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author | Keith Whitwell <[email protected]> | 2009-03-03 10:46:12 +0000 |
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committer | Keith Whitwell <[email protected]> | 2009-03-03 10:46:12 +0000 |
commit | c4d1f4607abf3dfbcfcffc5c67bb89d420d3381a (patch) | |
tree | cac8b185bf1508083360e7d4a204b4e1877a4f8d /src/glw/GLwDrawA.h | |
parent | eb8a1d96424cb732b0a723cb1fdba90958d24e16 (diff) |
vbo: use MapBufferRange where available
Previously would have to allocate a new VBO after firing a draw command
as subsequent call to Map() on old VBO might block if the driver had
submitted the commands to hardware.
Diffstat (limited to 'src/glw/GLwDrawA.h')
0 files changed, 0 insertions, 0 deletions