summaryrefslogtreecommitdiffstats
path: root/src/glu/sgi/libtess/tessmono.h
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2001-03-17 00:25:40 +0000
committerBrian Paul <[email protected]>2001-03-17 00:25:40 +0000
commit77cc447b96a75106354da02437c4e868265d27bb (patch)
tree06336e071d4786d72d681c72d68126191f0b2993 /src/glu/sgi/libtess/tessmono.h
parent24fab8e2507d9ccc45c1a94de0ad44088cfb8738 (diff)
SGI SI GLU library
Diffstat (limited to 'src/glu/sgi/libtess/tessmono.h')
-rw-r--r--src/glu/sgi/libtess/tessmono.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/glu/sgi/libtess/tessmono.h b/src/glu/sgi/libtess/tessmono.h
new file mode 100644
index 00000000000..01f244f6ec0
--- /dev/null
+++ b/src/glu/sgi/libtess/tessmono.h
@@ -0,0 +1,78 @@
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+/*
+** Author: Eric Veach, July 1994.
+**
+** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $
+** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/tessmono.h,v 1.1 2001/03/17 00:25:41 brianp Exp $
+*/
+
+#ifndef __tessmono_h_
+#define __tessmono_h_
+
+/* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
+ * (what else would it do??) The region must consist of a single
+ * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
+ * case means that any vertical line intersects the interior of the
+ * region in a single interval.
+ *
+ * Tessellation consists of adding interior edges (actually pairs of
+ * half-edges), to split the region into non-overlapping triangles.
+ *
+ * __gl_meshTessellateInterior( mesh ) tessellates each region of
+ * the mesh which is marked "inside" the polygon. Each such region
+ * must be monotone.
+ *
+ * __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
+ * which are not marked "inside" the polygon. Since further mesh operations
+ * on NULL faces are not allowed, the main purpose is to clean up the
+ * mesh so that exterior loops are not represented in the data structure.
+ *
+ * __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
+ * winding numbers on all edges so that regions marked "inside" the
+ * polygon have a winding number of "value", and regions outside
+ * have a winding number of 0.
+ *
+ * If keepOnlyBoundary is TRUE, it also deletes all edges which do not
+ * separate an interior region from an exterior one.
+ */
+
+int __gl_meshTessellateMonoRegion( GLUface *face );
+int __gl_meshTessellateInterior( GLUmesh *mesh );
+void __gl_meshDiscardExterior( GLUmesh *mesh );
+int __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
+ GLboolean keepOnlyBoundary );
+
+#endif