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authorClaudio Ciccani <[email protected]>2006-05-31 17:02:45 +0000
committerClaudio Ciccani <[email protected]>2006-05-31 17:02:45 +0000
commitb18191cf306c255fe5eff7762fc8e419e043a621 (patch)
treef83208c8d975dad0047ee0a6755ecbcd12d346a7 /src/glut/directfb/window.c
parent9400550c168f685e82a2ab7bfaf3344f985127ca (diff)
Added DirectFB GLUT implementation.
Diffstat (limited to 'src/glut/directfb/window.c')
-rw-r--r--src/glut/directfb/window.c576
1 files changed, 576 insertions, 0 deletions
diff --git a/src/glut/directfb/window.c b/src/glut/directfb/window.c
new file mode 100644
index 00000000000..7907c45e67a
--- /dev/null
+++ b/src/glut/directfb/window.c
@@ -0,0 +1,576 @@
+/*
+ * Copyright (C) 2006 Claudio Ciccani <[email protected]>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+#include "internal.h"
+
+
+/*****************************************************************************/
+
+static __GlutWindow *g_stack = NULL;
+
+/*****************************************************************************/
+
+
+__GlutWindow*
+__glutCreateWindow( GLboolean fullscreen )
+{
+ __GlutWindow *new;
+ DFBResult ret;
+ static int curid = 1;
+
+ new = calloc( 1, sizeof(__GlutWindow) );
+ if (!new)
+ __glutFatalError( "out of memory" );
+
+ new->id = curid++;
+
+ if (fullscreen) {
+ DFBDisplayLayerConfig config;
+ DFBDisplayLayerConfigFlags fail = 0;
+
+ config.flags = DLCONF_WIDTH | DLCONF_HEIGHT |
+ DLCONF_BUFFERMODE;
+ config.width = g_width;
+ config.height = g_height;
+
+ if (g_display_mode & GLUT_DOUBLE)
+ config.buffermode = DLBM_BACKVIDEO;
+ else
+ config.buffermode = DLBM_FRONTONLY;
+
+ if (g_bpp) {
+ config.flags |= DLCONF_PIXELFORMAT;
+
+ switch (g_bpp) {
+ case 8:
+ config.pixelformat = DSPF_RGB332;
+ break;
+ case 15:
+ config.pixelformat = DSPF_ARGB1555;
+ break;
+ case 16:
+ config.pixelformat = DSPF_RGB16;
+ break;
+ case 24:
+ case 32:
+ config.pixelformat = DSPF_RGB32;
+ break;
+ default:
+ config.flags &= ~DLCONF_PIXELFORMAT;
+ break;
+ }
+ }
+
+ primary->TestConfiguration( primary, &config, &fail );
+ config.flags &= ~fail;
+ primary->SetConfiguration( primary, &config );
+
+ ret = primary->GetSurface( primary, &new->surface );
+ if (ret) {
+ DirectFBError( "IDirectFBDisplayLayer::GetSurface()", ret );
+ free( new );
+ return NULL;
+ }
+
+ ret = new->surface->GetGL( new->surface, &new->gl );
+ if (ret) {
+ DirectFBError( "IDirectFBSurface::GetGL()", ret );
+ new->surface->Release( new->surface );
+ free( new );
+ return NULL;
+ }
+
+ events->Reset( events );
+ if (keyboard)
+ keyboard->AttachEventBuffer( keyboard, events );
+ if (mouse)
+ mouse->AttachEventBuffer( mouse, events );
+ if (joystick)
+ joystick->AttachEventBuffer( joystick, events );
+
+ new->visible = GL_TRUE;
+ }
+ else {
+ DFBWindowDescription dsc;
+
+ dsc.flags = DWDESC_CAPS | DWDESC_POSX | DWDESC_POSY |
+ DWDESC_WIDTH | DWDESC_HEIGHT;
+ dsc.caps = DWCAPS_NONE;
+ dsc.posx = g_xpos;
+ dsc.posy = g_ypos;
+ dsc.width = g_width;
+ dsc.height = g_height;
+
+ if (g_display_mode & GLUT_DOUBLE)
+ dsc.caps |= DWCAPS_DOUBLEBUFFER;
+ if (g_display_mode & GLUT_ALPHA)
+ dsc.caps |= DWCAPS_ALPHACHANNEL;
+
+ ret = primary->CreateWindow( primary, &dsc, &new->window );
+ if (ret) {
+ DirectFBError( "IDirectFBDisplayLayer::CreateWindow()", ret );
+ free( new );
+ return NULL;
+ }
+
+ new->window->GetID( new->window, &new->wid );
+
+ ret = new->window->GetSurface( new->window, &new->surface );
+ if (ret) {
+ DirectFBError( "IDirectFBWindow::GetSurface()", ret );
+ new->window->Release( new->window );
+ free( new );
+ return NULL;
+ }
+
+ ret = new->surface->GetGL( new->surface, &new->gl );
+ if (ret) {
+ DirectFBError( "IDirectFBSurface::GetGl()", ret );
+ new->surface->Release( new->surface );
+ new->window->Release( new->window );
+ free( new );
+ return NULL;
+ }
+
+ new->window->AttachEventBuffer( new->window, events );
+ /* enable only handled events */
+ new->window->EnableEvents( new->window, DWET_KEYDOWN | DWET_KEYUP |
+ DWET_BUTTONDOWN | DWET_BUTTONUP |
+ DWET_ENTER | DWET_LEAVE |
+ DWET_MOTION | DWET_SIZE );
+
+
+ new->req.flags |= WINDOW_REQUEST_SHOW;
+ }
+
+ new->reshape = GL_TRUE;
+ new->visibility = GL_TRUE;
+ new->redisplay = GL_TRUE;
+
+ if (g_stack) {
+ new->prev = g_stack->prev;
+ g_stack->prev->next = new;
+ g_stack->prev = new;
+ }
+ else {
+ new->prev = new;
+ g_stack = new;
+ }
+
+ return new;
+}
+
+
+__GlutWindow*
+__glutFindWindow( DFBWindowID id )
+{
+ __GlutWindow *cur;
+
+ for (cur = g_stack; cur; cur = cur->next) {
+ if (cur->wid == id)
+ return cur;
+ }
+
+ __glutFatalError( "Window %d not found", id );
+
+ return NULL;
+}
+
+
+void
+__glutSetWindow( __GlutWindow *window )
+{
+ if (g_current) {
+ if (g_current == window)
+ return;
+ g_current->gl->Unlock( g_current->gl );
+ }
+
+ if (window)
+ window->gl->Lock( window->gl );
+ g_current = window;
+}
+
+
+void
+__glutHandleWindows( void )
+{
+ __GlutWindow *cur = g_stack;
+
+ while (cur) {
+ __GlutWindow *next = cur->next;
+
+ if (cur->window && cur->req.flags) {
+ if (cur == g_current)
+ cur->gl->Unlock( cur->gl );
+
+ if (cur->req.flags & WINDOW_REQUEST_DESTROY) {
+ __glutDestroyWindow( cur );
+ cur = next;
+ continue;
+ }
+
+ if (cur->req.flags & WINDOW_REQUEST_POSITION) {
+ cur->window->MoveTo( cur->window,
+ cur->req.x, cur->req.y );
+ }
+
+ if (cur->req.flags & WINDOW_REQUEST_RESIZE) {
+ cur->window->Resize( cur->window,
+ cur->req.w, cur->req.h );
+ cur->reshape = GL_TRUE;
+ cur->redisplay = GL_TRUE;
+ }
+
+ if (cur->req.flags & WINDOW_REQUEST_RESTACK) {
+ while (cur->req.z > 0) {
+ if (cur->req.z >= +1000) {
+ cur->window->RaiseToTop( cur->window );
+ cur->req.z = 0;
+ break;
+ }
+
+ cur->window->Raise( cur->window );
+ cur->req.z--;
+ }
+
+ while (cur->req.z < 0) {
+ if (cur->req.z <= -1000) {
+ cur->window->LowerToBottom( cur->window );
+ cur->req.z = 0;
+ break;
+ }
+
+ cur->window->Lower( cur->window );
+ cur->req.z++;
+ }
+ }
+
+ if (cur->req.flags & WINDOW_REQUEST_SHOW) {
+ cur->window->SetOpacity( cur->window, 0xff );
+ cur->visible = GL_TRUE;
+ cur->visibility = GL_TRUE;
+ }
+ else if (cur->req.flags & WINDOW_REQUEST_HIDE) {
+ cur->window->SetOpacity( cur->window, 0x00 );
+ cur->visible = GL_FALSE;
+ cur->visibility = GL_TRUE;
+ }
+
+ cur->req.flags = 0;
+
+ if (cur == g_current)
+ cur->gl->Lock( cur->gl );
+ }
+
+ if (cur->reshape && reshape_func) {
+ int w, h;
+ g_idle = GL_FALSE;
+ cur->surface->GetSize( cur->surface, &w, &h );
+ __glutSetWindow( cur );
+ reshape_func( w, h );
+ }
+
+ if (cur->visibility && visibility_func) {
+ g_idle = GL_FALSE;
+ __glutSetWindow( cur );
+ visibility_func( cur->visible ? GLUT_VISIBLE : GLUT_NOT_VISIBLE );
+ }
+
+ if (cur->redisplay && display_func) {
+ g_idle = GL_FALSE;
+ __glutSetWindow( cur );
+ display_func();
+ }
+
+ cur->reshape = GL_FALSE;
+ cur->visibility = GL_FALSE;
+ cur->redisplay = GL_FALSE;
+
+ cur = next;
+ }
+}
+
+
+void
+__glutDestroyWindow( __GlutWindow *window )
+{
+ __GlutWindow *next = window->next;
+ __GlutWindow *prev = window->prev;
+
+ __glutAssert( window != NULL );
+
+ if (window == g_current)
+ g_current = NULL;
+ if (window == g_game)
+ g_game = NULL;
+
+ window->gl->Unlock( window->gl );
+ window->gl->Release( window->gl );
+ window->surface->Release( window->surface );
+
+ if (window->window) {
+ window->window->Destroy( window->window );
+ window->window->Release( window->window );
+ }
+ else {
+#if DIRECTFB_VERSION_CODE >= VERSION_CODE(0,9,26)
+ if (joystick)
+ joystick->DetachEventBuffer( joystick, events );
+ if (mouse)
+ mouse->DetachEventBuffer( mouse, events );
+ if (keyboard)
+ keyboard->DetachEventBuffer( keyboard, events );
+#endif
+ events->Reset( events );
+ }
+
+ free( window );
+
+ if (next)
+ next->prev = prev;
+ else
+ g_stack->prev = prev;
+
+ if (window == g_stack)
+ g_stack = next;
+ else
+ prev->next = next;
+}
+
+
+void
+__glutDestroyWindows( void )
+{
+ __GlutWindow *cur = g_stack;
+
+ while (cur) {
+ __GlutWindow *next = cur->next;
+ __glutDestroyWindow( cur );
+ cur = next;
+ }
+}
+
+
+int GLUTAPIENTRY
+glutCreateWindow( const char *title )
+{
+ __GlutWindow *window;
+
+ if (getenv( "__GLUT_GAME_MODE" ))
+ return glutEnterGameMode();
+
+ glutInit( NULL, NULL );
+
+ window = __glutCreateWindow( GL_FALSE );
+ if (!window)
+ return 0;
+
+ __glutSetWindow( window );
+ glutSetCursor( GLUT_CURSOR_INHERIT );
+
+ return window->id;
+}
+
+
+int GLUTAPIENTRY
+glutCreateSubWindow( int win, int x, int y, int width, int height )
+{
+ return GL_FALSE;
+}
+
+
+void GLUTAPIENTRY
+glutDestroyWindow( int win )
+{
+ __GlutWindow *cur;
+
+ for (cur = g_stack; cur; cur = cur->next) {
+ if (cur->id == win) {
+ if (cur->window)
+ cur->window->Destroy( cur->window );
+
+ cur->req.flags |= WINDOW_REQUEST_DESTROY;
+ break;
+ }
+ }
+}
+
+
+void GLUTAPIENTRY
+glutPostRedisplay( void )
+{
+ if (g_current)
+ g_current->redisplay = GL_TRUE;
+}
+
+
+void GLUTAPIENTRY
+glutPostWindowRedisplay( int win )
+{
+ __GlutWindow *cur;
+
+ for (cur = g_stack; cur; cur = cur->next) {
+ if (cur->id == win) {
+ cur->redisplay = GL_TRUE;
+ break;
+ }
+ }
+}
+
+
+void GLUTAPIENTRY
+glutSwapBuffers( void )
+{
+ if (g_current) {
+ g_current->gl->Unlock( g_current->gl );
+ g_current->surface->Flip( g_current->surface, NULL, 0 );
+ g_current->gl->Lock( g_current->gl );
+ }
+}
+
+
+int GLUTAPIENTRY
+glutGetWindow( void )
+{
+ return (g_current) ? g_current->id : 0;
+}
+
+
+void GLUTAPIENTRY
+glutSetWindow( int win )
+{
+ __GlutWindow *cur;
+
+ if (g_current && g_current->id == win)
+ return;
+
+ for (cur = g_stack; cur; cur = cur->next) {
+ if (cur->id == win) {
+ __glutSetWindow( cur );
+ break;
+ }
+ }
+}
+
+
+void GLUTAPIENTRY
+glutSetWindowTitle( const char *title )
+{
+}
+
+
+void GLUTAPIENTRY
+glutSetIconTitle( const char *title )
+{
+}
+
+
+void GLUTAPIENTRY
+glutFullScreen( void )
+{
+ if (g_current && !g_game) {
+ DFBDisplayLayerConfig config;
+
+ primary->GetConfiguration( primary, &config );
+
+ g_current->req.flags |= WINDOW_REQUEST_POSITION |
+ WINDOW_REQUEST_RESIZE |
+ WINDOW_REQUEST_RESTACK;
+ g_current->req.x = 0;
+ g_current->req.y = 0;
+ g_current->req.w = config.width;
+ g_current->req.h = config.height;
+ g_current->req.z = 1000;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutPositionWindow( int x, int y )
+{
+ if (g_current && !g_game) {
+ g_current->req.flags |= WINDOW_REQUEST_POSITION;
+ g_current->req.x = x;
+ g_current->req.y = y;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutReshapeWindow( int width, int height )
+{
+ if (g_current && !g_game) {
+ g_current->req.flags |= WINDOW_REQUEST_RESIZE;
+ g_current->req.w = width;
+ g_current->req.h = height;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutPopWindow( void )
+{
+ if (g_current && !g_game) {
+ g_current->req.flags |= WINDOW_REQUEST_RESTACK;
+ g_current->req.z--;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutPushWindow( void )
+{
+ if (g_current && !g_game) {
+ g_current->req.flags |= WINDOW_REQUEST_RESTACK;
+ g_current->req.z++;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutIconifyWindow( void )
+{
+}
+
+
+void GLUTAPIENTRY
+glutShowWindow( void )
+{
+ if (g_current && !g_game) {
+ g_current->req.flags |= WINDOW_REQUEST_SHOW;
+ g_current->req.flags &= ~WINDOW_REQUEST_HIDE;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutHideWindow( void )
+{
+ if (g_current && !g_game) {
+ g_current->req.flags |= WINDOW_REQUEST_HIDE;
+ g_current->req.flags &= ~WINDOW_REQUEST_SHOW;
+ }
+}
+