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authorIlia Mirkin <[email protected]>2015-04-07 01:42:05 -0400
committerIlia Mirkin <[email protected]>2015-04-18 18:27:22 -0400
commitb2e871bd484db229978cfe4b7efa12dfd79067a8 (patch)
tree4a415684226b993f623f88e10cb177e3bc660223 /src/glx/SConscript
parent1cdb01d716cb8112c67f8538f7d71d0765153eb2 (diff)
indices: fix provoking vertex for quads/quadstrips
This allows drivers to provide consistent flat shading for quads. Otherwise a driver that only supported tris would have to force last provoking vertex when drawing quads (and would have to say that quads don't follow the provoking vertex convention). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glx/SConscript')
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