diff options
author | Claudio Ciccani <[email protected]> | 2006-05-31 17:02:45 +0000 |
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committer | Claudio Ciccani <[email protected]> | 2006-05-31 17:02:45 +0000 |
commit | b18191cf306c255fe5eff7762fc8e419e043a621 (patch) | |
tree | f83208c8d975dad0047ee0a6755ecbcd12d346a7 /src/glut/directfb/events.c | |
parent | 9400550c168f685e82a2ab7bfaf3344f985127ca (diff) |
Added DirectFB GLUT implementation.
Diffstat (limited to 'src/glut/directfb/events.c')
-rw-r--r-- | src/glut/directfb/events.c | 383 |
1 files changed, 383 insertions, 0 deletions
diff --git a/src/glut/directfb/events.c b/src/glut/directfb/events.c new file mode 100644 index 00000000000..17c58483c99 --- /dev/null +++ b/src/glut/directfb/events.c @@ -0,0 +1,383 @@ +/* + * Copyright (C) 2006 Claudio Ciccani <[email protected]> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +#include <stdio.h> +#include <stdlib.h> +#include <unistd.h> + +#include "internal.h" + + +int GLUTAPIENTRY +glutGetModifiers( void ) +{ + if (g_current) + return g_current->modifiers; + return 0; +} + + +void GLUTAPIENTRY +glutIgnoreKeyRepeat( int ignore ) +{ +} + + +void GLUTAPIENTRY +glutSetKeyRepeat( int mode ) +{ +} + + +void GLUTAPIENTRY +glutForceJoystickFunc( void ) +{ + if (g_game && joystick && joystick_func) { + joystick_func( g_game->buttons, + g_game->cx, g_game->cy, g_game->cz ); + } +} + + +static int +__glutSpecialKey( DFBInputDeviceKeySymbol key ) +{ + switch (key) { + case DIKS_F1: + return GLUT_KEY_F1; + case DIKS_F2: + return GLUT_KEY_F2; + case DIKS_F3: + return GLUT_KEY_F3; + case DIKS_F4: + return GLUT_KEY_F4; + case DIKS_F5: + return GLUT_KEY_F5; + case DIKS_F6: + return GLUT_KEY_F6; + case DIKS_F7: + return GLUT_KEY_F7; + case DIKS_F8: + return GLUT_KEY_F8; + case DIKS_F9: + return GLUT_KEY_F9; + case DIKS_F10: + return GLUT_KEY_F10; + case DIKS_F11: + return GLUT_KEY_F11; + case DIKS_F12: + return GLUT_KEY_F12; + case DIKS_CURSOR_LEFT: + return GLUT_KEY_LEFT; + case DIKS_CURSOR_UP: + return GLUT_KEY_UP; + case DIKS_CURSOR_RIGHT: + return GLUT_KEY_RIGHT; + case DIKS_CURSOR_DOWN: + return GLUT_KEY_DOWN; + case DIKS_PAGE_UP: + return GLUT_KEY_PAGE_UP; + case DIKS_PAGE_DOWN: + return GLUT_KEY_PAGE_DOWN; + case DIKS_HOME: + return GLUT_KEY_HOME; + case DIKS_END: + return GLUT_KEY_END; + case DIKS_INSERT: + return GLUT_KEY_INSERT; + default: + break; + } + + return 0; +} + + +static int +__glutButton( DFBInputDeviceButtonIdentifier button ) +{ + switch (button) { + case DIBI_LEFT: + return GLUT_LEFT_BUTTON; + case DIBI_MIDDLE: + return GLUT_MIDDLE_BUTTON; + case DIBI_RIGHT: + return GLUT_RIGHT_BUTTON; + default: + break; + } + + return 0; +} + + +static int +__glutModifiers( DFBInputDeviceModifierMask mask ) +{ + return ((mask & DIMM_SHIFT) ? GLUT_ACTIVE_SHIFT : 0) | + ((mask & DIMM_CONTROL) ? GLUT_ACTIVE_CTRL : 0) | + ((mask & DIMM_ALT) ? GLUT_ACTIVE_ALT : 0); +} + + +static void +__glutWindowEvent( DFBWindowEvent *e ) +{ + __GlutWindow *window; + + window = __glutFindWindow( e->window_id ); + if (!window) /* window was destroyed */ + return; + + switch (e->type) { + case DWET_KEYDOWN: + window->modifiers = __glutModifiers( e->modifiers ); + if (DFB_KEY_IS_ASCII( e->key_symbol )) { + if (keyboard_func) { + __glutSetWindow( window ); + keyboard_func( e->key_symbol, e->x, e->y ); + } + } + else { + int key = __glutSpecialKey( e->key_symbol ); + if (key && special_func) { + __glutSetWindow( window ); + special_func( key, e->x, e->y ); + } + } + break; + case DWET_KEYUP: + window->modifiers = __glutModifiers( e->modifiers ); + if (DFB_KEY_IS_ASCII( e->key_symbol )) { + if (keyboard_up_func) { + __glutSetWindow( window ); + keyboard_up_func( e->key_symbol, e->x, e->y ); + } + } + else { + int key = __glutSpecialKey( e->key_symbol ); + if (key && special_up_func) { + __glutSetWindow( window ); + special_up_func( key, e->x, e->y ); + } + } + break; + case DWET_BUTTONDOWN: + if (mouse_func) { + __glutSetWindow( window ); + mouse_func( __glutButton( e->button ), GLUT_DOWN, e->x, e->y ); + } + break; + case DWET_BUTTONUP: + if (mouse_func) { + __glutSetWindow( window ); + mouse_func( __glutButton( e->button ), GLUT_UP, e->x, e->y ); + } + break; + case DWET_MOTION: + if (e->buttons) { + if (motion_func) { + __glutSetWindow( window ); + motion_func( e->cx, e->cy ); + } + } + else { + if (passive_motion_func) { + __glutSetWindow( window ); + passive_motion_func( e->cx, e->cy ); + } + } + break; + case DWET_ENTER: + if (entry_func) { + __glutSetWindow( window ); + entry_func( GLUT_ENTERED ); + } + break; + case DWET_LEAVE: + if (entry_func) { + __glutSetWindow( window ); + entry_func( GLUT_LEFT ); + } + break; + case DWET_SIZE: + window->reshape = GL_TRUE; + window->redisplay = GL_TRUE; + break; + default: + break; + } +} + + +static void +__glutInputEvent( DFBInputEvent *e ) +{ + __glutAssert( g_game != NULL ); + + switch (e->type) { + case DIET_KEYPRESS: + g_game->modifiers = __glutModifiers( e->modifiers ); + if (DFB_KEY_IS_ASCII( e->key_symbol )) { + if (keyboard_func) { + __glutSetWindow( g_game ); + keyboard_func( e->key_symbol, g_game->cx, g_game->cy ); + } + } + else { + int key = __glutSpecialKey( e->key_symbol ); + if (key && special_func) { + __glutSetWindow( g_game ); + special_func( key, g_game->cx, g_game->cy ); + } + } + break; + case DIET_KEYRELEASE: + g_game->modifiers = __glutModifiers( e->modifiers ); + if (DFB_KEY_IS_ASCII( e->key_symbol )) { + if (keyboard_up_func) { + __glutSetWindow( g_game ); + keyboard_up_func( e->key_symbol, g_game->cx, g_game->cy ); + } + } + else { + int key = __glutSpecialKey( e->key_symbol ); + if (key && special_up_func) { + __glutSetWindow( g_game ); + special_up_func( key, g_game->cx, g_game->cy ); + } + } + break; + case DIET_BUTTONPRESS: + if (e->device_id == DIDID_JOYSTICK) { + g_game->buttons = e->buttons; + if (joystick_func) { + __glutSetWindow( g_game ); + joystick_func( g_game->buttons, + g_game->cx, g_game->cy, g_game->cz ); + } + } + else { + if (mouse_func) { + __glutSetWindow( g_game ); + mouse_func( __glutButton( e->button ), + GLUT_DOWN, g_game->cx, g_game->cy ); + } + } + break; + case DIET_BUTTONRELEASE: + if (e->device_id == DIDID_JOYSTICK) { + g_game->buttons = e->buttons; + if (joystick_func) { + __glutSetWindow( g_game ); + joystick_func( g_game->buttons, + g_game->cx, g_game->cy, g_game->cz ); + } + } + else { + if (mouse_func) { + __glutSetWindow( g_game ); + mouse_func( __glutButton( e->button ), + GLUT_UP, g_game->cx, g_game->cy ); + } + } + break; + case DIET_AXISMOTION: + switch (e->axis) { + case DIAI_X: + if (e->flags & DIEF_AXISABS) + g_game->cx = e->axisabs; + else if (e->flags & DIEF_AXISREL) + g_game->cx += e->axisrel; + break; + case DIAI_Y: + if (e->flags & DIEF_AXISABS) + g_game->cy = e->axisabs; + else if (e->flags & DIEF_AXISREL) + g_game->cy += e->axisrel; + break; + case DIAI_Z: + if (e->flags & DIEF_AXISABS) + g_game->cz = e->axisabs; + else if (e->flags & DIEF_AXISREL) + g_game->cz += e->axisrel; + break; + default: + return; + } + if (e->device_id == DIDID_JOYSTICK) { + if (joystick_func) { + __glutSetWindow( g_game ); + joystick_func( g_game->buttons, + g_game->cx, g_game->cy, g_game->cz ); + } + } + else if (e->axis != DIAI_Z) { + if (e->buttons && motion_func) { + __glutSetWindow( g_game ); + motion_func( g_game->cx, g_game->cy ); + } + else if (!e->buttons && passive_motion_func) { + __glutSetWindow( g_game ); + passive_motion_func( g_game->cx, g_game->cy ); + } + } + break; + default: + break; + } +} + + +void GLUTAPIENTRY +glutMainLoop( void ) +{ + __glutAssert( events != NULL ); + + while (GL_TRUE) { + DFBEvent evt; + + g_idle = GL_TRUE; + + __glutHandleTimers(); + __glutHandleWindows(); + + while (events->GetEvent( events, &evt ) == DFB_OK) { + g_idle = GL_FALSE; + + if (evt.clazz == DFEC_WINDOW) + __glutWindowEvent( &evt.window ); + else + __glutInputEvent( &evt.input ); + + __glutHandleTimers(); + } + + if (g_idle) { + if (idle_func) { + idle_func(); + } + else { + __glutSetWindow( NULL ); + usleep( 500 ); + } + } + } +} + |