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author | Chia-I Wu <[email protected]> | 2011-06-28 10:22:01 +0900 |
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committer | Chia-I Wu <[email protected]> | 2011-06-28 15:07:30 +0900 |
commit | aa281dd3924cf76e24c0e8cbd971f58d082cd4cd (patch) | |
tree | c43474f721e2b40bfe8e2a1b68eb4d932f295716 /src/glw/GLwDrawAP.h | |
parent | a2537bbc95bfeaaf50e5f0895d1f5741c3d7e349 (diff) |
st/egl: update fbdev backend
Considering fbdev as an in-kernel window system,
- opening a device opens a connection
- there is only one window: the framebuffer
- fb_var_screeninfo decides window position, size, and even color format
- there is no pixmap
Now EGL is built on top of this window system. So we should have
- the fd as the handle of the native display
- reject all but one native window: NULL
- no pixmap support
modeset support is still around, but it should be removed soon.
Diffstat (limited to 'src/glw/GLwDrawAP.h')
0 files changed, 0 insertions, 0 deletions