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author | Zack Rusin <[email protected]> | 2010-03-15 15:24:38 -0400 |
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committer | Zack Rusin <[email protected]> | 2010-03-15 15:24:38 -0400 |
commit | 275c4bd3643d773210780cb8d578ca84f2604684 (patch) | |
tree | 8266edc39d4253ac0f2a0ecd41f560f3d815bb5c /src/glut/directfb/NOTES | |
parent | c5c5cd7132e18f4aad8e73d8ee879f8823c4c1e7 (diff) | |
parent | d0b35352ed27b1e66785c45ee95a352ed06b47ce (diff) |
Merge remote branch 'origin/master' into gallium_draw_llvm
Diffstat (limited to 'src/glut/directfb/NOTES')
-rw-r--r-- | src/glut/directfb/NOTES | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/glut/directfb/NOTES b/src/glut/directfb/NOTES deleted file mode 100644 index af917c6667d..00000000000 --- a/src/glut/directfb/NOTES +++ /dev/null @@ -1,9 +0,0 @@ -DirectFB GLUT Implementation NOTES ----------------------------------- - -* To have high performance rendering, it's really important to - use glutEnterGameMode() instead of glutCreateWindow()/glutFullScreen(). - You can also force a windowed application to game mode by setting - the environment variable "__GLUT_GAME_MODE". - - |