diff options
author | Iago Toral Quiroga <[email protected]> | 2015-06-29 13:52:30 +0200 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-08-03 09:40:50 -0700 |
commit | 551af29d2d8be33b66641fe47ee5156489c16132 (patch) | |
tree | dfab91dedce19048267d44e99ae949620bb55b82 /src/glx/SConscript | |
parent | 7ade42755f8900aaf67073214c073419f734e7a8 (diff) |
i965/nir/gs: Handle geometry shaders inputs
Outputs from the vertex shader become array inputs in the geomtry shader,
but the arrays are interleaved, so we need to map our inputs accordingly.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glx/SConscript')
0 files changed, 0 insertions, 0 deletions