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author | Chad Versace <[email protected]> | 2011-05-23 13:48:10 -0700 |
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committer | Chad Versace <[email protected]> | 2011-05-25 07:41:32 -0700 |
commit | 6ed829fe5063f61f1ab2fcb39a441e17d89e622c (patch) | |
tree | 7a251f3be99b0fb9cd02cba9fcdbd1accbba1319 /src/glw | |
parent | 7c0e6d9bbc11f7802c81df048eb721b5e15e8ece (diff) |
intel: Refactor the wrapping of textures with renderbuffers
Before this commit, the renderbuffer's region was updated in
intel_renderbuffer_texture(). This commit moves the update into
intel_update_wrapper(), which is a more logical location for updates.
This is in preparation for the next commit, which allocates and
updates the texture's hiz region in intel_update_wrapper(). Having the two
region updates located in the same function makes good form.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glw')
0 files changed, 0 insertions, 0 deletions