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author | Luca Barbieri <[email protected]> | 2010-08-07 03:47:25 +0200 |
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committer | Luca Barbieri <[email protected]> | 2010-08-21 20:42:14 +0200 |
commit | 73b7c6fb336ad3e717f8e961f4e2df761e94cd2f (patch) | |
tree | 32c08325837d6441c1b6a33ce0fea1d386312c85 /src/glw | |
parent | 4e2080a86e0cbb93c72bbf4acace53867fac8276 (diff) |
nvfx: refactor sampling code, add support for swizzles and depth tex
This is a significant refactoring of the sampling code that:
- Moves all generic functions in nvfx_fragtex.c
- Adds a driver-specific sampler view structure and uses it to
precompute texture setup as it should be done
- Unifies a bit more of code between nv30 and nv40
- Adds support for sampler view swizzles
- Support for specifying as sampler view format different from the
resource one (only trivially)
- Support for sampler view specification of first and last level
- Support for depth textures on nv30, both for reading depth and
for compare
- Support for sRGB textures
- Unifies the format table between nv30 and nv40
- Expands the format table to include essentially all supportable formats
except mixed sign and "autonormal" formats
- Fixes the "is format supported" logic, which was quite broken, and
makes it use the format table
Only tested on nv30 currently.
Diffstat (limited to 'src/glw')
0 files changed, 0 insertions, 0 deletions