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authorKenneth Graunke <[email protected]>2014-03-07 00:49:45 -0800
committerKenneth Graunke <[email protected]>2014-03-18 10:11:38 -0700
commitde7ad2c88f4ec243c95eaed22c41d0e537912e01 (patch)
tree58a89164eab249a503f0ee9d2562222710807c56 /src/glx/.gitignore
parentb207e88b25e526d0f1ada7b19605b880a27866dc (diff)
i965: Accurately bail on SIMD16 compiles.
Ideally, we'd like to never even attempt the SIMD16 compile if we could know ahead of time that it won't succeed---it's purely a waste of time. This is especially important for state-based recompiles, which happen at draw time. The fragment shader compiler has a number of checks like: if (dispatch_width == 16) fail("...some reason..."); This patch introduces a new no16() function which replaces the above pattern. In the SIMD8 compile, it sets a "SIMD16 will never work" flag. Then, brw_wm_fs_emit can check that flag, skip the SIMD16 compile, and issue a helpful performance warning if INTEL_DEBUG=perf is set. (In SIMD16 mode, no16() calls fail(), for safety's sake.) The great part is that this is not a heuristic---if the flag is set, we know with 100% certainty that the SIMD16 compile would fail. (It might fail anyway if we run out of registers, but it's always worth trying.) v2: Fix missing va_end in early-return case (caught by Ilia Mirkin). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> [v1] Reviewed-by: Ian Romanick <[email protected]> [v1] Reviewed-by: Eric Anholt <[email protected]>
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