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authorChia-I Wu <[email protected]>2011-06-28 10:22:01 +0900
committerChia-I Wu <[email protected]>2011-06-28 15:07:30 +0900
commitaa281dd3924cf76e24c0e8cbd971f58d082cd4cd (patch)
treec43474f721e2b40bfe8e2a1b68eb4d932f295716 /src/glw/GLwDrawAP.h
parenta2537bbc95bfeaaf50e5f0895d1f5741c3d7e349 (diff)
st/egl: update fbdev backend
Considering fbdev as an in-kernel window system, - opening a device opens a connection - there is only one window: the framebuffer - fb_var_screeninfo decides window position, size, and even color format - there is no pixmap Now EGL is built on top of this window system. So we should have - the fd as the handle of the native display - reject all but one native window: NULL - no pixmap support modeset support is still around, but it should be removed soon.
Diffstat (limited to 'src/glw/GLwDrawAP.h')
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