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authorChad Versace <[email protected]>2011-11-16 14:04:25 -0800
committerChad Versace <[email protected]>2011-11-21 16:58:35 -0800
commitda2816a45e6e3a33246a341fee72e6f893f315d9 (patch)
tree22cd63d253a88029ce11968d7a2857cfc0ed8164 /src/glu
parent005149d5860ad55c5e58e2de8a138e3a763f2036 (diff)
intel: Replace intel_renderbuffer::region with a miptree [v3]
Essentially, this patch just globally substitutes `irb->region` with `irb->mt->region` and then does some minor cleanups to avoid segfaults and other problems. This is in preparation for 1. Fixing scatter/gather for mipmapped separate stencil textures. 2. Supporting HiZ for mipmapped depth textures. As a nice benefit, this lays down some preliminary groundwork for easily texturing from any renderbuffer, even those of the window system. A future commit will replace intel_mipmap_tree::hiz_region with a miptree. v2: - Return early in intel_process_dri2_buffer_*() if region allocation fails. - Fix double semicolon. - Fix miptree reference leaks in the following functions: intel_process_dri2_buffer_with_separate_stencil() intel_image_target_renderbuffer_storage() v3: - [anholt] Fix check for hiz allocation failure. Replace ``if (!irb->mt)` with ``if(!irb->mt->hiz_region)``. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
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