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author | Luca Barbieri <[email protected]> | 2010-02-23 11:06:31 +0100 |
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committer | Luca Barbieri <[email protected]> | 2010-04-12 12:13:15 +0200 |
commit | e0af5c9b5457d560ab075118881de01e0277ed14 (patch) | |
tree | b3ffc3090c9b2b6a211bc663c6d24f9741195a44 /src/glw | |
parent | 507dc546c3da415036521fcf91e76af88c2cbf69 (diff) |
nouveau: bind the 3D engine to subchannel 7 and add RING_3D
RING_3D creates a method start for subchannel 7.
Bind the 3D engine to a fixed subchannel to make it work
This is much faster than the old BEGIN_RING, since we don't need
to waste cycles trying to "autobind" stuff, when a fast static binding
is perfectly good.
Subchannel 7 is chosen because the kernel takes up the lowest ones.
Diffstat (limited to 'src/glw')
0 files changed, 0 insertions, 0 deletions