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authorSean D'Epagnier <[email protected]>2006-08-10 10:21:17 +0000
committerSean D'Epagnier <[email protected]>2006-08-10 10:21:17 +0000
commit7196cddb3a404292858101f9cd1a5061e422d2c1 (patch)
treeaa3f79e21b08d9f114c7b1984e6c86c114081cfe /src/glut/fbdev/menu.c
parent54e15d65858c1d1eeea7291059766686cf2e1671 (diff)
Added initial multisampling support to glfbdev driver.
Fully implemented glutGameMode, and added vidresize stubs to make Added support for glutReshapeDisplay to change video mode but not lose current mesa context. implementation glut 5 complient. Fixed many minor bugs Updated docs
Diffstat (limited to 'src/glut/fbdev/menu.c')
-rw-r--r--src/glut/fbdev/menu.c42
1 files changed, 25 insertions, 17 deletions
diff --git a/src/glut/fbdev/menu.c b/src/glut/fbdev/menu.c
index 8ac0ed39879..f5a5ef75434 100644
--- a/src/glut/fbdev/menu.c
+++ b/src/glut/fbdev/menu.c
@@ -42,7 +42,6 @@ int ActiveMenu;
int CurrentMenu;
static double MenuProjection[16];
-static double MenuModelview[16];
static int AttachedMenus[3];
static int NumMenus = 1;
@@ -55,14 +54,8 @@ void InitializeMenus(void)
glPushMatrix();
glLoadIdentity();
gluOrtho2D(0.0, VarInfo.xres, VarInfo.yres, 0.0);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- glViewport(0, 0, VarInfo.xres, VarInfo.yres);
glGetDoublev(GL_PROJECTION_MATRIX, MenuProjection);
- glGetDoublev(GL_MODELVIEW_MATRIX, MenuModelview);
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
+
glPopMatrix();
glPopAttrib();
}
@@ -72,7 +65,7 @@ void FreeMenus(void)
int i, j;
for(i = 1; i<NumMenus; i++) {
- for(j = 1; i<Menus[i].NumItems; j++)
+ for(j = 0; j<Menus[i].NumItems; j++)
free(Menus[i].Items[j].name);
free(Menus[i].Items);
}
@@ -101,9 +94,10 @@ static int DrawMenu(int menu, int x, int *y)
{
int i;
int ret = 1;
+
for(i=0; i < Menus[menu].NumItems; i++) {
char *s = Menus[menu].Items[i].name;
- int a =0;
+ int a = 0;
if(MouseY >= *y && MouseY < *y + MENU_FONT_HEIGHT &&
MouseX >= x && MouseX < x + Menus[menu].width) {
a = 1;
@@ -133,18 +127,26 @@ static int DrawMenu(int menu, int x, int *y)
void DrawMenus(void)
{
- int x = Menus[ActiveMenu].x;
- int y = Menus[ActiveMenu].y;
+ int x, y;
+
+ if(GameMode)
+ return;
+
+ x = Menus[ActiveMenu].x;
+ y = Menus[ActiveMenu].y;
/* save old settings */
- glPushAttrib(-1);
+ glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT
+ | GL_ENABLE_BIT | GL_VIEWPORT_BIT);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
- glLoadMatrixd(MenuModelview);
+ glLoadIdentity();
+
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadMatrixd(MenuProjection);
+ glViewport(0, 0, VarInfo.xres, VarInfo.yres);
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
@@ -153,7 +155,7 @@ void DrawMenus(void)
glDisable(GL_TEXTURE_2D);
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_AND_REVERSE);
-
+
if(DrawMenu(ActiveMenu, x, &y))
Menus[ActiveMenu].selected = -1;
@@ -171,8 +173,14 @@ void OpenMenu(void)
MenuStatusFunc(GLUT_MENU_IN_USE, MouseX, MouseY);
if(MenuStateFunc)
MenuStateFunc(GLUT_MENU_IN_USE);
- Menus[ActiveMenu].x = MouseX - Menus[ActiveMenu].width/2;
- Menus[ActiveMenu].y = MouseY - Menus[ActiveMenu].NumItems*MENU_FONT_HEIGHT/2;
+ Menus[ActiveMenu].x = MouseX-Menus[ActiveMenu].width/2;
+
+ if(Menus[ActiveMenu].x < 0)
+ Menus[ActiveMenu].x = 0;
+ if(Menus[ActiveMenu].x + Menus[ActiveMenu].width >= VarInfo.xres)
+ Menus[ActiveMenu].x = VarInfo.xres - Menus[ActiveMenu].width - 1;
+
+ Menus[ActiveMenu].y = MouseY-Menus[ActiveMenu].NumItems*MENU_FONT_HEIGHT/2;
Menus[ActiveMenu].selected = -1;
}