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authorBrian Paul <[email protected]>2003-08-22 20:11:43 +0000
committerBrian Paul <[email protected]>2003-08-22 20:11:43 +0000
commit5df82c82bd53db90eb72c5aad4dd20cf6f1116b1 (patch)
treef04fc69df71104df2a4cec03346abc3d4c3f4bbb /src/glut/mini/init.c
parent1a84876d7907df90add3f59d3396ce0bbb905040 (diff)
patch to import Jon Smirl's work from Bitkeeper
Diffstat (limited to 'src/glut/mini/init.c')
-rw-r--r--src/glut/mini/init.c59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/glut/mini/init.c b/src/glut/mini/init.c
new file mode 100644
index 00000000000..5588db9abaa
--- /dev/null
+++ b/src/glut/mini/init.c
@@ -0,0 +1,59 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.0
+ * Copyright (C) 1995-1998 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+/*
+ * DOS/DJGPP glut driver v1.0 for Mesa 4.0
+ *
+ * Copyright (C) 2002 - Borca Daniel
+ * Email : [email protected]
+ * Web : http://www.geocities.com/dborca
+ */
+
+
+#include "GL/glut.h"
+#include "internal.h"
+
+
+void APIENTRY glutInit (int *argcp, char **argv)
+{
+ glutGet(GLUT_ELAPSED_TIME);
+}
+
+
+void APIENTRY glutInitDisplayMode (unsigned int mode)
+{
+ g_display_mode = mode;
+}
+
+
+void APIENTRY glutInitWindowPosition (int x, int y)
+{
+ g_xpos = x;
+ g_ypos = y;
+}
+
+
+void APIENTRY glutInitWindowSize (int width, int height)
+{
+ g_width = width;
+ g_height = height;
+}
+
+