ogl_framework_api, dlsym(handle, "glTexGenf")); + SET_TexGenfv(__ogl_framework_api, dlsym(handle, "glTexGenfv")); + SET_TexGeni(__ogl_framework_api, dlsym(handle, "glTexGeni")); + SET_TexGeniv(__ogl_framework_api, dlsym(handle, "glTexGeniv")); + + /* Pointer Incompatability: + * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h + * extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + * extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + * extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + * + * and it's a GLint in glx/glapitable.h and according to the man page + * void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); + * void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); + * void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); + * + * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D + */ + + SET_TexImage1D(__ogl_framework_api, dlsym(handle, "glTexImage1D")); + SET_TexImage2D(__ogl_framework_api, dlsym(handle, "glTexImage2D")); + SET_TexImage3D(__ogl_framework_api, dlsym(handle, "glTexImage3D")); + SET_TexParameterf(__ogl_framework_api, dlsym(handle, "glTexParameterf")); + SET_TexParameterfv(__ogl_framework_api, dlsym(handle, "glTexParameterfv")); + SET_TexParameteri(__ogl_framework_api, dlsym(handle, "glTexParameteri")); + SET_TexParameteriv(__ogl_framework_api, dlsym(handle, "glTexParameteriv")); + SET_TexSubImage1D(__ogl_framework_api, dlsym(handle, "glTexSubImage1D")); + SET_TexSubImage2D(__ogl_framework_api, dlsym(handle, "glTexSubImage2D")); + SET_TexSubImage3D(__ogl_framework_api, dlsym(handle, "glTexSubImage3D")); + SET_Translated(__ogl_framework_api, dlsym(handle, "glTranslated")); + SET_Translatef(__ogl_framework_api, dlsym(handle, "glTranslatef")); + SET_Vertex2d(__ogl_framework_api, dlsym(handle, "glVertex2d")); + SET_Vertex2dv(__ogl_framework_api, dlsym(handle, "glVertex2dv")); + SET_Vertex2f(__ogl_framework_api, dlsym(handle, "glVertex2f")); + SET_Vertex2fv(__ogl_framework_api, dlsym(handle, "glVertex2fv")); + SET_Vertex2i(__ogl_framework_api, dlsym(handle, "glVertex2i")); + SET_Vertex2iv(__ogl_framework_api, dlsym(handle, "glVertex2iv")); + SET_Vertex2s(__ogl_framework_api, dlsym(handle, "glVertex2s")); + SET_Vertex2sv(__ogl_framework_api, dlsym(handle, "glVertex2sv")); + SET_Vertex3d(__ogl_framework_api, dlsym(handle, "glVertex3d")); + SET_Vertex3dv(__ogl_framework_api, dlsym(handle, "glVertex3dv")); + SET_Vertex3f(__ogl_framework_api, dlsym(handle, "glVertex3f")); + SET_Vertex3fv(__ogl_framework_api, dlsym(handle, "glVertex3fv")); + SET_Vertex3i(__ogl_framework_api, dlsym(handle, "glVertex3i")); + SET_Vertex3iv(__ogl_framework_api, dlsym(handle, "glVertex3iv")); + SET_Vertex3s(__ogl_framework_api, dlsym(handle, "glVertex3s")); + SET_Vertex3sv(__ogl_framework_api, dlsym(handle, "glVertex3sv")); + SET_Vertex4d(__ogl_framework_api, dlsym(handle, "glVertex4d")); + SET_Vertex4dv(__ogl_framework_api, dlsym(handle, "glVertex4dv")); + SET_Vertex4f(__ogl_framework_api, dlsym(handle, "glVertex4f")); + SET_Vertex4fv(__ogl_framework_api, dlsym(handle, "glVertex4fv")); + SET_Vertex4i(__ogl_framework_api, dlsym(handle, "glVertex4i")); + SET_Vertex4iv(__ogl_framework_api, dlsym(handle, "glVertex4iv")); + SET_Vertex4s(__ogl_framework_api, dlsym(handle, "glVertex4s")); + SET_Vertex4sv(__ogl_framework_api, dlsym(handle, "glVertex4sv")); + SET_VertexPointer(__ogl_framework_api, dlsym(handle, "glVertexPointer")); + SET_Viewport(__ogl_framework_api, dlsym(handle, "glViewport")); + + /* GL_VERSION_2_0 */ + SET_AttachShader(__ogl_framework_api, dlsym(handle, "glAttachShader")); + SET_DeleteShader(__ogl_framework_api, dlsym(handle, "glDeleteShader")); + SET_DetachShader(__ogl_framework_api, dlsym(handle, "glDetachShader")); + SET_GetAttachedShaders(__ogl_framework_api, dlsym(handle, "glGetAttachedShaders")); + SET_GetProgramInfoLog(__ogl_framework_api, dlsym(handle, "glGetProgramInfoLog")); + SET_GetShaderInfoLog(__ogl_framework_api, dlsym(handle, "glGetShaderInfoLog")); + SET_GetShaderiv(__ogl_framework_api, dlsym(handle, "glGetShaderiv")); + SET_IsShader(__ogl_framework_api, dlsym(handle, "glIsShader")); + SET_StencilFuncSeparate(__ogl_framework_api, dlsym(handle, "glStencilFuncSeparate")); + SET_StencilMaskSeparate(__ogl_framework_api, dlsym(handle, "glStencilMaskSeparate")); + SET_StencilOpSeparate(__ogl_framework_api, dlsym(handle, "glStencilOpSeparate")); + + /* GL_VERSION_2_1 */ + SET_UniformMatrix2x3fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix2x3fv")); + SET_UniformMatrix2x4fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix2x4fv")); + SET_UniformMatrix3x2fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix3x2fv")); + SET_UniformMatrix3x4fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix3x4fv")); + SET_UniformMatrix4x2fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix4x2fv")); + SET_UniformMatrix4x3fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix4x3fv")); + + /* GL_APPLE_vertex_array_object */ + SET_BindVertexArrayAPPLE(__ogl_framework_api, dlsym(handle, "glBindVertexArrayAPPLE")); + SET_DeleteVertexArraysAPPLE(__ogl_framework_api, dlsym(handle, "glDeleteVertexArraysAPPLE")); + SET_GenVertexArraysAPPLE(__ogl_framework_api, dlsym(handle, "glGenVertexArraysAPPLE")); + SET_IsVertexArrayAPPLE(__ogl_framework_api, dlsym(handle, "glIsVertexArrayAPPLE")); + + /* GL_ARB_draw_buffers */ + SET_DrawBuffersARB(__ogl_framework_api, dlsym(handle, "glDrawBuffersARB")); + + /* GL_ARB_multisample */ + SET_SampleCoverageARB(__ogl_framework_api, dlsym(handle, "glSampleCoverageARB")); + + /* GL_ARB_multitexture */ + SET_ActiveTextureARB(__ogl_framework_api, dlsym(handle, "glActiveTextureARB")); + SET_ClientActiveTextureARB(__ogl_framework_api, dlsym(handle, "glClientActiveTextureARB")); + SET_MultiTexCoord1dARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1dARB")); + SET_MultiTexCoord1dvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1dvARB")); + SET_MultiTexCoord1fARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1fARB")); + SET_MultiTexCoord1fvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1fvARB")); + SET_MultiTexCoord1iARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1iARB")); + SET_MultiTexCoord1ivARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1ivARB")); + SET_MultiTexCoord1sARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1sARB")); + SET_MultiTexCoord1svARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1svARB")); + SET_MultiTexCoord2dARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2dARB")); + SET_MultiTexCoord2dvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2dvARB")); + SET_MultiTexCoord2fARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2fARB")); + SET_MultiTexCoord2fvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2fvARB")); + SET_MultiTexCoord2iARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2iARB")); + SET_MultiTexCoord2ivARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2ivARB")); + SET_MultiTexCoord2sARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2sARB")); + SET_MultiTexCoord2svARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2svARB")); + SET_MultiTexCoord3dARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3dARB")); + SET_MultiTexCoord3dvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3dvARB")); + SET_MultiTexCoord3fARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3fARB")); + SET_MultiTexCoord3fvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3fvARB")); + SET_MultiTexCoord3iARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3iARB")); + SET_MultiTexCoord3ivARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3ivARB")); + SET_MultiTexCoord3sARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3sARB")); + SET_MultiTexCoord3svARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3svARB")); + SET_MultiTexCoord4dARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4dARB")); + SET_MultiTexCoord4dvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4dvARB")); + SET_MultiTexCoord4fARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4fARB")); + SET_MultiTexCoord4fvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4fvARB")); + SET_MultiTexCoord4iARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4iARB")); + SET_MultiTexCoord4ivARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4ivARB")); + SET_MultiTexCoord4sARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4sARB")); + SET_MultiTexCoord4svARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4svARB")); + + /* GL_ARB_occlusion_query */ + SET_BeginQueryARB(__ogl_framework_api, dlsym(handle, "glBeginQueryARB")); + SET_DeleteQueriesARB(__ogl_framework_api, dlsym(handle, "glDeleteQueriesARB")); + SET_EndQueryARB(__ogl_framework_api, dlsym(handle, "glEndQueryARB")); + SET_GenQueriesARB(__ogl_framework_api, dlsym(handle, "glGenQueriesARB")); + SET_GetQueryObjectivARB(__ogl_framework_api, dlsym(handle, "glGetQueryObjectivARB")); + SET_GetQueryObjectuivARB(__ogl_framework_api, dlsym(handle, "glGetQueryObjectuivARB")); + SET_GetQueryivARB(__ogl_framework_api, dlsym(handle, "glGetQueryivARB")); + SET_IsQueryARB(__ogl_framework_api, dlsym(handle, "glIsQueryARB")); + + /* GL_ARB_shader_objects */ + SET_AttachObjectARB(__ogl_framework_api, dlsym(handle, "glAttachObjectARB")); + SET_CompileShaderARB(__ogl_framework_api, dlsym(handle, "glCompileShaderARB")); + SET_DeleteObjectARB(__ogl_framework_api, dlsym(handle, "glDeleteObjectARB")); + SET_GetHandleARB(__ogl_framework_api, dlsym(handle, "glGetHandleARB")); + SET_DetachObjectARB(__ogl_framework_api, dlsym(handle, "glDetachObjectARB")); + SET_CreateProgramObjectARB(__ogl_framework_api, dlsym(handle, "glCreateProgramObjectARB")); + SET_CreateShaderObjectARB(__ogl_framework_api, dlsym(handle, "glCreateShaderObjectARB")); + SET_GetInfoLogARB(__ogl_framework_api, dlsym(handle, "glGetInfoLogARB")); + SET_GetActiveUniformARB(__ogl_framework_api, dlsym(handle, "glGetActiveUniformARB")); + SET_GetAttachedObjectsARB(__ogl_framework_api, dlsym(handle, "glGetAttachedObjectsARB")); + SET_GetObjectParameterfvARB(__ogl_framework_api, dlsym(handle, "glGetObjectParameterfvARB")); + SET_GetObjectParameterivARB(__ogl_framework_api, dlsym(handle, "glGetObjectParameterivARB")); + SET_GetShaderSourceARB(__ogl_framework_api, dlsym(handle, "glGetShaderSourceARB")); + SET_GetUniformLocationARB(__ogl_framework_api, dlsym(handle, "glGetUniformLocationARB")); + SET_GetUniformfvARB(__ogl_framework_api, dlsym(handle, "glGetUniformfvARB")); + SET_GetUniformivARB(__ogl_framework_api, dlsym(handle, "glGetUniformivARB")); + SET_LinkProgramARB(__ogl_framework_api, dlsym(handle, "glLinkProgramARB")); + SET_ShaderSourceARB(__ogl_framework_api, dlsym(handle, "glShaderSourceARB")); + SET_Uniform1fARB(__ogl_framework_api, dlsym(handle, "glUniform1fARB")); + SET_Uniform1fvARB(__ogl_framework_api, dlsym(handle, "glUniform1fvARB")); + SET_Uniform1iARB(__ogl_framework_api, dlsym(handle, "glUniform1iARB")); + SET_Uniform1ivARB(__ogl_framework_api, dlsym(handle, "glUniform1ivARB")); + SET_Uniform2fARB(__ogl_framework_api, dlsym(handle, "glUniform2fARB")); + SET_Uniform2fvARB(__ogl_framework_api, dlsym(handle, "glUniform2fvARB")); + SET_Uniform2iARB(__ogl_framework_api, dlsym(handle, "glUniform2iARB")); + SET_Uniform2ivARB(__ogl_framework_api, dlsym(handle, "glUniform2ivARB")); + SET_Uniform3fARB(__ogl_framework_api, dlsym(handle, "glUniform3fARB")); + SET_Uniform3fvARB(__ogl_framework_api, dlsym(handle, "glUniform3fvARB")); + SET_Uniform3iARB(__ogl_framework_api, dlsym(handle, "glUniform3iARB")); + SET_Uniform3ivARB(__ogl_framework_api, dlsym(handle, "glUniform3ivARB")); + SET_Uniform4fARB(__ogl_framework_api, dlsym(handle, "glUniform4fARB")); + SET_Uniform4fvARB(__ogl_framework_api, dlsym(handle, "glUniform4fvARB")); + SET_Uniform4iARB(__ogl_framework_api, dlsym(handle, "glUniform4iARB")); + SET_Uniform4ivARB(__ogl_framework_api, dlsym(handle, "glUniform4ivARB")); + SET_UniformMatrix2fvARB(__ogl_framework_api, dlsym(handle, "glUniformMatrix2fvARB")); + SET_UniformMatrix3fvARB(__ogl_framework_api, dlsym(handle, "glUniformMatrix3fvARB")); + SET_UniformMatrix4fvARB(__ogl_framework_api, dlsym(handle, "glUniformMatrix4fvARB")); + SET_UseProgramObjectARB(__ogl_framework_api, dlsym(handle, "glUseProgramObjectARB")); + SET_ValidateProgramARB(__ogl_framework_api, dlsym(handle, "glValidateProgramARB")); + + /* GL_ARB_texture_compression */ + SET_CompressedTexImage1DARB(__ogl_framework_api, dlsym(handle, "glCompressedTexImage1DARB")); + SET_CompressedTexImage2DARB(__ogl_framework_api, dlsym(handle, "glCompressedTexImage2DARB")); + SET_CompressedTexImage3DARB(__ogl_framework_api, dlsym(handle, "glCompressedTexImage3DARB")); + SET_CompressedTexSubImage1DARB(__ogl_framework_api, dlsym(handle, "glCompressedTexSubImage1DARB")); + SET_CompressedTexSubImage2DARB(__ogl_framework_api, dlsym(handle, "glCompressedTexSubImage2DARB")); + SET_CompressedTexSubImage3DARB(__ogl_framework_api, dlsym(handle, "glCompressedTexSubImage3DARB")); + SET_GetCompressedTexImageARB(__ogl_framework_api, dlsym(handle, "glGetCompressedTexImageARB")); + + /* GL_ARB_transpose_matrix */ + SET_LoadTransposeMatrixdARB(__ogl_framework_api, dlsym(handle, "glLoadTransposeMatrixdARB")); + SET_LoadTransposeMatrixfARB(__ogl_framework_api, dlsym(handle, "glLoadTransposeMatrixfARB")); + SET_MultTransposeMatrixdARB(__ogl_framework_api, dlsym(handle, "glMultTransposeMatrixdARB")); + SET_MultTransposeMatrixfARB(__ogl_framework_api, dlsym(handle, "glMultTransposeMatrixfARB")); + + /* GL_ARB_vertex_buffer_object */ + SET_BindBufferARB(__ogl_framework_api, dlsym(handle, "glBindBufferARB")); + SET_BufferDataARB(__ogl_framework_api, dlsym(handle, "glBufferDataARB")); + SET_BufferSubDataARB(__ogl_framework_api, dlsym(handle, "glBufferSubDataARB")); + SET_DeleteBuffersARB(__ogl_framework_api, dlsym(handle, "glDeleteBuffersARB")); + SET_GenBuffersARB(__ogl_framework_api, dlsym(handle, "glGenBuffersARB")); + SET_GetBufferParameterivARB(__ogl_framework_api, dlsym(handle, "glGetBufferParameterivARB")); + SET_GetBufferPointervARB(__ogl_framework_api, dlsym(handle, "glGetBufferPointervARB")); + SET_GetBufferSubDataARB(__ogl_framework_api, dlsym(handle, "glGetBufferSubDataARB")); + SET_IsBufferARB(__ogl_framework_api, dlsym(handle, "glIsBufferARB")); + SET_MapBufferARB(__ogl_framework_api, dlsym(handle, "glMapBufferARB")); + SET_UnmapBufferARB(__ogl_framework_api, dlsym(handle, "glUnmapBufferARB")); + + /* GL_ARB_vertex_program */ + SET_DisableVertexAttribArrayARB(__ogl_framework_api, dlsym(handle, "glDisableVertexAttribArrayARB")); + SET_EnableVertexAttribArrayARB(__ogl_framework_api, dlsym(handle, "glEnableVertexAttribArrayARB")); + SET_GetProgramEnvParameterdvARB(__ogl_framework_api, dlsym(handle, "glGetProgramEnvParameterdvARB")); + SET_GetProgramEnvParameterfvARB(__ogl_framework_api, dlsym(handle, "glGetProgramEnvParameterfvARB")); + SET_GetProgramLocalParameterdvARB(__ogl_framework_api, dlsym(handle, "glGetProgramLocalParameterdvARB")); + SET_GetProgramLocalParameterfvARB(__ogl_framework_api, dlsym(handle, "glGetProgramLocalParameterfvARB")); + SET_GetProgramStringARB(__ogl_framework_api, dlsym(handle, "glGetProgramStringARB")); + SET_GetProgramivARB(__ogl_framework_api, dlsym(handle, "glGetProgramivARB")); + SET_GetVertexAttribdvARB(__ogl_framework_api, dlsym(handle, "glGetVertexAttribdvARB")); + SET_GetVertexAttribfvARB(__ogl_framework_api, dlsym(handle, "glGetVertexAttribfvARB")); + SET_GetVertexAttribivARB(__ogl_framework_api, dlsym(handle, "glGetVertexAttribivARB")); + SET_ProgramEnvParameter4dARB(__ogl_framework_api, dlsym(handle, "glProgramEnvParameter4dARB")); + SET_ProgramEnvParameter4dvARB(__ogl_framework_api, dlsym(handle, "glProgramEnvParameter4dvARB")); + SET_ProgramEnvParameter4fARB(__ogl_framework_api, dlsym(handle, "glProgramEnvParameter4fARB")); + SET_ProgramEnvParameter4fvARB(__ogl_framework_api, dlsym(handle, "glProgramEnvParameter4fvARB")); + SET_ProgramLocalParameter4dARB(__ogl_framework_api, dlsym(handle, "glProgramLocalParameter4dARB")); + SET_ProgramLocalParameter4dvARB(__ogl_framework_api, dlsym(handle, "glProgramLocalParameter4dvARB")); + SET_ProgramLocalParameter4fARB(__ogl_framework_api, dlsym(handle, "glProgramLocalParameter4fARB")); + SET_ProgramLocalParameter4fvARB(__ogl_framework_api, dlsym(handle, "glProgramLocalParameter4fvARB")); + SET_ProgramStringARB(__ogl_framework_api, dlsym(handle, "glProgramStringARB")); + SET_VertexAttrib1dARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib1dARB")); + SET_VertexAttrib1dvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib1dvARB")); + SET_VertexAttrib1fARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib1fARB")); + SET_VertexAttrib1fvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib1fvARB")); + SET_VertexAttrib1sARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib1sARB")); + SET_VertexAttrib1svARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib1svARB")); + SET_VertexAttrib2dARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib2dARB")); + SET_VertexAttrib2dvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib2dvARB")); + SET_VertexAttrib2fARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib2fARB")); + SET_VertexAttrib2fvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib2fvARB")); + SET_VertexAttrib2sARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib2sARB")); + SET_VertexAttrib2svARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib2svARB")); + SET_VertexAttrib3dARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib3dARB")); + SET_VertexAttrib3dvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib3dvARB")); + SET_VertexAttrib3fARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib3fARB")); + SET_VertexAttrib3fvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib3fvARB")); + SET_VertexAttrib3sARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib3sARB")); + SET_VertexAttrib3svARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib3svARB")); + SET_VertexAttrib4NbvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NbvARB")); + SET_VertexAttrib4NivARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NivARB")); + SET_VertexAttrib4NsvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NsvARB")); + SET_VertexAttrib4NubARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NubARB")); + SET_VertexAttrib4NubvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NubvARB")); + SET_VertexAttrib4NuivARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NuivARB")); + SET_VertexAttrib4NusvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NusvARB")); + SET_VertexAttrib4bvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4bvARB")); + SET_VertexAttrib4dARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4dARB")); + SET_VertexAttrib4dvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4dvARB")); + SET_VertexAttrib4fARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4fARB")); + SET_VertexAttrib4fvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4fvARB")); + SET_VertexAttrib4ivARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4ivARB")); + SET_VertexAttrib4sARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4sARB")); + SET_VertexAttrib4svARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4svARB")); + SET_VertexAttrib4ubvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4ubvARB")); + SET_VertexAttrib4uivARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4uivARB")); + SET_VertexAttrib4usvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4usvARB")); + SET_VertexAttribPointerARB(__ogl_framework_api, dlsym(handle, "glVertexAttribPointerARB")); + + /* GL_ARB_vertex_shader */ + SET_BindAttribLocationARB(__ogl_framework_api, dlsym(handle, "glBindAttribLocationARB")); + SET_GetActiveAttribARB(__ogl_framework_api, dlsym(handle, "glGetActiveAttribARB")); + SET_GetAttribLocationARB(__ogl_framework_api, dlsym(handle, "glGetAttribLocationARB")); + + /* GL_ARB_window_pos */ + SET_WindowPos2dMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2dARB")); + SET_WindowPos2dvMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2dvARB")); + SET_WindowPos2fMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2fARB")); + SET_WindowPos2fvMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2fvARB")); + SET_WindowPos2iMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2iARB")); + SET_WindowPos2ivMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2ivARB")); + SET_WindowPos2sMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2sARB")); + SET_WindowPos2svMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2svARB")); + SET_WindowPos3dMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3dARB")); + SET_WindowPos3dvMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3dvARB")); + SET_WindowPos3fMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3fARB")); + SET_WindowPos3fvMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3fvARB")); + SET_WindowPos3iMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3iARB")); + SET_WindowPos3ivMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3ivARB")); + SET_WindowPos3sMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3sARB")); + SET_WindowPos3svMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3svARB")); + + /* GL_ATI_fragment_shader / GL_EXT_fragment_shader */ + if(dlsym(handle, "glAlphaFragmentOp1ATI")) { + /* GL_ATI_fragment_shader */ + SET_AlphaFragmentOp1ATI(__ogl_framework_api, dlsym(handle, "glAlphaFragmentOp1ATI")); + SET_AlphaFragmentOp2ATI(__ogl_framework_api, dlsym(handle, "glAlphaFragmentOp2ATI")); + SET_AlphaFragmentOp3ATI(__ogl_framework_api, dlsym(handle, "glAlphaFragmentOp3ATI")); + SET_BeginFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glBeginFragmentShaderATI")); + SET_BindFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glBindFragmentShaderATI")); + SET_ColorFragmentOp1ATI(__ogl_framework_api, dlsym(handle, "glColorFragmentOp1ATI")); + SET_ColorFragmentOp2ATI(__ogl_framework_api, dlsym(handle, "glColorFragmentOp2ATI")); + SET_ColorFragmentOp3ATI(__ogl_framework_api, dlsym(handle, "glColorFragmentOp3ATI")); + SET_DeleteFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glDeleteFragmentShaderATI")); + SET_EndFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glEndFragmentShaderATI")); + SET_GenFragmentShadersATI(__ogl_framework_api, dlsym(handle, "glGenFragmentShadersATI")); + SET_PassTexCoordATI(__ogl_framework_api, dlsym(handle, "glPassTexCoordATI")); + SET_SampleMapATI(__ogl_framework_api, dlsym(handle, "glSampleMapATI")); + SET_SetFragmentShaderConstantATI(__ogl_framework_api, dlsym(handle, "glSetFragmentShaderConstantATI")); + } else { + /* GL_EXT_fragment_shader */ + SET_AlphaFragmentOp1ATI(__ogl_framework_api, dlsym(handle, "glAlphaFragmentOp1EXT")); + SET_AlphaFragmentOp2ATI(__ogl_framework_api, dlsym(handle, "glAlphaFragmentOp2EXT")); + SET_AlphaFragmentOp3ATI(__ogl_framework_api, dlsym(handle, "glAlphaFragmentOp3EXT")); + SET_BeginFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glBeginFragmentShaderEXT")); + SET_BindFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glBindFragmentShaderEXT")); + SET_ColorFragmentOp1ATI(__ogl_framework_api, dlsym(handle, "glColorFragmentOp1EXT")); + SET_ColorFragmentOp2ATI(__ogl_framework_api, dlsym(handle, "glColorFragmentOp2EXT")); + SET_ColorFragmentOp3ATI(__ogl_framework_api, dlsym(handle, "glColorFragmentOp3EXT")); + SET_DeleteFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glDeleteFragmentShaderEXT")); + SET_EndFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glEndFragmentShaderEXT")); + SET_GenFragmentShadersATI(__ogl_framework_api, dlsym(handle, "glGenFragmentShadersEXT")); + SET_PassTexCoordATI(__ogl_framework_api, dlsym(handle, "glPassTexCoordEXT")); + SET_SampleMapATI(__ogl_framework_api, dlsym(handle, "glSampleMapEXT")); + SET_SetFragmentShaderConstantATI(__ogl_framework_api, dlsym(handle, "glSetFragmentShaderConstantEXT")); + } + + /* GL_ATI_separate_stencil */ + SET_StencilFuncSeparateATI(__ogl_framework_api, dlsym(handle, "glStencilFuncSeparateATI")); + + /* GL_EXT_blend_equation_separate */ + SET_BlendEquationSeparateEXT(__ogl_framework_api, dlsym(handle, "glBlendEquationSeparateEXT")); + + /* GL_EXT_blend_func_separate */ + SET_BlendFuncSeparateEXT(__ogl_framework_api, dlsym(handle, "glBlendFuncSeparateEXT")); + + /* GL_EXT_depth_bounds_test */ + SET_DepthBoundsEXT(__ogl_framework_api, dlsym(handle, "glDepthBoundsEXT")); + + /* GL_EXT_compiled_vertex_array */ + SET_LockArraysEXT(__ogl_framework_api, dlsym(handle, "glLockArraysEXT")); + SET_UnlockArraysEXT(__ogl_framework_api, dlsym(handle, "glUnlockArraysEXT")); + + /* GL_EXT_cull_vertex */ +// SET_CullParameterdvEXT(__ogl_framework_api, dlsym(handle, "glCullParameterdvEXT")); +// SET_CullParameterfvEXT(__ogl_framework_api, dlsym(handle, "glCullParameterfvEXT")); + + /* GL_EXT_fog_coord */ + SET_FogCoordPointerEXT(__ogl_framework_api, dlsym(handle, "glFogCoordPointerEXT")); + SET_FogCoorddEXT(__ogl_framework_api, dlsym(handle, "glFogCoorddEXT")); + SET_FogCoorddvEXT(__ogl_framework_api, dlsym(handle, "glFogCoorddvEXT")); + SET_FogCoordfEXT(__ogl_framework_api, dlsym(handle, "glFogCoordfEXT")); + SET_FogCoordfvEXT(__ogl_framework_api, dlsym(handle, "glFogCoordfvEXT")); + + /* GL_EXT_framebuffer_blit */ + SET_BlitFramebufferEXT(__ogl_framework_api, dlsym(handle, "glBlitFramebufferEXT")); + + /* GL_EXT_framebuffer_object */ + SET_BindFramebufferEXT(__ogl_framework_api, dlsym(handle, "glBindFramebufferEXT")); + SET_BindRenderbufferEXT(__ogl_framework_api, dlsym(handle, "glBindRenderbufferEXT")); + SET_CheckFramebufferStatusEXT(__ogl_framework_api, dlsym(handle, "glCheckFramebufferStatusEXT")); + SET_DeleteFramebuffersEXT(__ogl_framework_api, dlsym(handle, "glDeleteFramebuffersEXT")); + SET_DeleteRenderbuffersEXT(__ogl_framework_api, dlsym(handle, "glDeleteRenderbuffersEXT")); + SET_FramebufferRenderbufferEXT(__ogl_framework_api, dlsym(handle, "glFramebufferRenderbufferEXT")); + SET_FramebufferTexture1DEXT(__ogl_framework_api, dlsym(handle, "glFramebufferTexture1DEXT")); + SET_FramebufferTexture2DEXT(__ogl_framework_api, dlsym(handle, "glFramebufferTexture2DEXT")); + SET_FramebufferTexture3DEXT(__ogl_framework_api, dlsym(handle, "glFramebufferTexture3DEXT")); + SET_GenerateMipmapEXT(__ogl_framework_api, dlsym(handle, "glGenerateMipmapEXT")); + SET_GenFramebuffersEXT(__ogl_framework_api, dlsym(handle, "glGenFramebuffersEXT")); + SET_GenRenderbuffersEXT(__ogl_framework_api, dlsym(handle, "glGenRenderbuffersEXT")); + SET_GetFramebufferAttachmentParameterivEXT(__ogl_framework_api, dlsym(handle, "glGetFramebufferAttachmentParameterivEXT")); + SET_GetRenderbufferParameterivEXT(__ogl_framework_api, dlsym(handle, "glGetRenderbufferParameterivEXT")); + SET_IsFramebufferEXT(__ogl_framework_api, dlsym(handle, "glIsFramebufferEXT")); + SET_IsRenderbufferEXT(__ogl_framework_api, dlsym(handle, "glIsRenderbufferEXT")); + SET_RenderbufferStorageEXT(__ogl_framework_api, dlsym(handle, "glRenderbufferStorageEXT")); + + /* GL_EXT_gpu_program_parameters */ + SET_ProgramEnvParameters4fvEXT(__ogl_framework_api, dlsym(handle, "glProgramEnvParameters4fvEXT")); + SET_ProgramLocalParameters4fvEXT(__ogl_framework_api, dlsym(handle, "glProgramLocalParameters4fvEXT")); + + /* Pointer Incompatability: + * This warning can be safely ignored. OpenGL.framework adds const to the + * two pointers. + * + * extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei); + * + * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); + */ + + /* GL_EXT_multi_draw_arrays */ + SET_MultiDrawArraysEXT(__ogl_framework_api, (void *)dlsym(handle, "glMultiDrawArraysEXT")); + SET_MultiDrawElementsEXT(__ogl_framework_api, dlsym(handle, "glMultiDrawElementsEXT")); + + /* GL_EXT_point_parameters / GL_ARB_point_parameters */ + if(dlsym(handle, "glPointParameterfEXT")) { + /* GL_EXT_point_parameters */ + SET_PointParameterfEXT(__ogl_framework_api, dlsym(handle, "glPointParameterfEXT")); + SET_PointParameterfvEXT(__ogl_framework_api, dlsym(handle, "glPointParameterfvEXT")); + } else { + /* GL_ARB_point_parameters */ + SET_PointParameterfEXT(__ogl_framework_api, dlsym(handle, "glPointParameterfARB")); + SET_PointParameterfvEXT(__ogl_framework_api, dlsym(handle, "glPointParameterfvARB")); + } + + /* GL_EXT_polygon_offset */ + SET_PolygonOffsetEXT(__ogl_framework_api, dlsym(handle, "glPolygonOffsetEXT")); + + /* GL_EXT_secondary_color */ + SET_SecondaryColor3bEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3bEXT")); + SET_SecondaryColor3bvEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3bvEXT")); + SET_SecondaryColor3dEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3dEXT")); + SET_SecondaryColor3dvEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3dvEXT")); + SET_SecondaryColor3fEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3fEXT")); + SET_SecondaryColor3fvEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3fvEXT")); + SET_SecondaryColor3iEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3iEXT")); + SET_SecondaryColor3ivEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3ivEXT")); + SET_SecondaryColor3sEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3sEXT")); + SET_SecondaryColor3svEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3svEXT")); + SET_SecondaryColor3ubEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3ubEXT")); + SET_SecondaryColor3ubvEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3ubvEXT")); + SET_SecondaryColor3uiEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3uiEXT")); + SET_SecondaryColor3uivEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3uivEXT")); + SET_SecondaryColor3usEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3usEXT")); + SET_SecondaryColor3usvEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3usvEXT")); + SET_SecondaryColorPointerEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColorPointerEXT")); + + /* GL_EXT_stencil_two_side */ + SET_ActiveStencilFaceEXT(__ogl_framework_api, dlsym(handle, "glActiveStencilFaceEXT")); + + /* GL_EXT_timer_query */ + SET_GetQueryObjecti64vEXT(__ogl_framework_api, dlsym(handle, "glGetQueryObjecti64vEXT")); + SET_GetQueryObjectui64vEXT(__ogl_framework_api, dlsym(handle, "glGetQueryObjectui64vEXT")); + + /* GL_EXT_vertex_array */ + SET_ColorPointerEXT(__ogl_framework_api, dlsym(handle, "glColorPointerEXT")); + SET_EdgeFlagPointerEXT(__ogl_framework_api, dlsym(handle, "glEdgeFlagPointerEXT")); + SET_IndexPointerEXT(__ogl_framework_api, dlsym(handle, "glIndexPointerEXT")); + SET_NormalPointerEXT(__ogl_framework_api, dlsym(handle, "glNormalPointerEXT")); + SET_TexCoordPointerEXT(__ogl_framework_api, dlsym(handle, "glTexCoordPointerEXT")); + SET_VertexPointerEXT(__ogl_framework_api, dlsym(handle, "glVertexPointerEXT")); + + /* GL_IBM_multimode_draw_arrays */ + SET_MultiModeDrawArraysIBM(__ogl_framework_api, dlsym(handle, "glMultiModeDrawArraysIBM")); + SET_MultiModeDrawElementsIBM(__ogl_framework_api, dlsym(handle, "glMultiModeDrawElementsIBM")); + + /* GL_MESA_resize_buffers */ + SET_ResizeBuffersMESA(__ogl_framework_api, dlsym(handle, "glResizeBuffersMESA")); + + /* GL_MESA_window_pos */ + SET_WindowPos4dMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4dMESA")); + SET_WindowPos4dvMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4dvMESA")); + SET_WindowPos4fMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4fMESA")); + SET_WindowPos4fvMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4fvMESA")); + SET_WindowPos4iMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4iMESA")); + SET_WindowPos4ivMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4ivMESA")); + SET_WindowPos4sMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4sMESA")); + SET_WindowPos4svMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4svMESA")); + + /* GL_NV_fence */ + SET_DeleteFencesNV(__ogl_framework_api, dlsym(handle, "glDeleteFencesNV")); + SET_FinishFenceNV(__ogl_framework_api, dlsym(handle, "glFinishFenceNV")); + SET_GenFencesNV(__ogl_framework_api, dlsym(handle, "glGenFencesNV")); + SET_GetFenceivNV(__ogl_framework_api, dlsym(handle, "glGetFenceivNV")); + SET_IsFenceNV(__ogl_framework_api, dlsym(handle, "glIsFenceNV")); + SET_SetFenceNV(__ogl_framework_api, dlsym(handle, "glSetFenceNV")); + SET_TestFenceNV(__ogl_framework_api, dlsym(handle, "glTestFenceNV")); + + /* GL_NV_fragment_program */ + SET_GetProgramNamedParameterdvNV(__ogl_framework_api, dlsym(handle, "glGetProgramNamedParameterdvNV")); + SET_GetProgramNamedParameterfvNV(__ogl_framework_api, dlsym(handle, "glGetProgramNamedParameterfvNV")); + SET_ProgramNamedParameter4dNV(__ogl_framework_api, dlsym(handle, "glProgramNamedParameter4dNV")); + SET_ProgramNamedParameter4dvNV(__ogl_framework_api, dlsym(handle, "glProgramNamedParameter4dvNV")); + SET_ProgramNamedParameter4fNV(__ogl_framework_api, dlsym(handle, "glProgramNamedParameter4fNV")); + SET_ProgramNamedParameter4fvNV(__ogl_framework_api, dlsym(handle, "glProgramNamedParameter4fvNV")); + + /* GL_NV_geometry_program4 */ + SET_FramebufferTextureLayerEXT(__ogl_framework_api, dlsym(handle, "glFramebufferTextureLayerEXT")); + + /* GL_NV_point_sprite */ + SET_PointParameteriNV(__ogl_framework_api, dlsym(handle, "glPointParameteriNV")); + SET_PointParameterivNV(__ogl_framework_api, dlsym(handle, "glPointParameterivNV")); + + /* GL_NV_register_combiners */ + SET_CombinerInputNV(__ogl_framework_api, dlsym(handle, "glCombinerInputNV")); + SET_CombinerOutputNV(__ogl_framework_api, dlsym(handle, "glCombinerOutputNV")); + SET_CombinerParameterfNV(__ogl_framework_api, dlsym(handle, "glCombinerParameterfNV")); + SET_CombinerParameterfvNV(__ogl_framework_api, dlsym(handle, "glCombinerParameterfvNV")); + SET_CombinerParameteriNV(__ogl_framework_api, dlsym(handle, "glCombinerParameteriNV")); + SET_CombinerParameterivNV(__ogl_framework_api, dlsym(handle, "glCombinerParameterivNV")); + SET_FinalCombinerInputNV(__ogl_framework_api, dlsym(handle, "glFinalCombinerInputNV")); + SET_GetCombinerInputParameterfvNV(__ogl_framework_api, dlsym(handle, "glGetCombinerInputParameterfvNV")); + SET_GetCombinerInputParameterivNV(__ogl_framework_api, dlsym(handle, "glGetCombinerInputParameterivNV")); + SET_GetCombinerOutputParameterfvNV(__ogl_framework_api, dlsym(handle, "glGetCombinerOutputParameterfvNV")); + SET_GetCombinerOutputParameterivNV(__ogl_framework_api, dlsym(handle, "glGetCombinerOutputParameterivNV")); + SET_GetFinalCombinerInputParameterfvNV(__ogl_framework_api, dlsym(handle, "glGetFinalCombinerInputParameterfvNV")); + SET_GetFinalCombinerInputParameterivNV(__ogl_framework_api, dlsym(handle, "glGetFinalCombinerInputParameterivNV")); + + /* GL_NV_vertex_array_range */ + SET_FlushVertexArrayRangeNV(__ogl_framework_api, dlsym(handle, "glFlushVertexArrayRangeNV")); + SET_VertexArrayRangeNV(__ogl_framework_api, dlsym(handle, "glVertexArrayRangeNV")); + + /* GL_NV_vertex_program */ + SET_AreProgramsResidentNV(__ogl_framework_api, dlsym(handle, "glAreProgramsResidentNV")); + SET_BindProgramNV(__ogl_framework_api, dlsym(handle, "glBindProgramNV")); + SET_DeleteProgramsNV(__ogl_framework_api, dlsym(handle, "glDeleteProgramsNV")); + SET_ExecuteProgramNV(__ogl_framework_api, dlsym(handle, "glExecuteProgramNV")); + SET_GenProgramsNV(__ogl_framework_api, dlsym(handle, "glGenProgramsNV")); + SET_GetProgramParameterdvNV(__ogl_framework_api, dlsym(handle, "glGetProgramParameterdvNV")); + SET_GetProgramParameterfvNV(__ogl_framework_api, dlsym(handle, "glGetProgramParameterfvNV")); + SET_GetProgramStringNV(__ogl_framework_api, dlsym(handle, "glGetProgramStringNV")); + SET_GetProgramivNV(__ogl_framework_api, dlsym(handle, "glGetProgramivNV")); + SET_GetTrackMatrixivNV(__ogl_framework_api, dlsym(handle, "glGetTrackMatrixivNV")); + SET_GetVertexAttribPointervNV(__ogl_framework_api, dlsym(handle, "glGetVertexAttribPointervNV")); + SET_GetVertexAttribdvNV(__ogl_framework_api, dlsym(handle, "glGetVertexAttribdvNV")); + SET_GetVertexAttribfvNV(__ogl_framework_api, dlsym(handle, "glGetVertexAttribfvNV")); + SET_GetVertexAttribivNV(__ogl_framework_api, dlsym(handle, "glGetVertexAttribivNV")); + SET_IsProgramNV(__ogl_framework_api, dlsym(handle, "glIsProgramNV")); + SET_LoadProgramNV(__ogl_framework_api, dlsym(handle, "glLoadProgramNV")); + SET_ProgramParameters4dvNV(__ogl_framework_api, dlsym(handle, "glProgramParameters4dvNV")); + SET_ProgramParameters4fvNV(__ogl_framework_api, dlsym(handle, "glProgramParameters4fvNV")); + SET_RequestResidentProgramsNV(__ogl_framework_api, dlsym(handle, "glRequestResidentProgramsNV")); + SET_TrackMatrixNV(__ogl_framework_api, dlsym(handle, "glTrackMatrixNV")); + SET_VertexAttrib1dNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib1dNV")); + SET_VertexAttrib1dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib1dvNV")); + SET_VertexAttrib1fNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib1fNV")); + SET_VertexAttrib1fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib1fvNV")); + SET_VertexAttrib1sNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib1sNV")); + SET_VertexAttrib1svNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib1svNV")); + SET_VertexAttrib2dNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib2dNV")); + SET_VertexAttrib2dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib2dvNV")); + SET_VertexAttrib2fNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib2fNV")); + SET_VertexAttrib2fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib2fvNV")); + SET_VertexAttrib2sNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib2sNV")); + SET_VertexAttrib2svNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib2svNV")); + SET_VertexAttrib3dNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib3dNV")); + SET_VertexAttrib3dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib3dvNV")); + SET_VertexAttrib3fNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib3fNV")); + SET_VertexAttrib3fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib3fvNV")); + SET_VertexAttrib3sNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib3sNV")); + SET_VertexAttrib3svNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib3svNV")); + SET_VertexAttrib4dNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4dNV")); + SET_VertexAttrib4dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4dvNV")); + SET_VertexAttrib4fNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4fNV")); + SET_VertexAttrib4fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4fvNV")); + SET_VertexAttrib4sNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4sNV")); + SET_VertexAttrib4svNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4svNV")); + SET_VertexAttrib4ubNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4ubNV")); + SET_VertexAttrib4ubvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4ubvNV")); + SET_VertexAttribPointerNV(__ogl_framework_api, dlsym(handle, "glVertexAttribPointerNV")); + SET_VertexAttribs1dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs1dvNV")); + SET_VertexAttribs1fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs1fvNV")); + SET_VertexAttribs1svNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs1svNV")); + SET_VertexAttribs2dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs2dvNV")); + SET_VertexAttribs2fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs2fvNV")); + SET_VertexAttribs2svNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs2svNV")); + SET_VertexAttribs3dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs3dvNV")); + SET_VertexAttribs3fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs3fvNV")); + SET_VertexAttribs3svNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs3svNV")); + SET_VertexAttribs4dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs4dvNV")); + SET_VertexAttribs4fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs4fvNV")); + SET_VertexAttribs4svNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs4svNV")); + SET_VertexAttribs4ubvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs4ubvNV")); + + /* GL_SGIS_multisample */ + SET_SampleMaskSGIS(__ogl_framework_api, dlsym(handle, "glSampleMaskSGIS")); + SET_SamplePatternSGIS(__ogl_framework_api, dlsym(handle, "glSamplePatternSGIS")); + + /* GL_SGIS_pixel_texture */ + SET_GetPixelTexGenParameterfvSGIS(__ogl_framework_api, dlsym(handle, "glGetPixelTexGenParameterfvSGIS")); + SET_GetPixelTexGenParameterivSGIS(__ogl_framework_api, dlsym(handle, "glGetPixelTexGenParameterivSGIS")); + SET_PixelTexGenParameterfSGIS(__ogl_framework_api, dlsym(handle, "glPixelTexGenParameterfSGIS")); + SET_PixelTexGenParameterfvSGIS(__ogl_framework_api, dlsym(handle, "glPixelTexGenParameterfvSGIS")); + SET_PixelTexGenParameteriSGIS(__ogl_framework_api, dlsym(handle, "glPixelTexGenParameteriSGIS")); + SET_PixelTexGenParameterivSGIS(__ogl_framework_api, dlsym(handle, "glPixelTexGenParameterivSGIS")); + SET_PixelTexGenSGIX(__ogl_framework_api, dlsym(handle, "glPixelTexGenSGIX")); + + __applegl_api = malloc(sizeof(struct _glapi_table)); + assert(__applegl_api); + memcpy(__applegl_api, __ogl_framework_api, sizeof(struct _glapi_table)); + + SET_ReadPixels(__applegl_api, __applegl_glReadPixels); + SET_CopyPixels(__applegl_api, __applegl_glCopyPixels); + SET_CopyColorTable(__applegl_api, __applegl_glCopyColorTable); + SET_DrawBuffer(__applegl_api, __applegl_glDrawBuffer); + SET_DrawBuffersARB(__applegl_api, __applegl_glDrawBuffersARB); + SET_Viewport(__applegl_api, __applegl_glViewport); + + _glapi_set_dispatch(__applegl_api); +} |