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authorSean D'Epagnier <[email protected]>2006-09-24 10:57:26 +0000
committerSean D'Epagnier <[email protected]>2006-09-24 10:57:26 +0000
commite184bd861c0b3023c5fd5596083e12aaedb2d5e2 (patch)
treeb6f14a2e00b8d21e610933f55bc986d23b12805e /src/glut/mini/models.c
parent1ad12874b30dcb2228621da1f519b846b4975fde (diff)
corrected cursor drawing
added handling of SIGWINCH fixed input of recieving SIGIO while handling SIGIO corrected input code for return uncommented normal calculation to models
Diffstat (limited to 'src/glut/mini/models.c')
-rw-r--r--src/glut/mini/models.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/glut/mini/models.c b/src/glut/mini/models.c
index 57f45a262ce..3f955b88ff6 100644
--- a/src/glut/mini/models.c
+++ b/src/glut/mini/models.c
@@ -152,7 +152,7 @@ drawBox(GLfloat size, GLenum type)
for (i = 5; i >= 0; i--) {
glBegin(type);
-/* glNormal3fv(&n[i][0]); */
+ glNormal3fv(&n[i][0]);
glVertex3fv(&v[faces[i][0]][0]);
glVertex3fv(&v[faces[i][1]][0]);
glVertex3fv(&v[faces[i][2]][0]);
@@ -205,9 +205,9 @@ doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
sinPhi = sin(phi);
dist = R + r * cosPhi;
-/* glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); */
+ glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
-/* glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); */
+ glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
}
glEnd();
@@ -222,10 +222,10 @@ void APIENTRY
glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
GLint nsides, GLint rings)
{
-/* glPushAttrib(GL_POLYGON_BIT); */
-/* glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); */
+ glPushAttrib(GL_POLYGON_BIT);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
doughnut(innerRadius, outerRadius, nsides, rings);
-/* glPopAttrib(); */
+ glPopAttrib();
}
void APIENTRY
@@ -318,7 +318,7 @@ pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
normalize(n0);
glBegin(shadeType);
-/* glNormal3fv(n0); */
+ glNormal3fv(n0);
glVertex3fv(&dodec[a][0]);
glVertex3fv(&dodec[b][0]);
glVertex3fv(&dodec[c][0]);
@@ -377,7 +377,7 @@ recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
normalize(q1);
glBegin(shadeType);
-/* glNormal3fv(q1); */
+ glNormal3fv(q1);
glVertex3fv(n1);
glVertex3fv(n2);
glVertex3fv(n3);