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author | Eric Anholt <[email protected]> | 2009-07-29 12:15:14 -0700 |
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committer | Eric Anholt <[email protected]> | 2009-10-01 14:31:03 -0700 |
commit | 7d4b7460b0e565d0574c00d1d40c426cfebc290d (patch) | |
tree | 29c54c99d6034ca653f46b90e413e82571580d4c /src/glw/GLwDrawA.h | |
parent | 96a3c69d48bb7c021181e061d010cca08198ae4c (diff) |
i915: Enable ARB_vertex_shader for both i915 and i830.
Since the TNL is all done in software anyway, it should be the same to
the user who's probably using ARB_vertex_program otherwise, but gives them
a nicer programming environment.
Diffstat (limited to 'src/glw/GLwDrawA.h')
0 files changed, 0 insertions, 0 deletions