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authorGareth Hughes <[email protected]>1999-09-10 02:03:31 +0000
committerGareth Hughes <[email protected]>1999-09-10 02:03:31 +0000
commit2856b53e03a59d1a567a56b99450a44be1a60e13 (patch)
tree68e32d92cf522bf47db94e2f9074249a898a894b /src/glu/mesa/tesselat.c
parent2ba7c1cbe44ce7d8878e311ff22fe33da0cd6329 (diff)
Added GLU 1.3 tessellation (except winding rule code).
Diffstat (limited to 'src/glu/mesa/tesselat.c')
-rw-r--r--src/glu/mesa/tesselat.c456
1 files changed, 0 insertions, 456 deletions
diff --git a/src/glu/mesa/tesselat.c b/src/glu/mesa/tesselat.c
deleted file mode 100644
index 1e424c17ca7..00000000000
--- a/src/glu/mesa/tesselat.c
+++ /dev/null
@@ -1,456 +0,0 @@
-/* $Id: tesselat.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 2.4
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * $Log: tesselat.c,v $
- * Revision 1.1 1999/08/19 00:55:42 jtg
- * Initial revision
- *
- * Revision 1.5 1997/07/24 01:28:44 brianp
- * changed precompiled header symbol from PCH to PC_HEADER
- *
- * Revision 1.4 1997/05/28 02:29:38 brianp
- * added support for precompiled headers (PCH), inserted APIENTRY keyword
- *
- * Revision 1.3 1997/02/17 17:24:58 brianp
- * more tesselation changes (Randy Frank)
- *
- * Revision 1.2 1997/02/13 18:31:57 brianp
- * fixed some numerical precision problems (Randy Frank)
- *
- * Revision 1.1 1996/09/27 01:19:39 brianp
- * Initial revision
- *
- */
-
-
-/*
- * This file is part of the polygon tesselation code contributed by
- * Bogdan Sikorski
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <stdlib.h>
-#include <math.h>
-#include "tess.h"
-#endif
-
-
-
-static GLboolean edge_flag;
-
-static void emit_triangle(GLUtriangulatorObj *, tess_vertex *,
- tess_vertex *,tess_vertex *);
-
-static void emit_triangle_with_edge_flag(GLUtriangulatorObj *,
- tess_vertex *,GLboolean,tess_vertex *,GLboolean,
- tess_vertex *,GLboolean);
-
-static GLdouble twice_the_triangle_area(
- tess_vertex *va,
- tess_vertex *vb,
- tess_vertex *vc)
-{
- return (vb->x - va->x)*(vc->y - va->y) - (vb->y - va->y)*(vc->x - va->x);
-}
-
-static GLboolean left(
- GLdouble A,
- GLdouble B,
- GLdouble C,
- GLdouble x,
- GLdouble y)
-{
- if(A*x+B*y+C > -EPSILON)
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-static GLboolean right(
- GLdouble A,
- GLdouble B,
- GLdouble C,
- GLdouble x,
- GLdouble y)
-{
- if(A*x+B*y+C < EPSILON)
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-static GLint convex_ccw(
- tess_vertex *va,
- tess_vertex *vb,
- tess_vertex *vc,
- GLUtriangulatorObj *tobj)
-{
- GLdouble d;
-
- d = twice_the_triangle_area(va,vb,vc);
-
- if (d > EPSILON ) {
- return 1;
- } else if (d < -EPSILON ) {
- return 0;
- } else {
- return -1;
- }
-}
-
-static GLint convex_cw(
- tess_vertex *va,
- tess_vertex *vb,
- tess_vertex *vc,
- GLUtriangulatorObj *tobj)
-{
- GLdouble d;
-
- d = twice_the_triangle_area(va,vb,vc);
-
- if (d < -EPSILON ) {
- return 1;
- } else if (d > EPSILON ) {
- return 0;
- } else {
- return -1;
- }
-}
-
-static GLboolean diagonal_ccw(
- tess_vertex *va,
- tess_vertex *vb,
- GLUtriangulatorObj *tobj,
- tess_contour *contour)
-{
- tess_vertex *vc=va->next , *vertex , *shadow_vertex;
- struct
- {
- GLdouble A,B,C;
- } ac,cb,ba;
- GLdouble x,y;
-
- GLint res = convex_ccw(va,vc,vb,tobj);
- if (res == 0) return GL_FALSE;
- if (res == -1) return GL_TRUE;
-
- ba.A=vb->y - va->y;
- ba.B=va->x - vb->x;
- ba.C= -ba.A*va->x - ba.B*va->y;
- ac.A=va->y - vc->y;
- ac.B=vc->x - va->x;
- ac.C= -ac.A*vc->x - ac.B*vc->y;
- cb.A=vc->y - vb->y;
- cb.B=vb->x - vc->x;
- cb.C= -cb.A*vb->x - cb.B*vb->y;
- for(vertex=vb->next;vertex!=va;vertex=vertex->next)
- {
- shadow_vertex=vertex->shadow_vertex;
- if(shadow_vertex!=NULL &&
- (shadow_vertex==va || shadow_vertex==vb || shadow_vertex==vc))
- continue;
- x=vertex->x;
- y=vertex->y;
- if(left(ba.A,ba.B,ba.C,x,y) &&
- left(ac.A,ac.B,ac.C,x,y) &&
- left(cb.A,cb.B,cb.C,x,y))
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-static GLboolean diagonal_cw(
- tess_vertex *va,
- tess_vertex *vb,
- GLUtriangulatorObj *tobj,
- tess_contour *contour)
-{
- tess_vertex *vc=va->next , *vertex , *shadow_vertex;
- struct
- {
- GLdouble A,B,C;
- } ac,cb,ba;
- GLdouble x,y;
-
- GLint res = convex_cw(va,vc,vb,tobj);
- if (res == 0) return GL_FALSE;
- if (res == -1) return GL_TRUE;
-
- ba.A=vb->y - va->y;
- ba.B=va->x - vb->x;
- ba.C= -ba.A*va->x - ba.B*va->y;
- ac.A=va->y - vc->y;
- ac.B=vc->x - va->x;
- ac.C= -ac.A*vc->x - ac.B*vc->y;
- cb.A=vc->y - vb->y;
- cb.B=vb->x - vc->x;
- cb.C= -cb.A*vb->x - cb.B*vb->y;
- for(vertex=vb->next;vertex!=va;vertex=vertex->next)
- {
- shadow_vertex=vertex->shadow_vertex;
- if(shadow_vertex!=NULL &&
- (shadow_vertex==va || shadow_vertex==vb || shadow_vertex==vc))
- continue;
- x=vertex->x;
- y=vertex->y;
- if(right(ba.A,ba.B,ba.C,x,y) &&
- right(ac.A,ac.B,ac.C,x,y) &&
- right(cb.A,cb.B,cb.C,x,y))
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-static void clip_ear(
- GLUtriangulatorObj *tobj,
- tess_vertex *v,
- tess_contour *contour)
-{
- emit_triangle(tobj,v->previous,v,v->next);
- /* the first in the list */
- if(contour->vertices==v)
- {
- contour->vertices=v->next;
- contour->last_vertex->next=v->next;
- v->next->previous=contour->last_vertex;
- }
- else
- /* the last ? */
- if(contour->last_vertex==v)
- {
- contour->vertices->previous=v->previous;
- v->previous->next=v->next;
- contour->last_vertex=v->previous;
- }
- else
- {
- v->next->previous=v->previous;
- v->previous->next=v->next;
- }
- free(v);
- --(contour->vertex_cnt);
-}
-
-static void clip_ear_with_edge_flag(
- GLUtriangulatorObj *tobj,
- tess_vertex *v,
- tess_contour *contour)
-{
- emit_triangle_with_edge_flag(tobj,v->previous,v->previous->edge_flag,
- v,v->edge_flag,v->next,GL_FALSE);
- v->previous->edge_flag=GL_FALSE;
- /* the first in the list */
- if(contour->vertices==v)
- {
- contour->vertices=v->next;
- contour->last_vertex->next=v->next;
- v->next->previous=contour->last_vertex;
- }
- else
- /* the last ? */
- if(contour->last_vertex==v)
- {
- contour->vertices->previous=v->previous;
- v->previous->next=v->next;
- contour->last_vertex=v->previous;
- }
- else
- {
- v->next->previous=v->previous;
- v->previous->next=v->next;
- }
- free(v);
- --(contour->vertex_cnt);
-}
-
-static void triangulate_ccw(
- GLUtriangulatorObj *tobj,
- tess_contour *contour)
-{
- tess_vertex *vertex;
- GLuint vertex_cnt=contour->vertex_cnt;
-
- while(vertex_cnt > 3)
- {
- vertex=contour->vertices;
- while(diagonal_ccw(vertex,vertex->next->next,tobj,contour)==GL_FALSE &&
- tobj->error==GLU_NO_ERROR)
- vertex=vertex->next;
- if(tobj->error!=GLU_NO_ERROR)
- return;
- clip_ear(tobj,vertex->next,contour);
- --vertex_cnt;
- }
-}
-
-static void triangulate_cw(
- GLUtriangulatorObj *tobj,
- tess_contour *contour)
-{
- tess_vertex *vertex;
- GLuint vertex_cnt=contour->vertex_cnt;
-
- while(vertex_cnt > 3)
- {
- vertex=contour->vertices;
- while(diagonal_cw(vertex,vertex->next->next,tobj,contour)==GL_FALSE &&
- tobj->error==GLU_NO_ERROR)
- vertex=vertex->next;
- if(tobj->error!=GLU_NO_ERROR)
- return;
- clip_ear(tobj,vertex->next,contour);
- --vertex_cnt;
- }
-}
-
-static void triangulate_ccw_with_edge_flag(
- GLUtriangulatorObj *tobj,
- tess_contour *contour)
-{
- tess_vertex *vertex;
- GLuint vertex_cnt=contour->vertex_cnt;
-
- while(vertex_cnt > 3)
- {
- vertex=contour->vertices;
- while(diagonal_ccw(vertex,vertex->next->next,tobj,contour)==GL_FALSE &&
- tobj->error==GLU_NO_ERROR)
- vertex=vertex->next;
- if(tobj->error!=GLU_NO_ERROR)
- return;
- clip_ear_with_edge_flag(tobj,vertex->next,contour);
- --vertex_cnt;
- }
-}
-
-static void triangulate_cw_with_edge_flag(
- GLUtriangulatorObj *tobj,
- tess_contour *contour)
-{
- tess_vertex *vertex;
- GLuint vertex_cnt=contour->vertex_cnt;
-
- while(vertex_cnt > 3)
- {
- vertex=contour->vertices;
- while(diagonal_cw(vertex,vertex->next->next,tobj,contour)==GL_FALSE &&
- tobj->error==GLU_NO_ERROR)
- vertex=vertex->next;
- if(tobj->error!=GLU_NO_ERROR)
- return;
- clip_ear_with_edge_flag(tobj,vertex->next,contour);
- --vertex_cnt;
- }
-}
-
-void tess_tesselate(GLUtriangulatorObj *tobj)
-{
- tess_contour *contour;
-
- for(contour=tobj->contours;contour!=NULL;contour=contour->next)
- {
- if(contour->orientation==GLU_CCW) {
- triangulate_ccw(tobj,contour);
- } else {
- triangulate_cw(tobj,contour);
- }
- if(tobj->error!=GLU_NO_ERROR)
- return;
-
- /* emit the last triangle */
- emit_triangle(tobj,contour->vertices,contour->vertices->next,
- contour->vertices->next->next);
- }
-}
-
-void tess_tesselate_with_edge_flag(GLUtriangulatorObj *tobj)
-{
- tess_contour *contour;
-
- edge_flag=GL_TRUE;
- /* first callback with edgeFlag set to GL_TRUE */
- (tobj->callbacks.edgeFlag)(GL_TRUE);
-
- for(contour=tobj->contours;contour!=NULL;contour=contour->next)
- {
- if(contour->orientation==GLU_CCW)
- triangulate_ccw_with_edge_flag(tobj,contour);
- else
- triangulate_cw_with_edge_flag(tobj,contour);
- if(tobj->error!=GLU_NO_ERROR)
- return;
- /* emit the last triangle */
- emit_triangle_with_edge_flag(tobj,contour->vertices,
- contour->vertices->edge_flag,contour->vertices->next,
- contour->vertices->next->edge_flag,contour->vertices->next->next,
- contour->vertices->next->next->edge_flag);
- }
-}
-
-static void emit_triangle(
- GLUtriangulatorObj *tobj,
- tess_vertex *v1,
- tess_vertex *v2,
- tess_vertex *v3)
-{
- (tobj->callbacks.begin)(GL_TRIANGLES);
- (tobj->callbacks.vertex)(v1->data);
- (tobj->callbacks.vertex)(v2->data);
- (tobj->callbacks.vertex)(v3->data);
- (tobj->callbacks.end)();
-}
-
-static void emit_triangle_with_edge_flag(
- GLUtriangulatorObj *tobj,
- tess_vertex *v1,
- GLboolean edge_flag1,
- tess_vertex *v2,
- GLboolean edge_flag2,
- tess_vertex *v3,
- GLboolean edge_flag3)
-{
- (tobj->callbacks.begin)(GL_TRIANGLES);
- if(edge_flag1!=edge_flag)
- {
- edge_flag = (edge_flag==GL_TRUE ? GL_FALSE : GL_TRUE);
- (tobj->callbacks.edgeFlag)(edge_flag);
- }
- (tobj->callbacks.vertex)(v1->data);
- if(edge_flag2!=edge_flag)
- {
- edge_flag = (edge_flag==GL_TRUE ? GL_FALSE : GL_TRUE);
- (tobj->callbacks.edgeFlag)(edge_flag);
- }
- (tobj->callbacks.vertex)(v2->data);
- if(edge_flag3!=edge_flag)
- {
- edge_flag = (edge_flag==GL_TRUE ? GL_FALSE : GL_TRUE);
- (tobj->callbacks.edgeFlag)(edge_flag);
- }
- (tobj->callbacks.vertex)(v3->data);
- (tobj->callbacks.end)();
-}