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author | Keith Whitwell <[email protected]> | 2009-05-01 18:20:42 +0100 |
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committer | Keith Whitwell <[email protected]> | 2009-05-08 14:57:28 +0100 |
commit | 751f73e2812cf8185c775a91c16cf8565b85536d (patch) | |
tree | 010a8bb50e444d17d40329a19141aeee386f2c28 /src/glw/GLwDrawA.h | |
parent | 1ed90091be0a79977eb6c055ba1da56114d52f53 (diff) |
mesa/main: set PREFER_DP4 to match position_invarient code
This is a quick fix for z fighting in quake4 caused by the mismatch
between vertex transformation here and in the position_invarient code.
Full fix would be to make this driver-tunable and adjust both
position_invarient and ffvertex_prog.c code to respect driver
preferences.
Diffstat (limited to 'src/glw/GLwDrawA.h')
0 files changed, 0 insertions, 0 deletions