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authorPhilippe Houdoin <[email protected]>2004-08-14 10:27:08 +0000
committerPhilippe Houdoin <[email protected]>2004-08-14 10:27:08 +0000
commita041e62418a72f0fd379e50263e1c9d2e6c6bb55 (patch)
tree578847e0704507461122c73f5fff867e284a5c37 /src/glut/beos/glutEvent.cpp
parentfad0e5d448d9a2b55a7faa3fcb569470c381fb4b (diff)
Update to Jake Hamby's BeOS GLUT 3.7 port.
Diffstat (limited to 'src/glut/beos/glutEvent.cpp')
-rw-r--r--src/glut/beos/glutEvent.cpp64
1 files changed, 19 insertions, 45 deletions
diff --git a/src/glut/beos/glutEvent.cpp b/src/glut/beos/glutEvent.cpp
index 20b1cad23f4..cffbc1aa543 100644
--- a/src/glut/beos/glutEvent.cpp
+++ b/src/glut/beos/glutEvent.cpp
@@ -1,5 +1,10 @@
/***********************************************************
- * Copyright (C) 1997, Be Inc. All rights reserved.
+ * Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
+ *
+ * This program is freely distributable without licensing fees
+ * and is provided without guarantee or warrantee expressed or
+ * implied. This program is -not- in the public domain.
+ *
*
* FILE: glutEvent.cpp
*
@@ -111,12 +116,14 @@ processEventsAndTimeouts(void)
// immediately, otherwise wait forever
gBlock.ClearEvents();
+ if(gState.quitAll)
+ exit(0); // exit handler cleans up windows and quits nicely
+
if (gState.currentWindow)
gState.currentWindow->LockGL();
for(int i=0; i<gState.windowListSize; i++) {
if (gState.windowList[i]) {
GlutWindow *win = gState.windowList[i];
- win->Window()->Lock();
// NOTE: we can use win as a shortcut for gState.windowList[i]
// in callbacks, EXCEPT we need to check the original variable
// after each callback to make sure the window hasn't been destroyed
@@ -134,11 +141,6 @@ processEventsAndTimeouts(void)
win->displayEvent = false;
__glutSetWindow(win);
win->display();
- if (gState.windowList[i] && win->swapHack) {
- // fake single buffering by swapping buffers
- __glutSetWindow(win);
- win->SwapBuffers();
- }
}
if (!gState.windowList[i])
continue; // window was destroyed by callback!
@@ -229,17 +231,15 @@ processEventsAndTimeouts(void)
if (!gState.windowList[i])
continue; // window was destroyed by callback!
- if (win->visEvent) {
- win->visEvent = false;
+ if (win->windowStatusEvent) {
+ win->windowStatusEvent = false;
__glutSetWindow(win);
- if (win->visibility)
- win->visibility(win->visState);
+ if (win->windowStatus)
+ win->windowStatus(win->visState);
}
if (!gState.windowList[i])
continue; // window was destroyed by callback!
}
- if(gState.windowList[i]) // window hasn't been destroyed
- win->Window()->Unlock();
}
}
if (gState.currentWindow)
@@ -304,8 +304,9 @@ idleWait(void)
/* Make sure idle func still exists! */
if(gState.currentWindow)
gState.currentWindow->LockGL();
- if (gState.idle)
+ if (gState.idle) {
gState.idle();
+ }
if(gState.currentWindow)
gState.currentWindow->UnlockGL();
}
@@ -604,7 +605,7 @@ void GlutWindow::MouseMoved(BPoint point,
void GlutWindow::FrameResized(float width, float height)
{
BGLView::FrameResized(width, height);
- if (visState == GLUT_VISIBLE) {
+ if (visible) {
anyevents = reshapeEvent = true;
m_width = (int)(width)+1;
m_height = (int)(height)+1;
@@ -626,39 +627,12 @@ void GlutWindow::Draw(BRect updateRect)
if (m_width != (frame.Width()+1) || m_height != (frame.Height()+1)) {
FrameResized(frame.Width(), frame.Height());
}
- if (visState == GLUT_VISIBLE) {
+ Window()->Lock();
+ if (visible) {
anyevents = displayEvent = true;
gBlock.NewEvent();
}
-}
-
-/***********************************************************
- * CLASS: GlutWindow
- *
- * FUNCTION: Hide
- * Show
- *
- * DESCRIPTION: handles visibility event
- ***********************************************************/
-void GlutWindow::Hide()
-{
- BGLView::Hide();
- if (visibility) {
- anyevents = visEvent = true;
- visState = GLUT_NOT_VISIBLE;
- displayEvent = false; // display callbacks not allowed when hidden
- gBlock.NewEvent();
- }
-}
-
-void GlutWindow::Show()
-{
- BGLView::Show();
- if (visibility) {
- anyevents = visEvent = true;
- visState = GLUT_VISIBLE;
- gBlock.NewEvent();
- }
+ Window()->Unlock();
}
/***********************************************************