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author | Keith Whitwell <[email protected]> | 2008-05-12 15:20:38 +0100 |
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committer | Keith Whitwell <[email protected]> | 2008-05-12 17:40:55 +0100 |
commit | b5e5369da5fc50d63a6ece931fac44b555eb0314 (patch) | |
tree | a6e7e712ed07b0f215fdc2d2eb1bf3f409f7c406 /src/glw/GLwDrawA.c | |
parent | de818835de70961602bb9ceca86b98e9bbc63fc1 (diff) |
draw: add fetch-shade-emit path
Enable with TEST_FSE=t. Performs fetch from API-provided vertex buffers,
transformation with one of three (two working) hard-coded shaders, and
final emit to hardware vertices all in a single pass.
Currently only really useful for profiling in conjunction with SP_NO_RAST=t.
Diffstat (limited to 'src/glw/GLwDrawA.c')
0 files changed, 0 insertions, 0 deletions