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authorBrian Paul <[email protected]>1999-08-19 13:57:42 +0000
committerBrian Paul <[email protected]>1999-08-19 13:57:42 +0000
commita4dcdcf0ffae4c6cf52354fbd63c95d7d7815fd9 (patch)
treef4c57aa74226a59913cb650b87f7083eee5e34b6 /src/glut/glx/win32_glx.c
parent2d550f6ff1afa3189874c99cfe4125362ee76797 (diff)
initial check-in (post crash)
Diffstat (limited to 'src/glut/glx/win32_glx.c')
-rw-r--r--src/glut/glx/win32_glx.c256
1 files changed, 256 insertions, 0 deletions
diff --git a/src/glut/glx/win32_glx.c b/src/glut/glx/win32_glx.c
new file mode 100644
index 00000000000..ecfff44b930
--- /dev/null
+++ b/src/glut/glx/win32_glx.c
@@ -0,0 +1,256 @@
+
+/* Copyright (c) Nate Robins, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <stdio.h>
+#include "glutint.h"
+#include "win32_glx.h"
+
+/* global current HDC */
+extern HDC XHDC;
+
+GLXContext
+glXCreateContext(Display * display, XVisualInfo * visinfo,
+ GLXContext share, Bool direct)
+{
+ /* KLUDGE: GLX really expects a display pointer to be passed
+ in as the first parameter, but Win32 needs an HDC instead,
+ so BE SURE that the global XHDC is set before calling this
+ routine. */
+ HGLRC context;
+
+ context = CreateContext(XHDC);
+
+#if 0
+ /* XXX GLUT doesn't support it now, so don't worry about display list
+ and texture object sharing. */
+ if (share) {
+ wglShareLists(share, context);
+ }
+#endif
+
+ /* Since direct rendering is implicit, the direct flag is
+ ignored. */
+
+ return context;
+}
+
+int
+glXGetConfig(Display * display, XVisualInfo * visual, int attrib, int *value)
+{
+ if (!visual)
+ return GLX_BAD_VISUAL;
+
+ switch (attrib) {
+ case GLX_USE_GL:
+ if (visual->dwFlags & (PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW)) {
+ /* XXX Brad's Matrix Millenium II has problems creating
+ color index windows in 24-bit mode (lead to GDI crash)
+ and 32-bit mode (lead to black window). The cColorBits
+ filed of the PIXELFORMATDESCRIPTOR returned claims to
+ have 24 and 32 bits respectively of color indices. 2^24
+ and 2^32 are ridiculously huge writable colormaps.
+ Assume that if we get back a color index
+ PIXELFORMATDESCRIPTOR with 24 or more bits, the
+ PIXELFORMATDESCRIPTOR doesn't really work and skip it.
+ -mjk */
+ if (visual->iPixelType == PFD_TYPE_COLORINDEX
+ && visual->cColorBits >= 24) {
+ *value = 0;
+ } else {
+ *value = 1;
+ }
+ } else {
+ *value = 0;
+ }
+ break;
+ case GLX_BUFFER_SIZE:
+ /* KLUDGE: if we're RGBA, return the number of bits/pixel,
+ otherwise, return 8 (we guessed at 256 colors in CI
+ mode). */
+ if (visual->iPixelType == PFD_TYPE_RGBA)
+ *value = visual->cColorBits;
+ else
+ *value = 8;
+ break;
+ case GLX_LEVEL:
+ /* The bReserved flag of the pfd contains the
+ overlay/underlay info. */
+ *value = visual->bReserved;
+ break;
+ case GLX_RGBA:
+ *value = visual->iPixelType == PFD_TYPE_RGBA;
+ break;
+ case GLX_DOUBLEBUFFER:
+ *value = visual->dwFlags & PFD_DOUBLEBUFFER;
+ break;
+ case GLX_STEREO:
+ *value = visual->dwFlags & PFD_STEREO;
+ break;
+ case GLX_AUX_BUFFERS:
+ *value = visual->cAuxBuffers;
+ break;
+ case GLX_RED_SIZE:
+ *value = visual->cRedBits;
+ break;
+ case GLX_GREEN_SIZE:
+ *value = visual->cGreenBits;
+ break;
+ case GLX_BLUE_SIZE:
+ *value = visual->cBlueBits;
+ break;
+ case GLX_ALPHA_SIZE:
+ *value = visual->cAlphaBits;
+ break;
+ case GLX_DEPTH_SIZE:
+ *value = visual->cDepthBits;
+ break;
+ case GLX_STENCIL_SIZE:
+ *value = visual->cStencilBits;
+ break;
+ case GLX_ACCUM_RED_SIZE:
+ *value = visual->cAccumRedBits;
+ break;
+ case GLX_ACCUM_GREEN_SIZE:
+ *value = visual->cAccumGreenBits;
+ break;
+ case GLX_ACCUM_BLUE_SIZE:
+ *value = visual->cAccumBlueBits;
+ break;
+ case GLX_ACCUM_ALPHA_SIZE:
+ *value = visual->cAccumAlphaBits;
+ break;
+ default:
+ return GLX_BAD_ATTRIB;
+ }
+ return 0;
+}
+
+XVisualInfo *
+glXChooseVisual(Display * display, int screen, int *attribList)
+{
+ /* KLUDGE: since we need the HDC, MAKE SURE to set XHDC
+ before calling this routine. */
+
+ int *p = attribList;
+ int pf;
+ PIXELFORMATDESCRIPTOR pfd;
+ PIXELFORMATDESCRIPTOR *match = NULL;
+ int stereo = 0;
+
+ /* Avoid seg-faults. */
+ if (!p)
+ return NULL;
+
+ memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
+ pfd.nSize = (sizeof(PIXELFORMATDESCRIPTOR));
+ pfd.nVersion = 1;
+
+ /* Defaults. */
+ pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
+ pfd.iPixelType = PFD_TYPE_COLORINDEX;
+ pfd.cColorBits = 32;
+ pfd.cDepthBits = 0;
+
+ while (*p) {
+ switch (*p) {
+ case GLX_USE_GL:
+ pfd.dwFlags |= PFD_SUPPORT_OPENGL;
+ break;
+ case GLX_BUFFER_SIZE:
+ pfd.cColorBits = *(++p);
+ break;
+ case GLX_LEVEL:
+ /* the bReserved flag of the pfd contains the
+ overlay/underlay info. */
+ pfd.bReserved = *(++p);
+ break;
+ case GLX_RGBA:
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ break;
+ case GLX_DOUBLEBUFFER:
+ pfd.dwFlags |= PFD_DOUBLEBUFFER;
+ break;
+ case GLX_STEREO:
+ stereo = 1;
+ pfd.dwFlags |= PFD_STEREO;
+ break;
+ case GLX_AUX_BUFFERS:
+ pfd.cAuxBuffers = *(++p);
+ break;
+ case GLX_RED_SIZE:
+ pfd.cRedBits = 8; /* Try to get the maximum. */
+ ++p;
+ break;
+ case GLX_GREEN_SIZE:
+ pfd.cGreenBits = 8;
+ ++p;
+ break;
+ case GLX_BLUE_SIZE:
+ pfd.cBlueBits = 8;
+ ++p;
+ break;
+ case GLX_ALPHA_SIZE:
+ pfd.cAlphaBits = 8;
+ ++p;
+ break;
+ case GLX_DEPTH_SIZE:
+ pfd.cDepthBits = 32;
+ ++p;
+ break;
+ case GLX_STENCIL_SIZE:
+ pfd.cStencilBits = *(++p);
+ break;
+ case GLX_ACCUM_RED_SIZE:
+ case GLX_ACCUM_GREEN_SIZE:
+ case GLX_ACCUM_BLUE_SIZE:
+ case GLX_ACCUM_ALPHA_SIZE:
+ /* I believe that WGL only used the cAccumRedBits,
+ cAccumBlueBits, cAccumGreenBits, and cAccumAlphaBits fields
+ when returning info about the accumulation buffer precision.
+ Only cAccumBits is used for requesting an accumulation
+ buffer. */
+ pfd.cAccumBits = 1;
+ ++p;
+ break;
+ }
+ ++p;
+ }
+
+ /* Let Win32 choose one for us. */
+ pf = ChoosePixelFormat(XHDC, &pfd);
+ if (pf > 0) {
+ match = (PIXELFORMATDESCRIPTOR *) malloc(sizeof(PIXELFORMATDESCRIPTOR));
+ DescribePixelFormat(XHDC, pf, sizeof(PIXELFORMATDESCRIPTOR), match);
+
+ /* ChoosePixelFormat is dumb in that it will return a pixel
+ format that doesn't have stereo even if it was requested
+ so we need to make sure that if stereo was selected, we
+ got it. */
+ if (stereo) {
+ if (!(match->dwFlags & PFD_STEREO)) {
+ free(match);
+ return NULL;
+ }
+ }
+ /* XXX Brad's Matrix Millenium II has problems creating
+ color index windows in 24-bit mode (lead to GDI crash)
+ and 32-bit mode (lead to black window). The cColorBits
+ filed of the PIXELFORMATDESCRIPTOR returned claims to
+ have 24 and 32 bits respectively of color indices. 2^24
+ and 2^32 are ridiculously huge writable colormaps.
+ Assume that if we get back a color index
+ PIXELFORMATDESCRIPTOR with 24 or more bits, the
+ PIXELFORMATDESCRIPTOR doesn't really work and skip it.
+ -mjk */
+ if (match->iPixelType == PFD_TYPE_COLORINDEX
+ && match->cColorBits >= 24) {
+ free(match);
+ return NULL;
+ }
+ }
+ return match;
+}