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authorBrian Paul <[email protected]>2003-08-22 20:11:43 +0000
committerBrian Paul <[email protected]>2003-08-22 20:11:43 +0000
commit5df82c82bd53db90eb72c5aad4dd20cf6f1116b1 (patch)
treef04fc69df71104df2a4cec03346abc3d4c3f4bbb /src/glu/mini/nurbscrv.c
parent1a84876d7907df90add3f59d3396ce0bbb905040 (diff)
patch to import Jon Smirl's work from Bitkeeper
Diffstat (limited to 'src/glu/mini/nurbscrv.c')
-rw-r--r--src/glu/mini/nurbscrv.c133
1 files changed, 133 insertions, 0 deletions
diff --git a/src/glu/mini/nurbscrv.c b/src/glu/mini/nurbscrv.c
new file mode 100644
index 00000000000..62d91b46d3f
--- /dev/null
+++ b/src/glu/mini/nurbscrv.c
@@ -0,0 +1,133 @@
+/* $Id: nurbscrv.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ * Copyright (C) 1995-2000 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * NURBS implementation written by Bogdan Sikorski ([email protected])
+ * See README2 for more info.
+ */
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include <math.h>
+#include <stdlib.h>
+#include "gluP.h"
+#include "nurbs.h"
+#endif
+
+
+
+/* main NURBS curve procedure */
+void
+do_nurbs_curve(GLUnurbsObj * nobj)
+{
+ GLint geom_order, color_order = 0, normal_order = 0, texture_order = 0;
+ GLenum geom_type;
+ GLint n_ctrl;
+ GLfloat *new_geom_ctrl, *new_color_ctrl, *new_normal_ctrl,
+ *new_texture_ctrl;
+ GLfloat *geom_ctrl = 0, *color_ctrl = 0, *normal_ctrl = 0, *texture_ctrl = 0;
+ GLint *factors;
+ GLint i, j;
+ GLint geom_dim, color_dim = 0, normal_dim = 0, texture_dim = 0;
+
+ /* test the user supplied data */
+ if (test_nurbs_curves(nobj) != GLU_NO_ERROR)
+ return;
+
+ if (convert_curves(nobj, &new_geom_ctrl, &n_ctrl, &new_color_ctrl,
+ &new_normal_ctrl, &new_texture_ctrl) != GLU_NO_ERROR)
+ return;
+
+ geom_order = nobj->curve.geom.order;
+ geom_type = nobj->curve.geom.type;
+ geom_dim = nobj->curve.geom.dim;
+
+ if (glu_do_sampling_crv(nobj, new_geom_ctrl, n_ctrl, geom_order, geom_dim,
+ &factors) != GLU_NO_ERROR) {
+ free(new_geom_ctrl);
+ if (new_color_ctrl)
+ free(new_color_ctrl);
+ if (new_normal_ctrl)
+ free(new_normal_ctrl);
+ if (new_texture_ctrl)
+ free(new_texture_ctrl);
+ return;
+ }
+ glEnable(geom_type);
+ if (new_color_ctrl) {
+ glEnable(nobj->curve.color.type);
+ color_dim = nobj->curve.color.dim;
+ color_ctrl = new_color_ctrl;
+ color_order = nobj->curve.color.order;
+ }
+ if (new_normal_ctrl) {
+ glEnable(nobj->curve.normal.type);
+ normal_dim = nobj->curve.normal.dim;
+ normal_ctrl = new_normal_ctrl;
+ normal_order = nobj->curve.normal.order;
+ }
+ if (new_texture_ctrl) {
+ glEnable(nobj->curve.texture.type);
+ texture_dim = nobj->curve.texture.dim;
+ texture_ctrl = new_texture_ctrl;
+ texture_order = nobj->curve.texture.order;
+ }
+ for (i = 0, j = 0, geom_ctrl = new_geom_ctrl;
+ i < n_ctrl; i += geom_order, j++, geom_ctrl += geom_order * geom_dim) {
+ if (fine_culling_test_2D
+ (nobj, geom_ctrl, geom_order, geom_dim, geom_dim)) {
+ color_ctrl += color_order * color_dim;
+ normal_ctrl += normal_order * normal_dim;
+ texture_ctrl += texture_order * texture_dim;
+ continue;
+ }
+ glMap1f(geom_type, 0.0, 1.0, geom_dim, geom_order, geom_ctrl);
+ if (new_color_ctrl) {
+ glMap1f(nobj->curve.color.type, 0.0, 1.0, color_dim,
+ color_order, color_ctrl);
+ color_ctrl += color_order * color_dim;
+ }
+ if (new_normal_ctrl) {
+ glMap1f(nobj->curve.normal.type, 0.0, 1.0, normal_dim,
+ normal_order, normal_ctrl);
+ normal_ctrl += normal_order * normal_dim;
+ }
+ if (new_texture_ctrl) {
+ glMap1f(nobj->curve.texture.type, 0.0, 1.0, texture_dim,
+ texture_order, texture_ctrl);
+ texture_ctrl += texture_order * texture_dim;
+ }
+ glMapGrid1f(factors[j], 0.0, 1.0);
+ glEvalMesh1(GL_LINE, 0, factors[j]);
+ }
+ free(new_geom_ctrl);
+ free(factors);
+ if (new_color_ctrl)
+ free(new_color_ctrl);
+ if (new_normal_ctrl)
+ free(new_normal_ctrl);
+ if (new_texture_ctrl)
+ free(new_texture_ctrl);
+}