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authorLuca Barbieri <[email protected]>2010-08-07 03:47:25 +0200
committerLuca Barbieri <[email protected]>2010-08-21 20:42:14 +0200
commit73b7c6fb336ad3e717f8e961f4e2df761e94cd2f (patch)
tree32c08325837d6441c1b6a33ce0fea1d386312c85 /src/glw
parent4e2080a86e0cbb93c72bbf4acace53867fac8276 (diff)
nvfx: refactor sampling code, add support for swizzles and depth tex
This is a significant refactoring of the sampling code that: - Moves all generic functions in nvfx_fragtex.c - Adds a driver-specific sampler view structure and uses it to precompute texture setup as it should be done - Unifies a bit more of code between nv30 and nv40 - Adds support for sampler view swizzles - Support for specifying as sampler view format different from the resource one (only trivially) - Support for sampler view specification of first and last level - Support for depth textures on nv30, both for reading depth and for compare - Support for sRGB textures - Unifies the format table between nv30 and nv40 - Expands the format table to include essentially all supportable formats except mixed sign and "autonormal" formats - Fixes the "is format supported" logic, which was quite broken, and makes it use the format table Only tested on nv30 currently.
Diffstat (limited to 'src/glw')
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