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authorJakob Bornecrantz <[email protected]>2012-08-31 19:48:26 +0200
committerJakob Bornecrantz <[email protected]>2012-08-31 19:51:02 +0200
commit6a7dea93fa70d670a5954e47a47075a2703209d4 (patch)
treec304ff1541078fa21e2c313435f8a64b58bf57c2 /src/glu/sgi/libutil/gluint.h
parent022f6d88616bf5ea3903c5056d6147e9cf356aa9 (diff)
dri: Rework planar image interface
As discussed with Kristian on #wayland. Pushes the decision of components into the dri driver giving it greater freedom to allow t to implement YUV samplers in hardware, and which mode to use. This interface will also allow drivers like SVGA to implement YUV surfaces without the need to sub-allocate and instead send 3 seperate buffers for each channel, currently not implemented. I have tested these changes on Gallium Svga. Scott tested them on both intel and Gallium Radeon. Kristan and Pekka tested them on intel. v2: Fix typo in dri2_from_planar. v3: Merge in intel changes. Tested-by: Scott Moreau <[email protected]> Tested-by: Pekka Paalanen <[email protected]> Tested-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Signed-off-by: Jakob Bornecrantz <[email protected]>
Diffstat (limited to 'src/glu/sgi/libutil/gluint.h')
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