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authorBrian Paul <[email protected]>1999-12-15 12:59:29 +0000
committerBrian Paul <[email protected]>1999-12-15 12:59:29 +0000
commitd7eae312755ead6ccbe32a1f60b7e3ebd6020782 (patch)
tree78921c1419e9e395f514f3c1e704d11591c8042e /src/glu
parentb0294cbbfeef229c229de68992ffbfedbc963bc3 (diff)
replaced 0 with 0.0 in sin, cos calls
Diffstat (limited to 'src/glu')
-rw-r--r--src/glu/mesa/quadric.c50
1 files changed, 21 insertions, 29 deletions
diff --git a/src/glu/mesa/quadric.c b/src/glu/mesa/quadric.c
index e1ab664810b..2d4021c6c2f 100644
--- a/src/glu/mesa/quadric.c
+++ b/src/glu/mesa/quadric.c
@@ -1,4 +1,4 @@
-/* $Id: quadric.c,v 1.3 1999/11/11 09:55:39 joukj Exp $ */
+/* $Id: quadric.c,v 1.1.1.1.2.1 1999/12/15 12:59:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -23,26 +23,8 @@
/*
* $Log: quadric.c,v $
- * Revision 1.3 1999/11/11 09:55:39 joukj
- *
- * tess_macro.h included
- *
- * Revision 1.2 1999/11/11 03:21:43 kendallb
- *
- * . Updated GL/gl.h with GLCALLACKP and GLAPIENTRYP macros for compatibility
- * with the IBM VisualAge C++ compiler. Eventually some more code will be
- * needed in the headers to enable the reversal of (__stdcall*) to (*__stdcall)
- * for the IBM compilers, however we currently build using our own header files
- * that already handle this.
- *
- * . Changed instances of (GLCALLBACK*) to GLCALLBACKP for compatibility
- * with the IBM VisualAge C++ compiler in src-glu.
- *
- * . Misc cleanups for warnings generated with Watcom C++ in src-glu. Compiles
- * with 0 warnings now.
- *
- * . tess_hash.c: line 244 - Why is this function stubbed out? I removed the
- * code with a #if 0 to avoid a compiler warning, but it looks dangerous.
+ * Revision 1.1.1.1.2.1 1999/12/15 12:59:29 brianp
+ * replaced 0 with 0.0 in sin, cos calls
*
* Revision 1.1.1.1 1999/08/19 00:55:42 jtg
* Imported sources
@@ -122,11 +104,21 @@
#include <stdio.h>
#include <stdlib.h>
#include "gluP.h"
-#include "tess_macros.h"
#endif
+#ifndef M_PI
+# define M_PI (3.1415926)
+#endif
+
+
+/*
+ * Convert degrees to radians:
+ */
+#define DEG_TO_RAD(A) ((A)*(M_PI/180.0))
+
+
/*
* Sin and Cos for degree angles:
*/
@@ -146,7 +138,7 @@ struct GLUquadric {
GLenum Orientation; /* GLU_INSIDE or GLU_OUTSIDE */
GLboolean TextureFlag; /* Generate texture coords? */
GLenum Normals; /* GLU_NONE, GLU_FLAT, or GLU_SMOOTH */
- void (GLCALLBACKP ErrorFunc)(GLenum err); /* Error handler callback function */
+ void (GLCALLBACK *ErrorFunc)(GLenum err); /* Error handler callback function */
};
@@ -232,7 +224,7 @@ void GLAPIENTRY gluQuadricOrientation( GLUquadricObj *quadObject,
* Set the error handler callback function.
*/
void GLAPIENTRY gluQuadricCallback( GLUquadricObj *qobj,
- GLenum which, void (GLCALLBACKP fn)() )
+ GLenum which, void (GLCALLBACK *fn)() )
{
/*
* UGH, this is a mess! I thought ANSI was a standard.
@@ -243,13 +235,13 @@ void GLAPIENTRY gluQuadricCallback( GLUquadricObj *qobj,
#elif defined(OPENSTEP)
qobj->ErrorFunc = (void(*)(GLenum))fn;
#elif defined(_WIN32)
- qobj->ErrorFunc = (void(GLCALLBACKP)(int))fn;
+ qobj->ErrorFunc = (void(GLCALLBACK*)(int))fn;
#elif defined(__STORM__)
- qobj->ErrorFunc = (void(GLCALLBACKP)(GLenum))fn;
+ qobj->ErrorFunc = (void(GLCALLBACK*)(GLenum))fn;
#elif defined(__BEOS__)
qobj->ErrorFunc = (void(*)(GLenum))fn;
#else
- qobj->ErrorFunc = (void(GLCALLBACKP)())fn;
+ qobj->ErrorFunc = (void(GLCALLBACK*)())fn;
#endif
}
}
@@ -392,8 +384,8 @@ void GLAPIENTRY gluCylinder( GLUquadricObj *qobj,
for (i=0;i<=slices;i++) {
GLfloat x, y;
if (i == slices) {
- x = sin(0);
- y = cos(0);
+ x = sin(0.0);
+ y = cos(0.0);
}
else {
x = sin(i * da);