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authorEmil Velikov <[email protected]>2018-11-16 11:15:37 +0000
committerEmil Velikov <[email protected]>2018-11-20 11:13:20 +0000
commit5bc509363b6dbc42af72668fe500b6aec988dbf0 (patch)
treed9bf7beec454f84cbc96e3892d640aebba776f7e /src/glx/SConscript
parent84445a86d192c0d7f07bc25a84080458de764149 (diff)
glx: make xf86vidmode mandatory for direct rendering
Currently we detect the module and if missing, the glXGetMsc* API is effectively a stub, always returning false. This is what effectively has been happening with our meson build :-( Thus users have no chance of using it - they cannot even distinguish if the failure is due to a misconfigured build. There's no reason for keeping xf86vidmode optional - it has been available in all distributions for years. Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]> Acked-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Fixes: a47c525f3281a2753180e "meson: build glx"
Diffstat (limited to 'src/glx/SConscript')
-rw-r--r--src/glx/SConscript5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/glx/SConscript b/src/glx/SConscript
index 7555fb0568c..ce25a1faa84 100644
--- a/src/glx/SConscript
+++ b/src/glx/SConscript
@@ -35,10 +35,7 @@ env.Prepend(LIBS = [
env.PkgUseModules('X11')
env.PkgUseModules('XCB')
env.PkgUseModules('DRM')
-
-if env['HAVE_XF86VIDMODE']:
- env.Append(CPPDEFINES = ['XF86VIDMODE'])
- env.PkgUseModules('XF86VIDMODE')
+env.PkgUseModules('XF86VIDMODE')
sources = [
'clientattrib.c',