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authorJosé Fonseca <[email protected]>2009-02-10 11:36:48 +0000
committerJosé Fonseca <[email protected]>2009-02-10 11:51:46 +0000
commit5b0807b72f16a4835e4b28aa8a66e9bcd867d383 (patch)
tree32e803e6bb4a7390b005d6d5a3f2d8ef61af25c5 /src/glut/glx/glutint.h
parentaeed92952efaac0b3519aeb141de18e17f0f454c (diff)
glut: Use the official WGL functions.
Especially using wglGetPixelFormat instead of GetPixelFormat causes problems with opengl32.dll and drivers that not hack around this issue.
Diffstat (limited to 'src/glut/glx/glutint.h')
-rw-r--r--src/glut/glx/glutint.h38
1 files changed, 8 insertions, 30 deletions
diff --git a/src/glut/glx/glutint.h b/src/glut/glx/glutint.h
index fe4e038adda..ba30af60f0a 100644
--- a/src/glut/glx/glutint.h
+++ b/src/glut/glx/glutint.h
@@ -32,10 +32,6 @@
#include <GL/glut.h>
-#if defined(MESA) && defined(_WIN32) && !defined(__CYGWIN32__)
-#include <GL/mesa_wgl.h>
-#endif
-
#ifndef _WIN32
/* added by BrianP: */
#ifndef APIENTRY
@@ -48,24 +44,6 @@
/* GLUT_BUILDING_LIB is used by <GL/glut.h> to 1) not #pragma link
with the GLUT library, and 2) avoid the Win32 atexit hack. */
-/* This must be done after <GL/gl.h> is included. MESA is defined
- if the <GL/gl.h> is supplied by Brian Paul's Mesa library. */
-#if defined(MESA) && defined(_WIN32)
-/* Mesa implements "wgl" versions of GDI entry points needed for
- using OpenGL. Map these "wgl" versions to the GDI names via
- macros. */
-#define ChoosePixelFormat wglChoosePixelFormat
-#define DescribePixelFormat wglDescribePixelFormat
-#define GetPixelFormat wglGetPixelFormat
-#define SetPixelFormat wglSetPixelFormat
-#define SwapBuffers wglSwapBuffers
-#define GetCurrentContext wglGetCurrentContext
-#define GetCurrentDC wglGetCurrentDC
-#define MakeCurrent wglMakeCurrent
-#define CreateContext wglCreateContext
-#define DeleteContext wglDeleteContext
-#endif /* MESA */
-
#ifdef SUPPORT_FORTRAN
#include <GL/glutf90.h>
#endif
@@ -572,27 +550,27 @@ typedef struct {
#ifdef _WIN32
#define MAKE_CURRENT_LAYER(window) \
{ \
- HGLRC currentContext = GetCurrentContext(); \
- HDC currentDc = GetCurrentDC(); \
+ HGLRC currentContext = wglGetCurrentContext(); \
+ HDC currentDc = wglGetCurrentDC(); \
\
if (currentContext != window->renderCtx \
|| currentDc != window->renderDc) { \
- MakeCurrent(window->renderDc, window->renderCtx); \
+ wglMakeCurrent(window->renderDc, window->renderCtx); \
} \
}
#define MAKE_CURRENT_WINDOW(window) \
{ \
- HGLRC currentContext = GetCurrentContext(); \
- HDC currentDc = GetCurrentDC(); \
+ HGLRC currentContext = wglGetCurrentContext(); \
+ HDC currentDc = wglGetCurrentDC(); \
\
if (currentContext != window->ctx || currentDc != window->hdc) { \
- MakeCurrent(window->hdc, window->ctx); \
+ wglMakeCurrent(window->hdc, window->ctx); \
} \
}
#define MAKE_CURRENT_OVERLAY(overlay) \
- MakeCurrent(overlay->hdc, overlay->ctx)
+ wglMakeCurrent(overlay->hdc, overlay->ctx)
#define UNMAKE_CURRENT() \
- MakeCurrent(NULL, NULL)
+ wglMakeCurrent(NULL, NULL)
#define SWAP_BUFFERS_WINDOW(window) \
SwapBuffers(window->hdc)
#define SWAP_BUFFERS_LAYER(window) \