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author | Brian Paul <[email protected]> | 2010-02-22 08:04:53 -0700 |
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committer | Brian Paul <[email protected]> | 2010-02-22 08:04:53 -0700 |
commit | cfdd1ca69521446b5d937d95e7d8bfb27f6d68eb (patch) | |
tree | e3e9bfe090bd7c339c75ae63e59f868366c702cc /src/glw/glw.pc.in | |
parent | 504e297a2c395d136ff73279db28cc9de3303c2d (diff) |
st/mesa: change viewport Z scale/bias for glBitmap/glDrawPixels
This fixes incorrect Z position of glBitmap, glDraw/CopyPixels for the
svga driver. Now we use 0.5, 0.5 as is typical for ordinary 3D rendering.
(cherry picked from commit bcd561c66777e58dbb29a573c4d2279772bac6c5)
Diffstat (limited to 'src/glw/glw.pc.in')
0 files changed, 0 insertions, 0 deletions