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author | Rob Clark <[email protected]> | 2013-04-25 11:17:02 -0400 |
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committer | Rob Clark <[email protected]> | 2013-04-25 15:10:56 -0400 |
commit | f706d4d340f0778de23062ef13c54b07bfac7967 (patch) | |
tree | 15599da1cd1a0ce00b310992faebbdf4547967e3 /src/glx/XF86dri.c | |
parent | 578987ce1c17d17cfa538eb70d07a751fda55eb1 (diff) |
freedreno: don't patch and re-emit same shader as much
New textures or vertex buffers don't always require patching and
re-emitting the shaders. So do a better job of figuring out when we
actually have to patch the shader.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glx/XF86dri.c')
0 files changed, 0 insertions, 0 deletions