diff options
author | Brian Paul <[email protected]> | 2000-07-11 14:11:04 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-07-11 14:11:04 +0000 |
commit | f88602394d7cc340cc850622308ce1cbbff332a5 (patch) | |
tree | 0a23d3e19af28217550753d29535afafa39ccfea /src/glu/mesa/nurbssrf.c | |
parent | f545e2aedde0d0c09c76a7e772b333163fddba17 (diff) |
reverted to old tessellator (GLU 1.1)
Diffstat (limited to 'src/glu/mesa/nurbssrf.c')
-rw-r--r-- | src/glu/mesa/nurbssrf.c | 2388 |
1 files changed, 1142 insertions, 1246 deletions
diff --git a/src/glu/mesa/nurbssrf.c b/src/glu/mesa/nurbssrf.c index 57eb9569862..c8d44bec0df 100644 --- a/src/glu/mesa/nurbssrf.c +++ b/src/glu/mesa/nurbssrf.c @@ -1,9 +1,9 @@ -/* $Id: nurbssrf.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */ +/* $Id: nurbssrf.c,v 1.2 2000/07/11 14:11:04 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 2.4 - * Copyright (C) 1995-1997 Brian Paul + * Version: 3.3 + * Copyright (C) 1995-2000 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public @@ -22,35 +22,6 @@ /* - * $Log: nurbssrf.c,v $ - * Revision 1.1 1999/08/19 00:55:42 jtg - * Initial revision - * - * Revision 1.7 1997/07/24 01:28:44 brianp - * changed precompiled header symbol from PCH to PC_HEADER - * - * Revision 1.6 1997/06/23 00:22:07 brianp - * include <string.h> - * - * Revision 1.5 1997/05/28 02:29:38 brianp - * added support for precompiled headers (PCH), inserted APIENTRY keyword - * - * Revision 1.4 1997/05/27 03:20:35 brianp - * minor clean-up - * - * Revision 1.3 1997/05/27 03:00:16 brianp - * incorporated Bogdan's new NURBS code - * - * Revision 1.2 1996/09/27 23:13:02 brianp - * added return 0 to get_surface_dim() to silence warning - * - * Revision 1.1 1996/09/27 01:19:39 brianp - * Initial revision - * - */ - - -/* * NURBS implementation written by Bogdan Sikorski ([email protected]) * See README2 for more info. */ @@ -70,1119 +41,1048 @@ static int get_surface_dim(GLenum type) { - switch(type) - { - case GL_MAP2_VERTEX_3: return 3; - case GL_MAP2_VERTEX_4: return 4; - case GL_MAP2_INDEX: return 1; - case GL_MAP2_COLOR_4: return 4; - case GL_MAP2_NORMAL: return 3; - case GL_MAP2_TEXTURE_COORD_1: return 1; - case GL_MAP2_TEXTURE_COORD_2: return 2; - case GL_MAP2_TEXTURE_COORD_3: return 3; - case GL_MAP2_TEXTURE_COORD_4: return 4; - default: abort(); /* TODO: is this OK? */ - } - return 0; /*never get here*/ + switch (type) { + case GL_MAP2_VERTEX_3: + return 3; + case GL_MAP2_VERTEX_4: + return 4; + case GL_MAP2_INDEX: + return 1; + case GL_MAP2_COLOR_4: + return 4; + case GL_MAP2_NORMAL: + return 3; + case GL_MAP2_TEXTURE_COORD_1: + return 1; + case GL_MAP2_TEXTURE_COORD_2: + return 2; + case GL_MAP2_TEXTURE_COORD_3: + return 3; + case GL_MAP2_TEXTURE_COORD_4: + return 4; + default: + abort(); /* TODO: is this OK? */ + } + return 0; /*never get here */ } static GLenum -test_nurbs_surface(GLUnurbsObj *nobj, surface_attribs *attrib) +test_nurbs_surface(GLUnurbsObj * nobj, surface_attribs * attrib) { - GLenum err; - GLint tmp_int; + GLenum err; + GLint tmp_int; - if(attrib->sorder < 0 || attrib->torder < 0) - { - call_user_error(nobj,GLU_INVALID_VALUE); - return GLU_ERROR; - } - glGetIntegerv(GL_MAX_EVAL_ORDER,&tmp_int); - if(attrib->sorder > tmp_int || attrib->sorder < 2) - { - call_user_error(nobj,GLU_NURBS_ERROR1); - return GLU_ERROR; - } - if(attrib->torder > tmp_int || attrib->torder < 2) - { - call_user_error(nobj,GLU_NURBS_ERROR1); - return GLU_ERROR; - } - if(attrib->sknot_count < attrib->sorder +2) - { - call_user_error(nobj,GLU_NURBS_ERROR2); - return GLU_ERROR; - } - if(attrib->tknot_count < attrib->torder +2) - { - call_user_error(nobj,GLU_NURBS_ERROR2); - return GLU_ERROR; - } - if(attrib->s_stride < 0 || attrib->t_stride < 0) - { - call_user_error(nobj,GLU_NURBS_ERROR34); - return GLU_ERROR; - } - if(attrib->sknot==NULL || attrib->tknot==NULL || attrib->ctrlarray==NULL) - { - call_user_error(nobj,GLU_NURBS_ERROR36); - return GLU_ERROR; - } - if((err=test_knot(attrib->tknot_count,attrib->tknot,attrib->torder)) - !=GLU_NO_ERROR) - { - call_user_error(nobj,err); - return GLU_ERROR; - } - if((err=test_knot(attrib->sknot_count,attrib->sknot,attrib->sorder)) - !=GLU_NO_ERROR) - { - call_user_error(nobj,err); - return GLU_ERROR; - } - return GLU_NO_ERROR; + if (attrib->sorder < 0 || attrib->torder < 0) { + call_user_error(nobj, GLU_INVALID_VALUE); + return GLU_ERROR; + } + glGetIntegerv(GL_MAX_EVAL_ORDER, &tmp_int); + if (attrib->sorder > tmp_int || attrib->sorder < 2) { + call_user_error(nobj, GLU_NURBS_ERROR1); + return GLU_ERROR; + } + if (attrib->torder > tmp_int || attrib->torder < 2) { + call_user_error(nobj, GLU_NURBS_ERROR1); + return GLU_ERROR; + } + if (attrib->sknot_count < attrib->sorder + 2) { + call_user_error(nobj, GLU_NURBS_ERROR2); + return GLU_ERROR; + } + if (attrib->tknot_count < attrib->torder + 2) { + call_user_error(nobj, GLU_NURBS_ERROR2); + return GLU_ERROR; + } + if (attrib->s_stride < 0 || attrib->t_stride < 0) { + call_user_error(nobj, GLU_NURBS_ERROR34); + return GLU_ERROR; + } + if (attrib->sknot == NULL || attrib->tknot == NULL + || attrib->ctrlarray == NULL) { + call_user_error(nobj, GLU_NURBS_ERROR36); + return GLU_ERROR; + } + if ((err = test_knot(attrib->tknot_count, attrib->tknot, attrib->torder)) + != GLU_NO_ERROR) { + call_user_error(nobj, err); + return GLU_ERROR; + } + if ((err = test_knot(attrib->sknot_count, attrib->sknot, attrib->sorder)) + != GLU_NO_ERROR) { + call_user_error(nobj, err); + return GLU_ERROR; + } + return GLU_NO_ERROR; } static GLenum -test_nurbs_surfaces(GLUnurbsObj *nobj) +test_nurbs_surfaces(GLUnurbsObj * nobj) { - /* test the geometric data */ - if(test_nurbs_surface(nobj,&(nobj->surface.geom))!=GLU_NO_ERROR) - return GLU_ERROR; - /* now test the attributive data */ - /* color */ - if(nobj->surface.color.type!=GLU_INVALID_ENUM) - if(test_nurbs_surface(nobj,&(nobj->surface.color))!=GLU_NO_ERROR) - return GLU_ERROR; - /* normal */ - if(nobj->surface.normal.type!=GLU_INVALID_ENUM) - if(test_nurbs_surface(nobj,&(nobj->surface.normal))!=GLU_NO_ERROR) - return GLU_ERROR; - /* texture */ - if(nobj->surface.texture.type!=GLU_INVALID_ENUM) - if(test_nurbs_surface(nobj,&(nobj->surface.texture))!=GLU_NO_ERROR) - return GLU_ERROR; - return GLU_NO_ERROR; + /* test the geometric data */ + if (test_nurbs_surface(nobj, &(nobj->surface.geom)) != GLU_NO_ERROR) + return GLU_ERROR; + /* now test the attributive data */ + /* color */ + if (nobj->surface.color.type != GLU_INVALID_ENUM) + if (test_nurbs_surface(nobj, &(nobj->surface.color)) != GLU_NO_ERROR) + return GLU_ERROR; + /* normal */ + if (nobj->surface.normal.type != GLU_INVALID_ENUM) + if (test_nurbs_surface(nobj, &(nobj->surface.normal)) != GLU_NO_ERROR) + return GLU_ERROR; + /* texture */ + if (nobj->surface.texture.type != GLU_INVALID_ENUM) + if (test_nurbs_surface(nobj, &(nobj->surface.texture)) != GLU_NO_ERROR) + return GLU_ERROR; + return GLU_NO_ERROR; } static GLenum -convert_surf(knot_str_type *s_knot, knot_str_type *t_knot, - surface_attribs *attrib, GLfloat **new_ctrl, - GLint *s_n_ctrl, GLint *t_n_ctrl) +convert_surf(knot_str_type * s_knot, knot_str_type * t_knot, + surface_attribs * attrib, GLfloat ** new_ctrl, + GLint * s_n_ctrl, GLint * t_n_ctrl) { - GLfloat **tmp_ctrl; - GLfloat *ctrl_offset; - GLint tmp_n_control; - GLint i,j,t_cnt,s_cnt; - GLint tmp_stride; - GLint dim; - GLenum err; + GLfloat **tmp_ctrl; + GLfloat *ctrl_offset; + GLint tmp_n_control; + GLint i, j, t_cnt, s_cnt; + GLint tmp_stride; + GLint dim; + GLenum err; - /* valid range is empty? */ - if((s_knot->unified_knot !=NULL && s_knot->unified_nknots==0) || - (t_knot->unified_knot !=NULL && t_knot->unified_nknots==0)) - { - if(s_knot->unified_knot) - { - free(s_knot->unified_knot); - s_knot->unified_knot=NULL; - } - if(t_knot->unified_knot) - { - free(t_knot->unified_knot); - t_knot->unified_knot=NULL; - } - *s_n_ctrl=0; - *t_n_ctrl=0; - return GLU_NO_ERROR; - } - t_cnt=attrib->tknot_count-attrib->torder; - s_cnt=attrib->sknot_count-attrib->sorder; - if((tmp_ctrl=(GLfloat **)malloc(sizeof(GLfloat *)*t_cnt))==NULL) - return GLU_OUT_OF_MEMORY; - if((err=explode_knot(s_knot))!=GLU_NO_ERROR) - { - free(tmp_ctrl); - if(s_knot->unified_knot) - { - free(s_knot->unified_knot); - s_knot->unified_knot=NULL; - } - return err; - } - if(s_knot->unified_knot) - { - free(s_knot->unified_knot); - s_knot->unified_knot=NULL; - } - if((err=calc_alphas(s_knot))!=GLU_NO_ERROR) - { - free(tmp_ctrl); - free(s_knot->new_knot); - return err; - } - free(s_knot->new_knot); - ctrl_offset=attrib->ctrlarray; - dim=attrib->dim; - for(i=0;i<t_cnt;i++) - { - if((err=calc_new_ctrl_pts(ctrl_offset,attrib->s_stride,s_knot, - dim,&(tmp_ctrl[i]),&tmp_n_control))!=GLU_NO_ERROR) - { - for(--i;i<=0;i--) - free(tmp_ctrl[i]); - free(tmp_ctrl); - free(s_knot->alpha); - return err; - } - ctrl_offset+=attrib->t_stride; - } - free(s_knot->alpha); - tmp_stride=dim*tmp_n_control; - if((*new_ctrl=(GLfloat *)malloc(sizeof(GLfloat)*tmp_stride*t_cnt)) - ==NULL) - { - for(i=0;i<t_cnt;i++) - free(tmp_ctrl[i]); - free(tmp_ctrl); - return GLU_OUT_OF_MEMORY; - } - for(i=0;i<tmp_n_control;i++) - for(j=0;j<t_cnt;j++) - MEMCPY(*new_ctrl+j*dim+i*dim*t_cnt,tmp_ctrl[j]+dim*i, - sizeof(GLfloat)*dim); - for(i=0;i<t_cnt;i++) - free(tmp_ctrl[i]); - free(tmp_ctrl); - *s_n_ctrl=tmp_n_control; - - if((tmp_ctrl=(GLfloat **)malloc(sizeof(GLfloat *)*(*s_n_ctrl)))==NULL) - { - return GLU_OUT_OF_MEMORY; - } - if((err=explode_knot(t_knot))!=GLU_NO_ERROR) - { - free(tmp_ctrl); - if(t_knot->unified_knot) - { - free(t_knot->unified_knot); - t_knot->unified_knot=NULL; - } - return err; - } - if(t_knot->unified_knot) - { - free(t_knot->unified_knot); - t_knot->unified_knot=NULL; - } - if((err=calc_alphas(t_knot))!=GLU_NO_ERROR) - { - free(tmp_ctrl); - free(t_knot->new_knot); - return err; - } - free(t_knot->new_knot); - ctrl_offset=*new_ctrl; - for(i=0;i<(*s_n_ctrl);i++) - { - if((err=calc_new_ctrl_pts(ctrl_offset,dim,t_knot, - dim,&(tmp_ctrl[i]),&tmp_n_control))!=GLU_NO_ERROR) - { - for(--i;i<=0;i--) - free(tmp_ctrl[i]); - free(tmp_ctrl); - free(t_knot->alpha); - return err; - } - ctrl_offset+=dim*t_cnt; - } - free(t_knot->alpha); - free(*new_ctrl); - tmp_stride=dim*tmp_n_control; - if((*new_ctrl=(GLfloat *)malloc(sizeof(GLfloat)*tmp_stride*(*s_n_ctrl))) - ==NULL) - { - for(i=0;i<(*s_n_ctrl);i++) - free(tmp_ctrl[i]); - free(tmp_ctrl); - return GLU_OUT_OF_MEMORY; - } - for(i=0;i<(*s_n_ctrl);i++) - { - MEMCPY(*new_ctrl+i*tmp_stride,tmp_ctrl[i],sizeof(GLfloat)*tmp_stride); - free(tmp_ctrl[i]); - } - free(tmp_ctrl); - *t_n_ctrl=tmp_n_control; - return GLU_NO_ERROR; + /* valid range is empty? */ + if ((s_knot->unified_knot != NULL && s_knot->unified_nknots == 0) || + (t_knot->unified_knot != NULL && t_knot->unified_nknots == 0)) { + if (s_knot->unified_knot) { + free(s_knot->unified_knot); + s_knot->unified_knot = NULL; + } + if (t_knot->unified_knot) { + free(t_knot->unified_knot); + t_knot->unified_knot = NULL; + } + *s_n_ctrl = 0; + *t_n_ctrl = 0; + return GLU_NO_ERROR; + } + t_cnt = attrib->tknot_count - attrib->torder; + s_cnt = attrib->sknot_count - attrib->sorder; + if ((tmp_ctrl = (GLfloat **) malloc(sizeof(GLfloat *) * t_cnt)) == NULL) + return GLU_OUT_OF_MEMORY; + if ((err = explode_knot(s_knot)) != GLU_NO_ERROR) { + free(tmp_ctrl); + if (s_knot->unified_knot) { + free(s_knot->unified_knot); + s_knot->unified_knot = NULL; + } + return err; + } + if (s_knot->unified_knot) { + free(s_knot->unified_knot); + s_knot->unified_knot = NULL; + } + if ((err = calc_alphas(s_knot)) != GLU_NO_ERROR) { + free(tmp_ctrl); + free(s_knot->new_knot); + return err; + } + free(s_knot->new_knot); + ctrl_offset = attrib->ctrlarray; + dim = attrib->dim; + for (i = 0; i < t_cnt; i++) { + if ((err = calc_new_ctrl_pts(ctrl_offset, attrib->s_stride, s_knot, + dim, &(tmp_ctrl[i]), + &tmp_n_control)) != GLU_NO_ERROR) { + for (--i; i <= 0; i--) + free(tmp_ctrl[i]); + free(tmp_ctrl); + free(s_knot->alpha); + return err; + } + ctrl_offset += attrib->t_stride; + } + free(s_knot->alpha); + tmp_stride = dim * tmp_n_control; + if ((*new_ctrl = (GLfloat *) malloc(sizeof(GLfloat) * tmp_stride * t_cnt)) + == NULL) { + for (i = 0; i < t_cnt; i++) + free(tmp_ctrl[i]); + free(tmp_ctrl); + return GLU_OUT_OF_MEMORY; + } + for (i = 0; i < tmp_n_control; i++) + for (j = 0; j < t_cnt; j++) + MEMCPY(*new_ctrl + j * dim + i * dim * t_cnt, tmp_ctrl[j] + dim * i, + sizeof(GLfloat) * dim); + for (i = 0; i < t_cnt; i++) + free(tmp_ctrl[i]); + free(tmp_ctrl); + *s_n_ctrl = tmp_n_control; + + if ((tmp_ctrl = (GLfloat **) malloc(sizeof(GLfloat *) * (*s_n_ctrl))) == + NULL) { + return GLU_OUT_OF_MEMORY; + } + if ((err = explode_knot(t_knot)) != GLU_NO_ERROR) { + free(tmp_ctrl); + if (t_knot->unified_knot) { + free(t_knot->unified_knot); + t_knot->unified_knot = NULL; + } + return err; + } + if (t_knot->unified_knot) { + free(t_knot->unified_knot); + t_knot->unified_knot = NULL; + } + if ((err = calc_alphas(t_knot)) != GLU_NO_ERROR) { + free(tmp_ctrl); + free(t_knot->new_knot); + return err; + } + free(t_knot->new_knot); + ctrl_offset = *new_ctrl; + for (i = 0; i < (*s_n_ctrl); i++) { + if ((err = calc_new_ctrl_pts(ctrl_offset, dim, t_knot, + dim, &(tmp_ctrl[i]), + &tmp_n_control)) != GLU_NO_ERROR) { + for (--i; i <= 0; i--) + free(tmp_ctrl[i]); + free(tmp_ctrl); + free(t_knot->alpha); + return err; + } + ctrl_offset += dim * t_cnt; + } + free(t_knot->alpha); + free(*new_ctrl); + tmp_stride = dim * tmp_n_control; + if ( + (*new_ctrl = + (GLfloat *) malloc(sizeof(GLfloat) * tmp_stride * (*s_n_ctrl))) == + NULL) { + for (i = 0; i < (*s_n_ctrl); i++) + free(tmp_ctrl[i]); + free(tmp_ctrl); + return GLU_OUT_OF_MEMORY; + } + for (i = 0; i < (*s_n_ctrl); i++) { + MEMCPY(*new_ctrl + i * tmp_stride, tmp_ctrl[i], + sizeof(GLfloat) * tmp_stride); + free(tmp_ctrl[i]); + } + free(tmp_ctrl); + *t_n_ctrl = tmp_n_control; + return GLU_NO_ERROR; } /* prepare the knot information structures */ static GLenum -fill_knot_structures(GLUnurbsObj *nobj, - knot_str_type *geom_s_knot, knot_str_type *geom_t_knot, - knot_str_type *color_s_knot, knot_str_type *color_t_knot, - knot_str_type *normal_s_knot, knot_str_type *normal_t_knot, - knot_str_type *texture_s_knot, knot_str_type *texture_t_knot) +fill_knot_structures(GLUnurbsObj * nobj, + knot_str_type * geom_s_knot, knot_str_type * geom_t_knot, + knot_str_type * color_s_knot, + knot_str_type * color_t_knot, + knot_str_type * normal_s_knot, + knot_str_type * normal_t_knot, + knot_str_type * texture_s_knot, + knot_str_type * texture_t_knot) { - GLint order; - GLfloat *knot; - GLint nknots; - GLint t_min,t_max; + GLint order; + GLfloat *knot; + GLint nknots; + GLint t_min, t_max; - geom_s_knot->unified_knot=NULL; - knot=geom_s_knot->knot=nobj->surface.geom.sknot; - nknots=geom_s_knot->nknots=nobj->surface.geom.sknot_count; - order=geom_s_knot->order=nobj->surface.geom.sorder; - geom_s_knot->delta_nknots=0; - t_min=geom_s_knot->t_min=order-1; - t_max=geom_s_knot->t_max=nknots-order; - if(fabs(knot[t_min]-knot[t_max])<EPSILON) - { - call_user_error(nobj,GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if(fabs(knot[0]-knot[t_min])<EPSILON) - { - /* knot open at beggining */ - geom_s_knot->open_at_begin=GL_TRUE; - } - else - geom_s_knot->open_at_begin=GL_FALSE; - if(fabs(knot[t_max]-knot[nknots-1])<EPSILON) - { - /* knot open at end */ - geom_s_knot->open_at_end=GL_TRUE; - } - else - geom_s_knot->open_at_end=GL_FALSE; - geom_t_knot->unified_knot=NULL; - knot=geom_t_knot->knot=nobj->surface.geom.tknot; - nknots=geom_t_knot->nknots=nobj->surface.geom.tknot_count; - order=geom_t_knot->order=nobj->surface.geom.torder; - geom_t_knot->delta_nknots=0; - t_min=geom_t_knot->t_min=order-1; - t_max=geom_t_knot->t_max=nknots-order; - if(fabs(knot[t_min]-knot[t_max])<EPSILON) - { - call_user_error(nobj,GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if(fabs(knot[0]-knot[t_min])<EPSILON) - { - /* knot open at beggining */ - geom_t_knot->open_at_begin=GL_TRUE; - } - else - geom_t_knot->open_at_begin=GL_FALSE; - if(fabs(knot[t_max]-knot[nknots-1])<EPSILON) - { - /* knot open at end */ - geom_t_knot->open_at_end=GL_TRUE; - } - else - geom_t_knot->open_at_end=GL_FALSE; + geom_s_knot->unified_knot = NULL; + knot = geom_s_knot->knot = nobj->surface.geom.sknot; + nknots = geom_s_knot->nknots = nobj->surface.geom.sknot_count; + order = geom_s_knot->order = nobj->surface.geom.sorder; + geom_s_knot->delta_nknots = 0; + t_min = geom_s_knot->t_min = order - 1; + t_max = geom_s_knot->t_max = nknots - order; + if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { + call_user_error(nobj, GLU_NURBS_ERROR3); + return GLU_ERROR; + } + if (fabs(knot[0] - knot[t_min]) < EPSILON) { + /* knot open at beggining */ + geom_s_knot->open_at_begin = GL_TRUE; + } + else + geom_s_knot->open_at_begin = GL_FALSE; + if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { + /* knot open at end */ + geom_s_knot->open_at_end = GL_TRUE; + } + else + geom_s_knot->open_at_end = GL_FALSE; + geom_t_knot->unified_knot = NULL; + knot = geom_t_knot->knot = nobj->surface.geom.tknot; + nknots = geom_t_knot->nknots = nobj->surface.geom.tknot_count; + order = geom_t_knot->order = nobj->surface.geom.torder; + geom_t_knot->delta_nknots = 0; + t_min = geom_t_knot->t_min = order - 1; + t_max = geom_t_knot->t_max = nknots - order; + if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { + call_user_error(nobj, GLU_NURBS_ERROR3); + return GLU_ERROR; + } + if (fabs(knot[0] - knot[t_min]) < EPSILON) { + /* knot open at beggining */ + geom_t_knot->open_at_begin = GL_TRUE; + } + else + geom_t_knot->open_at_begin = GL_FALSE; + if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { + /* knot open at end */ + geom_t_knot->open_at_end = GL_TRUE; + } + else + geom_t_knot->open_at_end = GL_FALSE; - if(nobj->surface.color.type!=GLU_INVALID_ENUM) - { - color_s_knot->unified_knot=(GLfloat *)1; - knot=color_s_knot->knot=nobj->surface.color.sknot; - nknots=color_s_knot->nknots=nobj->surface.color.sknot_count; - order=color_s_knot->order=nobj->surface.color.sorder; - color_s_knot->delta_nknots=0; - t_min=color_s_knot->t_min=order-1; - t_max=color_s_knot->t_max=nknots-order; - if(fabs(knot[t_min]-knot[t_max])<EPSILON) - { - call_user_error(nobj,GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if(fabs(knot[0]-knot[t_min])<EPSILON) - { - /* knot open at beggining */ - color_s_knot->open_at_begin=GL_TRUE; - } - else - color_s_knot->open_at_begin=GL_FALSE; - if(fabs(knot[t_max]-knot[nknots-1])<EPSILON) - { - /* knot open at end */ - color_s_knot->open_at_end=GL_TRUE; - } - else - color_s_knot->open_at_end=GL_FALSE; - color_t_knot->unified_knot=(GLfloat *)1; - knot=color_t_knot->knot=nobj->surface.color.tknot; - nknots=color_t_knot->nknots=nobj->surface.color.tknot_count; - order=color_t_knot->order=nobj->surface.color.torder; - color_t_knot->delta_nknots=0; - t_min=color_t_knot->t_min=order-1; - t_max=color_t_knot->t_max=nknots-order; - if(fabs(knot[t_min]-knot[t_max])<EPSILON) - { - call_user_error(nobj,GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if(fabs(knot[0]-knot[t_min])<EPSILON) - { - /* knot open at beggining */ - color_t_knot->open_at_begin=GL_TRUE; - } - else - color_t_knot->open_at_begin=GL_FALSE; - if(fabs(knot[t_max]-knot[nknots-1])<EPSILON) - { - /* knot open at end */ - color_t_knot->open_at_end=GL_TRUE; - } - else - color_t_knot->open_at_end=GL_FALSE; - } - else - { - color_s_knot->unified_knot=NULL; - color_t_knot->unified_knot=NULL; - } + if (nobj->surface.color.type != GLU_INVALID_ENUM) { + color_s_knot->unified_knot = (GLfloat *) 1; + knot = color_s_knot->knot = nobj->surface.color.sknot; + nknots = color_s_knot->nknots = nobj->surface.color.sknot_count; + order = color_s_knot->order = nobj->surface.color.sorder; + color_s_knot->delta_nknots = 0; + t_min = color_s_knot->t_min = order - 1; + t_max = color_s_knot->t_max = nknots - order; + if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { + call_user_error(nobj, GLU_NURBS_ERROR3); + return GLU_ERROR; + } + if (fabs(knot[0] - knot[t_min]) < EPSILON) { + /* knot open at beggining */ + color_s_knot->open_at_begin = GL_TRUE; + } + else + color_s_knot->open_at_begin = GL_FALSE; + if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { + /* knot open at end */ + color_s_knot->open_at_end = GL_TRUE; + } + else + color_s_knot->open_at_end = GL_FALSE; + color_t_knot->unified_knot = (GLfloat *) 1; + knot = color_t_knot->knot = nobj->surface.color.tknot; + nknots = color_t_knot->nknots = nobj->surface.color.tknot_count; + order = color_t_knot->order = nobj->surface.color.torder; + color_t_knot->delta_nknots = 0; + t_min = color_t_knot->t_min = order - 1; + t_max = color_t_knot->t_max = nknots - order; + if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { + call_user_error(nobj, GLU_NURBS_ERROR3); + return GLU_ERROR; + } + if (fabs(knot[0] - knot[t_min]) < EPSILON) { + /* knot open at beggining */ + color_t_knot->open_at_begin = GL_TRUE; + } + else + color_t_knot->open_at_begin = GL_FALSE; + if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { + /* knot open at end */ + color_t_knot->open_at_end = GL_TRUE; + } + else + color_t_knot->open_at_end = GL_FALSE; + } + else { + color_s_knot->unified_knot = NULL; + color_t_knot->unified_knot = NULL; + } - if(nobj->surface.normal.type!=GLU_INVALID_ENUM) - { - normal_s_knot->unified_knot=(GLfloat *)1; - knot=normal_s_knot->knot=nobj->surface.normal.sknot; - nknots=normal_s_knot->nknots=nobj->surface.normal.sknot_count; - order=normal_s_knot->order=nobj->surface.normal.sorder; - normal_s_knot->delta_nknots=0; - t_min=normal_s_knot->t_min=order-1; - t_max=normal_s_knot->t_max=nknots-order; - if(fabs(knot[t_min]-knot[t_max])<EPSILON) - { - call_user_error(nobj,GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if(fabs(knot[0]-knot[t_min])<EPSILON) - { - /* knot open at beggining */ - normal_s_knot->open_at_begin=GL_TRUE; - } - else - normal_s_knot->open_at_begin=GL_FALSE; - if(fabs(knot[t_max]-knot[nknots-1])<EPSILON) - { - /* knot open at end */ - normal_s_knot->open_at_end=GL_TRUE; - } - else - normal_s_knot->open_at_end=GL_FALSE; - normal_t_knot->unified_knot=(GLfloat *)1; - knot=normal_t_knot->knot=nobj->surface.normal.tknot; - nknots=normal_t_knot->nknots=nobj->surface.normal.tknot_count; - order=normal_t_knot->order=nobj->surface.normal.torder; - normal_t_knot->delta_nknots=0; - t_min=normal_t_knot->t_min=order-1; - t_max=normal_t_knot->t_max=nknots-order; - if(fabs(knot[t_min]-knot[t_max])<EPSILON) - { - call_user_error(nobj,GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if(fabs(knot[0]-knot[t_min])<EPSILON) - { - /* knot open at beggining */ - normal_t_knot->open_at_begin=GL_TRUE; - } - else - normal_t_knot->open_at_begin=GL_FALSE; - if(fabs(knot[t_max]-knot[nknots-1])<EPSILON) - { - /* knot open at end */ - normal_t_knot->open_at_end=GL_TRUE; - } - else - normal_t_knot->open_at_end=GL_FALSE; - } - else - { - normal_s_knot->unified_knot=NULL; - normal_t_knot->unified_knot=NULL; - } + if (nobj->surface.normal.type != GLU_INVALID_ENUM) { + normal_s_knot->unified_knot = (GLfloat *) 1; + knot = normal_s_knot->knot = nobj->surface.normal.sknot; + nknots = normal_s_knot->nknots = nobj->surface.normal.sknot_count; + order = normal_s_knot->order = nobj->surface.normal.sorder; + normal_s_knot->delta_nknots = 0; + t_min = normal_s_knot->t_min = order - 1; + t_max = normal_s_knot->t_max = nknots - order; + if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { + call_user_error(nobj, GLU_NURBS_ERROR3); + return GLU_ERROR; + } + if (fabs(knot[0] - knot[t_min]) < EPSILON) { + /* knot open at beggining */ + normal_s_knot->open_at_begin = GL_TRUE; + } + else + normal_s_knot->open_at_begin = GL_FALSE; + if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { + /* knot open at end */ + normal_s_knot->open_at_end = GL_TRUE; + } + else + normal_s_knot->open_at_end = GL_FALSE; + normal_t_knot->unified_knot = (GLfloat *) 1; + knot = normal_t_knot->knot = nobj->surface.normal.tknot; + nknots = normal_t_knot->nknots = nobj->surface.normal.tknot_count; + order = normal_t_knot->order = nobj->surface.normal.torder; + normal_t_knot->delta_nknots = 0; + t_min = normal_t_knot->t_min = order - 1; + t_max = normal_t_knot->t_max = nknots - order; + if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { + call_user_error(nobj, GLU_NURBS_ERROR3); + return GLU_ERROR; + } + if (fabs(knot[0] - knot[t_min]) < EPSILON) { + /* knot open at beggining */ + normal_t_knot->open_at_begin = GL_TRUE; + } + else + normal_t_knot->open_at_begin = GL_FALSE; + if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { + /* knot open at end */ + normal_t_knot->open_at_end = GL_TRUE; + } + else + normal_t_knot->open_at_end = GL_FALSE; + } + else { + normal_s_knot->unified_knot = NULL; + normal_t_knot->unified_knot = NULL; + } - if(nobj->surface.texture.type!=GLU_INVALID_ENUM) - { - texture_s_knot->unified_knot=(GLfloat *)1; - knot=texture_s_knot->knot=nobj->surface.texture.sknot; - nknots=texture_s_knot->nknots=nobj->surface.texture.sknot_count; - order=texture_s_knot->order=nobj->surface.texture.sorder; - texture_s_knot->delta_nknots=0; - t_min=texture_s_knot->t_min=order-1; - t_max=texture_s_knot->t_max=nknots-order; - if(fabs(knot[t_min]-knot[t_max])<EPSILON) - { - call_user_error(nobj,GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if(fabs(knot[0]-knot[t_min])<EPSILON) - { - /* knot open at beggining */ - texture_s_knot->open_at_begin=GL_TRUE; - } - else - texture_s_knot->open_at_begin=GL_FALSE; - if(fabs(knot[t_max]-knot[nknots-1])<EPSILON) - { - /* knot open at end */ - texture_s_knot->open_at_end=GL_TRUE; - } - else - texture_s_knot->open_at_end=GL_FALSE; - texture_t_knot->unified_knot=(GLfloat *)1; - knot=texture_t_knot->knot=nobj->surface.texture.tknot; - nknots=texture_t_knot->nknots=nobj->surface.texture.tknot_count; - order=texture_t_knot->order=nobj->surface.texture.torder; - texture_t_knot->delta_nknots=0; - t_min=texture_t_knot->t_min=order-1; - t_max=texture_t_knot->t_max=nknots-order; - if(fabs(knot[t_min]-knot[t_max])<EPSILON) - { - call_user_error(nobj,GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if(fabs(knot[0]-knot[t_min])<EPSILON) - { - /* knot open at beggining */ - texture_t_knot->open_at_begin=GL_TRUE; - } - else - texture_t_knot->open_at_begin=GL_FALSE; - if(fabs(knot[t_max]-knot[nknots-1])<EPSILON) - { - /* knot open at end */ - texture_t_knot->open_at_end=GL_TRUE; - } - else - texture_t_knot->open_at_end=GL_FALSE; - } - else - { - texture_s_knot->unified_knot=NULL; - texture_t_knot->unified_knot=NULL; - } - return GLU_NO_ERROR; + if (nobj->surface.texture.type != GLU_INVALID_ENUM) { + texture_s_knot->unified_knot = (GLfloat *) 1; + knot = texture_s_knot->knot = nobj->surface.texture.sknot; + nknots = texture_s_knot->nknots = nobj->surface.texture.sknot_count; + order = texture_s_knot->order = nobj->surface.texture.sorder; + texture_s_knot->delta_nknots = 0; + t_min = texture_s_knot->t_min = order - 1; + t_max = texture_s_knot->t_max = nknots - order; + if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { + call_user_error(nobj, GLU_NURBS_ERROR3); + return GLU_ERROR; + } + if (fabs(knot[0] - knot[t_min]) < EPSILON) { + /* knot open at beggining */ + texture_s_knot->open_at_begin = GL_TRUE; + } + else + texture_s_knot->open_at_begin = GL_FALSE; + if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { + /* knot open at end */ + texture_s_knot->open_at_end = GL_TRUE; + } + else + texture_s_knot->open_at_end = GL_FALSE; + texture_t_knot->unified_knot = (GLfloat *) 1; + knot = texture_t_knot->knot = nobj->surface.texture.tknot; + nknots = texture_t_knot->nknots = nobj->surface.texture.tknot_count; + order = texture_t_knot->order = nobj->surface.texture.torder; + texture_t_knot->delta_nknots = 0; + t_min = texture_t_knot->t_min = order - 1; + t_max = texture_t_knot->t_max = nknots - order; + if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { + call_user_error(nobj, GLU_NURBS_ERROR3); + return GLU_ERROR; + } + if (fabs(knot[0] - knot[t_min]) < EPSILON) { + /* knot open at beggining */ + texture_t_knot->open_at_begin = GL_TRUE; + } + else + texture_t_knot->open_at_begin = GL_FALSE; + if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { + /* knot open at end */ + texture_t_knot->open_at_end = GL_TRUE; + } + else + texture_t_knot->open_at_end = GL_FALSE; + } + else { + texture_s_knot->unified_knot = NULL; + texture_t_knot->unified_knot = NULL; + } + return GLU_NO_ERROR; } -void -free_new_ctrl(new_ctrl_type *p) + +static void +free_new_ctrl(new_ctrl_type * p) { - if(p->geom_ctrl) - free(p->geom_ctrl); - if(p->geom_offsets) - free(p->geom_offsets); - if(p->color_ctrl) - { - free(p->color_ctrl); - if(p->color_offsets) - free(p->color_offsets); - } - if(p->normal_ctrl) - { - free(p->normal_ctrl); - if(p->normal_offsets) - free(p->normal_offsets); - } - if(p->texture_ctrl) - { - free(p->texture_ctrl); - if(p->texture_offsets) - free(p->texture_offsets); - } + if (p->geom_ctrl) + free(p->geom_ctrl); + if (p->geom_offsets) + free(p->geom_offsets); + if (p->color_ctrl) { + free(p->color_ctrl); + if (p->color_offsets) + free(p->color_offsets); + } + if (p->normal_ctrl) { + free(p->normal_ctrl); + if (p->normal_offsets) + free(p->normal_offsets); + } + if (p->texture_ctrl) { + free(p->texture_ctrl); + if (p->texture_offsets) + free(p->texture_offsets); + } } /* convert surfaces - geometry and possible attribute ones into equivalent */ /* sequence of adjacent Bezier patches */ static GLenum -convert_surfs(GLUnurbsObj *nobj, new_ctrl_type *new_ctrl) +convert_surfs(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl) { - knot_str_type geom_s_knot,color_s_knot,normal_s_knot,texture_s_knot; - knot_str_type geom_t_knot,color_t_knot,normal_t_knot,texture_t_knot; - GLenum err; + knot_str_type geom_s_knot, color_s_knot, normal_s_knot, texture_s_knot; + knot_str_type geom_t_knot, color_t_knot, normal_t_knot, texture_t_knot; + GLenum err; - if((err=fill_knot_structures(nobj,&geom_s_knot,&geom_t_knot, - &color_s_knot,&color_t_knot,&normal_s_knot,&normal_t_knot, - &texture_s_knot,&texture_t_knot)) !=GLU_NO_ERROR) - { - return err; - } - /* unify knots - all knots should have the same working range */ - if((err=select_knot_working_range(nobj,&geom_s_knot,&color_s_knot, - &normal_s_knot,&texture_s_knot)) !=GLU_NO_ERROR) - { - call_user_error(nobj,err); - return err; - } - if((err=select_knot_working_range(nobj,&geom_t_knot,&color_t_knot, - &normal_t_knot,&texture_t_knot)) !=GLU_NO_ERROR) - { - free_unified_knots(&geom_s_knot,&color_s_knot,&normal_s_knot, - &texture_s_knot); - call_user_error(nobj,err); - return err; - } + if ((err = fill_knot_structures(nobj, &geom_s_knot, &geom_t_knot, + &color_s_knot, &color_t_knot, + &normal_s_knot, &normal_t_knot, + &texture_s_knot, + &texture_t_knot)) != GLU_NO_ERROR) { + return err; + } + /* unify knots - all knots should have the same working range */ + if ((err = select_knot_working_range(nobj, &geom_s_knot, &color_s_knot, + &normal_s_knot, + &texture_s_knot)) != GLU_NO_ERROR) { + call_user_error(nobj, err); + return err; + } + if ((err = select_knot_working_range(nobj, &geom_t_knot, &color_t_knot, + &normal_t_knot, + &texture_t_knot)) != GLU_NO_ERROR) { + free_unified_knots(&geom_s_knot, &color_s_knot, &normal_s_knot, + &texture_s_knot); + call_user_error(nobj, err); + return err; + } - /* convert the geometry surface */ - nobj->surface.geom.dim=get_surface_dim(nobj->surface.geom.type); - if((err=convert_surf(&geom_s_knot,&geom_t_knot,&(nobj->surface.geom), - &(new_ctrl->geom_ctrl),&(new_ctrl->geom_s_pt_cnt), - &(new_ctrl->geom_t_pt_cnt)))!=GLU_NO_ERROR) - { - free_unified_knots(&geom_s_knot,&color_s_knot,&normal_s_knot, - &texture_s_knot); - free_unified_knots(&geom_t_knot,&color_t_knot,&normal_t_knot, - &texture_t_knot); - call_user_error(nobj,err); - return err; - } - /* if additional attributive surfaces are given convert them as well */ - if(color_s_knot.unified_knot) - { - nobj->surface.color.dim=get_surface_dim(nobj->surface.color.type); - if((err=convert_surf(&color_s_knot,&color_t_knot,&(nobj->surface.color), - &(new_ctrl->color_ctrl),&(new_ctrl->color_s_pt_cnt), - &(new_ctrl->color_t_pt_cnt)))!=GLU_NO_ERROR) - { - free_unified_knots(&color_s_knot,&color_s_knot,&normal_s_knot, - &texture_s_knot); - free_unified_knots(&color_t_knot,&color_t_knot,&normal_t_knot, - &texture_t_knot); - free_new_ctrl(new_ctrl); - call_user_error(nobj,err); - return err; - } - } - if(normal_s_knot.unified_knot) - { - nobj->surface.normal.dim=get_surface_dim(nobj->surface.normal.type); - if((err=convert_surf(&normal_s_knot,&normal_t_knot, - &(nobj->surface.normal), - &(new_ctrl->normal_ctrl),&(new_ctrl->normal_s_pt_cnt), - &(new_ctrl->normal_t_pt_cnt)))!=GLU_NO_ERROR) - { - free_unified_knots(&normal_s_knot,&normal_s_knot,&normal_s_knot, - &texture_s_knot); - free_unified_knots(&normal_t_knot,&normal_t_knot,&normal_t_knot, - &texture_t_knot); - free_new_ctrl(new_ctrl); - call_user_error(nobj,err); - return err; - } - } - if(texture_s_knot.unified_knot) - { - nobj->surface.texture.dim=get_surface_dim(nobj->surface.texture.type); - if((err=convert_surf(&texture_s_knot,&texture_t_knot, - &(nobj->surface.texture), - &(new_ctrl->texture_ctrl),&(new_ctrl->texture_s_pt_cnt), - &(new_ctrl->texture_t_pt_cnt)))!=GLU_NO_ERROR) - { - free_unified_knots(&texture_s_knot,&texture_s_knot,&texture_s_knot, - &texture_s_knot); - free_unified_knots(&texture_t_knot,&texture_t_knot,&texture_t_knot, - &texture_t_knot); - free_new_ctrl(new_ctrl); - call_user_error(nobj,err); - return err; - } - } - return GLU_NO_ERROR; + /* convert the geometry surface */ + nobj->surface.geom.dim = get_surface_dim(nobj->surface.geom.type); + if ((err = convert_surf(&geom_s_knot, &geom_t_knot, &(nobj->surface.geom), + &(new_ctrl->geom_ctrl), &(new_ctrl->geom_s_pt_cnt), + &(new_ctrl->geom_t_pt_cnt))) != GLU_NO_ERROR) { + free_unified_knots(&geom_s_knot, &color_s_knot, &normal_s_knot, + &texture_s_knot); + free_unified_knots(&geom_t_knot, &color_t_knot, &normal_t_knot, + &texture_t_knot); + call_user_error(nobj, err); + return err; + } + /* if additional attributive surfaces are given convert them as well */ + if (color_s_knot.unified_knot) { + nobj->surface.color.dim = get_surface_dim(nobj->surface.color.type); + if ( + (err = + convert_surf(&color_s_knot, &color_t_knot, &(nobj->surface.color), + &(new_ctrl->color_ctrl), &(new_ctrl->color_s_pt_cnt), + &(new_ctrl->color_t_pt_cnt))) != GLU_NO_ERROR) { + free_unified_knots(&color_s_knot, &color_s_knot, &normal_s_knot, + &texture_s_knot); + free_unified_knots(&color_t_knot, &color_t_knot, &normal_t_knot, + &texture_t_knot); + free_new_ctrl(new_ctrl); + call_user_error(nobj, err); + return err; + } + } + if (normal_s_knot.unified_knot) { + nobj->surface.normal.dim = get_surface_dim(nobj->surface.normal.type); + if ((err = convert_surf(&normal_s_knot, &normal_t_knot, + &(nobj->surface.normal), + &(new_ctrl->normal_ctrl), + &(new_ctrl->normal_s_pt_cnt), + &(new_ctrl->normal_t_pt_cnt))) != + GLU_NO_ERROR) { + free_unified_knots(&normal_s_knot, &normal_s_knot, &normal_s_knot, + &texture_s_knot); + free_unified_knots(&normal_t_knot, &normal_t_knot, &normal_t_knot, + &texture_t_knot); + free_new_ctrl(new_ctrl); + call_user_error(nobj, err); + return err; + } + } + if (texture_s_knot.unified_knot) { + nobj->surface.texture.dim = get_surface_dim(nobj->surface.texture.type); + if ((err = convert_surf(&texture_s_knot, &texture_t_knot, + &(nobj->surface.texture), + &(new_ctrl->texture_ctrl), + &(new_ctrl->texture_s_pt_cnt), + &(new_ctrl->texture_t_pt_cnt))) != + GLU_NO_ERROR) { + free_unified_knots(&texture_s_knot, &texture_s_knot, &texture_s_knot, + &texture_s_knot); + free_unified_knots(&texture_t_knot, &texture_t_knot, &texture_t_knot, + &texture_t_knot); + free_new_ctrl(new_ctrl); + call_user_error(nobj, err); + return err; + } + } + return GLU_NO_ERROR; } /* tesselate the "boundary" Bezier edge strips */ -void -tesselate_strip_t_line(GLint top_start,GLint top_end,GLint top_z, - GLint bottom_start,GLint bottom_end,GLint bottom_z,GLint bottom_domain) +static void +tesselate_strip_t_line(GLint top_start, GLint top_end, GLint top_z, + GLint bottom_start, GLint bottom_end, GLint bottom_z, + GLint bottom_domain) { - GLint top_cnt,bottom_cnt,tri_cnt,k; - GLint direction; + GLint top_cnt, bottom_cnt, tri_cnt, k; + GLint direction; - top_cnt=top_end-top_start; - direction= (top_cnt>=0 ? 1: -1); - bottom_cnt=bottom_end-bottom_start; - glBegin(GL_LINES); - while(top_cnt) - { - if(bottom_cnt) - tri_cnt=top_cnt/bottom_cnt; - else - tri_cnt=abs(top_cnt); - for(k=0;k<=tri_cnt;k++ , top_start+=direction) - { - glEvalCoord2f((GLfloat)bottom_z/bottom_domain, - (GLfloat)bottom_start/bottom_domain); - glEvalPoint2(top_z,top_start); - } - if(bottom_cnt) - { - glEvalCoord2f((GLfloat)bottom_z/bottom_domain, - (GLfloat)bottom_start/bottom_domain); - bottom_start+=direction; - top_start-=direction; - glEvalCoord2f((GLfloat)bottom_z/bottom_domain, - (GLfloat)bottom_start/bottom_domain); - glEvalCoord2f((GLfloat)bottom_z/bottom_domain, - (GLfloat)bottom_start/bottom_domain); - glEvalPoint2(top_z,top_start); - } - top_cnt-=direction*tri_cnt; - bottom_cnt-=direction; - } - glEnd(); + top_cnt = top_end - top_start; + direction = (top_cnt >= 0 ? 1 : -1); + bottom_cnt = bottom_end - bottom_start; + glBegin(GL_LINES); + while (top_cnt) { + if (bottom_cnt) + tri_cnt = top_cnt / bottom_cnt; + else + tri_cnt = abs(top_cnt); + for (k = 0; k <= tri_cnt; k++, top_start += direction) { + glEvalCoord2f((GLfloat) bottom_z / bottom_domain, + (GLfloat) bottom_start / bottom_domain); + glEvalPoint2(top_z, top_start); + } + if (bottom_cnt) { + glEvalCoord2f((GLfloat) bottom_z / bottom_domain, + (GLfloat) bottom_start / bottom_domain); + bottom_start += direction; + top_start -= direction; + glEvalCoord2f((GLfloat) bottom_z / bottom_domain, + (GLfloat) bottom_start / bottom_domain); + glEvalCoord2f((GLfloat) bottom_z / bottom_domain, + (GLfloat) bottom_start / bottom_domain); + glEvalPoint2(top_z, top_start); + } + top_cnt -= direction * tri_cnt; + bottom_cnt -= direction; + } + glEnd(); } -void -tesselate_strip_t_fill(GLint top_start,GLint top_end,GLint top_z, - GLint bottom_start,GLint bottom_end,GLint bottom_z,GLint bottom_domain) + +static void +tesselate_strip_t_fill(GLint top_start, GLint top_end, GLint top_z, + GLint bottom_start, GLint bottom_end, GLint bottom_z, + GLint bottom_domain) { - GLint top_cnt,bottom_cnt,tri_cnt,k; - GLint direction; + GLint top_cnt, bottom_cnt, tri_cnt, k; + GLint direction; - top_cnt=top_end-top_start; - direction= (top_cnt>=0 ? 1: -1); - bottom_cnt=bottom_end-bottom_start; - while(top_cnt) - { - if(bottom_cnt) - tri_cnt=top_cnt/bottom_cnt; - else - tri_cnt=abs(top_cnt); - glBegin(GL_TRIANGLE_FAN); - glEvalCoord2f((GLfloat)bottom_z/bottom_domain, - (GLfloat)bottom_start/bottom_domain); - for(k=0;k<=tri_cnt;k++ , top_start+=direction) - glEvalPoint2(top_z,top_start); - if(bottom_cnt) - { - bottom_start+=direction; - top_start-=direction; - glEvalCoord2f((GLfloat)bottom_z/bottom_domain, - (GLfloat)bottom_start/bottom_domain); - } - glEnd(); - top_cnt-=direction*tri_cnt; - bottom_cnt-=direction; - } + top_cnt = top_end - top_start; + direction = (top_cnt >= 0 ? 1 : -1); + bottom_cnt = bottom_end - bottom_start; + while (top_cnt) { + if (bottom_cnt) + tri_cnt = top_cnt / bottom_cnt; + else + tri_cnt = abs(top_cnt); + glBegin(GL_TRIANGLE_FAN); + glEvalCoord2f((GLfloat) bottom_z / bottom_domain, + (GLfloat) bottom_start / bottom_domain); + for (k = 0; k <= tri_cnt; k++, top_start += direction) + glEvalPoint2(top_z, top_start); + if (bottom_cnt) { + bottom_start += direction; + top_start -= direction; + glEvalCoord2f((GLfloat) bottom_z / bottom_domain, + (GLfloat) bottom_start / bottom_domain); + } + glEnd(); + top_cnt -= direction * tri_cnt; + bottom_cnt -= direction; + } } -void -tesselate_strip_t(GLenum display_mode, GLint top_start, GLint top_end, - GLint top_z, GLint bottom_start, GLint bottom_end, GLint bottom_z, - GLint bottom_domain) + +static void +tesselate_strip_t(GLenum display_mode, GLint top_start, GLint top_end, + GLint top_z, GLint bottom_start, GLint bottom_end, + GLint bottom_z, GLint bottom_domain) { - if(display_mode==GL_FILL) - tesselate_strip_t_fill(top_start,top_end,top_z,bottom_start, - bottom_end,bottom_z,bottom_domain); - else - tesselate_strip_t_line(top_start,top_end,top_z,bottom_start, - bottom_end,bottom_z,bottom_domain); + if (display_mode == GL_FILL) + tesselate_strip_t_fill(top_start, top_end, top_z, bottom_start, + bottom_end, bottom_z, bottom_domain); + else + tesselate_strip_t_line(top_start, top_end, top_z, bottom_start, + bottom_end, bottom_z, bottom_domain); } - -void + +static void tesselate_strip_s_fill(GLint top_start, GLint top_end, GLint top_z, - GLint bottom_start, GLint bottom_end, GLint bottom_z, GLfloat bottom_domain) + GLint bottom_start, GLint bottom_end, GLint bottom_z, + GLfloat bottom_domain) { - GLint top_cnt,bottom_cnt,tri_cnt,k; - GLint direction; + GLint top_cnt, bottom_cnt, tri_cnt, k; + GLint direction; - top_cnt=top_end-top_start; - direction= (top_cnt>=0 ? 1: -1); - bottom_cnt=bottom_end-bottom_start; - while(top_cnt) - { - if(bottom_cnt) - tri_cnt=top_cnt/bottom_cnt; - else - tri_cnt=abs(top_cnt); - glBegin(GL_TRIANGLE_FAN); - glEvalCoord2f((GLfloat)bottom_start/bottom_domain, - (GLfloat)bottom_z/bottom_domain); - for(k=0;k<=tri_cnt;k++ , top_start+=direction) - glEvalPoint2(top_start,top_z); - if(bottom_cnt) - { - bottom_start+=direction; - top_start-=direction; - glEvalCoord2f((GLfloat)bottom_start/bottom_domain, - (GLfloat)bottom_z/bottom_domain); - } - glEnd(); - top_cnt-=direction*tri_cnt; - bottom_cnt-=direction; - } + top_cnt = top_end - top_start; + direction = (top_cnt >= 0 ? 1 : -1); + bottom_cnt = bottom_end - bottom_start; + while (top_cnt) { + if (bottom_cnt) + tri_cnt = top_cnt / bottom_cnt; + else + tri_cnt = abs(top_cnt); + glBegin(GL_TRIANGLE_FAN); + glEvalCoord2f((GLfloat) bottom_start / bottom_domain, + (GLfloat) bottom_z / bottom_domain); + for (k = 0; k <= tri_cnt; k++, top_start += direction) + glEvalPoint2(top_start, top_z); + if (bottom_cnt) { + bottom_start += direction; + top_start -= direction; + glEvalCoord2f((GLfloat) bottom_start / bottom_domain, + (GLfloat) bottom_z / bottom_domain); + } + glEnd(); + top_cnt -= direction * tri_cnt; + bottom_cnt -= direction; + } } -void + +static void tesselate_strip_s_line(GLint top_start, GLint top_end, GLint top_z, - GLint bottom_start, GLint bottom_end, GLint bottom_z, GLfloat bottom_domain) + GLint bottom_start, GLint bottom_end, GLint bottom_z, + GLfloat bottom_domain) { - GLint top_cnt,bottom_cnt,tri_cnt,k; - GLint direction; + GLint top_cnt, bottom_cnt, tri_cnt, k; + GLint direction; - top_cnt=top_end-top_start; - direction= (top_cnt>=0 ? 1: -1); - bottom_cnt=bottom_end-bottom_start; - glBegin(GL_LINES); - while(top_cnt) - { - if(bottom_cnt) - tri_cnt=top_cnt/bottom_cnt; - else - tri_cnt=abs(top_cnt); - for(k=0;k<=tri_cnt;k++ , top_start+=direction) - { - glEvalCoord2f((GLfloat)bottom_start/bottom_domain, - (GLfloat)bottom_z/bottom_domain); - glEvalPoint2(top_start,top_z); - } - if(bottom_cnt) - { - glEvalCoord2f((GLfloat)bottom_start/bottom_domain, - (GLfloat)bottom_z/bottom_domain); - bottom_start+=direction; - top_start-=direction; - glEvalCoord2f((GLfloat)bottom_start/bottom_domain, - (GLfloat)bottom_z/bottom_domain); - glEvalPoint2(top_start,top_z); - glEvalCoord2f((GLfloat)bottom_start/bottom_domain, - (GLfloat)bottom_z/bottom_domain); - } - top_cnt-=direction*tri_cnt; - bottom_cnt-=direction; - } - glEnd(); + top_cnt = top_end - top_start; + direction = (top_cnt >= 0 ? 1 : -1); + bottom_cnt = bottom_end - bottom_start; + glBegin(GL_LINES); + while (top_cnt) { + if (bottom_cnt) + tri_cnt = top_cnt / bottom_cnt; + else + tri_cnt = abs(top_cnt); + for (k = 0; k <= tri_cnt; k++, top_start += direction) { + glEvalCoord2f((GLfloat) bottom_start / bottom_domain, + (GLfloat) bottom_z / bottom_domain); + glEvalPoint2(top_start, top_z); + } + if (bottom_cnt) { + glEvalCoord2f((GLfloat) bottom_start / bottom_domain, + (GLfloat) bottom_z / bottom_domain); + bottom_start += direction; + top_start -= direction; + glEvalCoord2f((GLfloat) bottom_start / bottom_domain, + (GLfloat) bottom_z / bottom_domain); + glEvalPoint2(top_start, top_z); + glEvalCoord2f((GLfloat) bottom_start / bottom_domain, + (GLfloat) bottom_z / bottom_domain); + } + top_cnt -= direction * tri_cnt; + bottom_cnt -= direction; + } + glEnd(); } -void + +static void tesselate_strip_s(GLenum display_mode, GLint top_start, GLint top_end, - GLint top_z, GLint bottom_start, GLint bottom_end, GLint bottom_z, - GLfloat bottom_domain) + GLint top_z, GLint bottom_start, GLint bottom_end, + GLint bottom_z, GLfloat bottom_domain) { - if(display_mode==GL_FILL) - tesselate_strip_s_fill(top_start,top_end,top_z,bottom_start, - bottom_end,bottom_z,bottom_domain); - else - tesselate_strip_s_line(top_start,top_end,top_z,bottom_start, - bottom_end,bottom_z,bottom_domain); + if (display_mode == GL_FILL) + tesselate_strip_s_fill(top_start, top_end, top_z, bottom_start, + bottom_end, bottom_z, bottom_domain); + else + tesselate_strip_s_line(top_start, top_end, top_z, bottom_start, + bottom_end, bottom_z, bottom_domain); } -void +static void tesselate_bottom_left_corner(GLenum display_mode, GLfloat s_1, GLfloat t_1) { - if(display_mode==GL_FILL) - { - glBegin(GL_TRIANGLE_FAN); - glEvalPoint2(1,1); - glEvalCoord2f(s_1,0.0); - glEvalCoord2f(0.0,0.0); - glEvalCoord2f(0.0,t_1); - } - else - { - glBegin(GL_LINES); - glEvalCoord2f(0.0,0.0); - glEvalCoord2f(0.0,t_1); - glEvalCoord2f(0.0,0.0); - glEvalPoint2(1,1); - glEvalCoord2f(0.0,0.0); - glEvalCoord2f(s_1,0.0); - } - glEnd(); + if (display_mode == GL_FILL) { + glBegin(GL_TRIANGLE_FAN); + glEvalPoint2(1, 1); + glEvalCoord2f(s_1, 0.0); + glEvalCoord2f(0.0, 0.0); + glEvalCoord2f(0.0, t_1); + } + else { + glBegin(GL_LINES); + glEvalCoord2f(0.0, 0.0); + glEvalCoord2f(0.0, t_1); + glEvalCoord2f(0.0, 0.0); + glEvalPoint2(1, 1); + glEvalCoord2f(0.0, 0.0); + glEvalCoord2f(s_1, 0.0); + } + glEnd(); } -void -tesselate_bottom_right_corner(GLenum display_mode, GLint v_top,GLint v_bottom, - GLfloat s_1, GLfloat t_1) +static void +tesselate_bottom_right_corner(GLenum display_mode, GLint v_top, + GLint v_bottom, GLfloat s_1, GLfloat t_1) { - if(display_mode==GL_FILL) - { - glBegin(GL_TRIANGLE_FAN); - glEvalPoint2(1,v_top); - glEvalCoord2f(0.0,v_bottom*t_1); - glEvalCoord2f(0.0,(v_bottom+1)*t_1); - glEvalCoord2f(s_1,(v_bottom+1)*t_1); - } - else - { - glBegin(GL_LINES); - glEvalCoord2f(0.0,(v_bottom+1)*t_1); - glEvalPoint2(1,v_top); - glEvalCoord2f(0.0,(v_bottom+1)*t_1); - glEvalCoord2f(0.0,v_bottom*t_1); - glEvalCoord2f(0.0,(v_bottom+1)*t_1); - glEvalCoord2f(s_1,(v_bottom+1)*t_1); - } - glEnd(); + if (display_mode == GL_FILL) { + glBegin(GL_TRIANGLE_FAN); + glEvalPoint2(1, v_top); + glEvalCoord2f(0.0, v_bottom * t_1); + glEvalCoord2f(0.0, (v_bottom + 1) * t_1); + glEvalCoord2f(s_1, (v_bottom + 1) * t_1); + } + else { + glBegin(GL_LINES); + glEvalCoord2f(0.0, (v_bottom + 1) * t_1); + glEvalPoint2(1, v_top); + glEvalCoord2f(0.0, (v_bottom + 1) * t_1); + glEvalCoord2f(0.0, v_bottom * t_1); + glEvalCoord2f(0.0, (v_bottom + 1) * t_1); + glEvalCoord2f(s_1, (v_bottom + 1) * t_1); + } + glEnd(); } -void +static void tesselate_top_left_corner(GLenum display_mode, GLint u_right, GLint u_left, - GLfloat s_1, GLfloat t_1) + GLfloat s_1, GLfloat t_1) { - if(display_mode==GL_FILL) - { - glBegin(GL_TRIANGLE_FAN); - glEvalPoint2(u_right,1); - glEvalCoord2f((u_left+1)*s_1,t_1); - glEvalCoord2f((u_left+1)*s_1,0.0); - glEvalCoord2f(u_left*s_1,0.0); - } - else - { - glBegin(GL_LINES); - glEvalCoord2f((u_left+1)*s_1,0.0); - glEvalPoint2(u_right,1); - glEvalCoord2f((u_left+1)*s_1,0.0); - glEvalCoord2f(u_left*s_1,0.0); - glEvalCoord2f((u_left+1)*s_1,0.0); - glEvalCoord2f((u_left+1)*s_1,t_1); - } - glEnd(); + if (display_mode == GL_FILL) { + glBegin(GL_TRIANGLE_FAN); + glEvalPoint2(u_right, 1); + glEvalCoord2f((u_left + 1) * s_1, t_1); + glEvalCoord2f((u_left + 1) * s_1, 0.0); + glEvalCoord2f(u_left * s_1, 0.0); + } + else { + glBegin(GL_LINES); + glEvalCoord2f((u_left + 1) * s_1, 0.0); + glEvalPoint2(u_right, 1); + glEvalCoord2f((u_left + 1) * s_1, 0.0); + glEvalCoord2f(u_left * s_1, 0.0); + glEvalCoord2f((u_left + 1) * s_1, 0.0); + glEvalCoord2f((u_left + 1) * s_1, t_1); + } + glEnd(); } -void +static void tesselate_top_right_corner(GLenum display_mode, GLint u_left, GLint v_bottom, - GLint u_right, GLint v_top, GLfloat s_1, GLfloat t_1) + GLint u_right, GLint v_top, GLfloat s_1, + GLfloat t_1) { - if(display_mode==GL_FILL) - { - glBegin(GL_TRIANGLE_FAN); - glEvalPoint2(u_left,v_bottom); - glEvalCoord2f((u_right-1)*s_1,v_top*t_1); - glEvalCoord2f(u_right*s_1,v_top*t_1); - glEvalCoord2f(u_right*s_1,(v_top-1)*t_1); - } - else - { - glBegin(GL_LINES); - glEvalCoord2f(u_right*s_1,v_top*t_1); - glEvalPoint2(u_left,v_bottom); - glEvalCoord2f(u_right*s_1,v_top*t_1); - glEvalCoord2f(u_right*s_1,(v_top-1)*t_1); - glEvalCoord2f(u_right*s_1,v_top*t_1); - glEvalCoord2f((u_right-1)*s_1,v_top*t_1); - } - glEnd(); + if (display_mode == GL_FILL) { + glBegin(GL_TRIANGLE_FAN); + glEvalPoint2(u_left, v_bottom); + glEvalCoord2f((u_right - 1) * s_1, v_top * t_1); + glEvalCoord2f(u_right * s_1, v_top * t_1); + glEvalCoord2f(u_right * s_1, (v_top - 1) * t_1); + } + else { + glBegin(GL_LINES); + glEvalCoord2f(u_right * s_1, v_top * t_1); + glEvalPoint2(u_left, v_bottom); + glEvalCoord2f(u_right * s_1, v_top * t_1); + glEvalCoord2f(u_right * s_1, (v_top - 1) * t_1); + glEvalCoord2f(u_right * s_1, v_top * t_1); + glEvalCoord2f((u_right - 1) * s_1, v_top * t_1); + } + glEnd(); } /* do mesh mapping of Bezier */ static void -nurbs_map_bezier(GLenum display_mode,GLint *sfactors,GLint *tfactors, - GLint s_bezier_cnt, GLint t_bezier_cnt, GLint s, GLint t) +nurbs_map_bezier(GLenum display_mode, GLint * sfactors, GLint * tfactors, + GLint s_bezier_cnt, GLint t_bezier_cnt, GLint s, GLint t) { - GLint top,bottom,right,left; + GLint top, bottom, right, left; - if(s==0) - { - top=*(tfactors+t*3); - bottom=*(tfactors+t*3+1); - } - else - if(s==s_bezier_cnt-1) - { - top=*(tfactors+t*3+2); - bottom=*(tfactors+t*3); - } - else - { - top=bottom=*(tfactors+t*3); - } - if(t==0) - { - left=*(sfactors+s*3+1); - right=*(sfactors+s*3); - } - else - if(t==t_bezier_cnt-1) - { - left=*(sfactors+s*3); - right=*(sfactors+s*3+2); - } - else - { - left=right=*(sfactors+s*3); - } + if (s == 0) { + top = *(tfactors + t * 3); + bottom = *(tfactors + t * 3 + 1); + } + else if (s == s_bezier_cnt - 1) { + top = *(tfactors + t * 3 + 2); + bottom = *(tfactors + t * 3); + } + else { + top = bottom = *(tfactors + t * 3); + } + if (t == 0) { + left = *(sfactors + s * 3 + 1); + right = *(sfactors + s * 3); + } + else if (t == t_bezier_cnt - 1) { + left = *(sfactors + s * 3); + right = *(sfactors + s * 3 + 2); + } + else { + left = right = *(sfactors + s * 3); + } - if(top>bottom) - { - if(left<right) - { - glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0); - glEvalMesh2(display_mode,1,right, 1, top); - tesselate_strip_s(display_mode,1,right,1,1,left,0,(GLfloat)left); - tesselate_bottom_left_corner(display_mode,(GLfloat)(1.0/left), - (GLfloat)(1.0/bottom)); + if (top > bottom) { + if (left < right) { + glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0); + glEvalMesh2(display_mode, 1, right, 1, top); + tesselate_strip_s(display_mode, 1, right, 1, 1, left, 0, + (GLfloat) left); + tesselate_bottom_left_corner(display_mode, (GLfloat) (1.0 / left), + (GLfloat) (1.0 / bottom)); /* tesselate_strip_t(display_mode,1,top,1,1,bottom,0,(GLfloat)bottom);*/ - tesselate_strip_t(display_mode,top,1,1,bottom,1,0,(GLfloat)bottom); - } - else - if(left==right) - { - glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0); - glEvalMesh2(display_mode,1,right, 0, top); + tesselate_strip_t(display_mode, top, 1, 1, bottom, 1, 0, + (GLfloat) bottom); + } + else if (left == right) { + glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0); + glEvalMesh2(display_mode, 1, right, 0, top); /* tesselate_strip_t(display_mode,0,top,1,0,bottom,0,(GLfloat)bottom);*/ - tesselate_strip_t(display_mode,top,0,1,bottom,0,0,(GLfloat)bottom); - } - else - { - glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0); - glEvalMesh2(display_mode,1,left, 0, top-1); + tesselate_strip_t(display_mode, top, 0, 1, bottom, 0, 0, + (GLfloat) bottom); + } + else { + glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0); + glEvalMesh2(display_mode, 1, left, 0, top - 1); /* tesselate_strip_t(display_mode,0,top-1,1,0,bottom-1,0, (GLfloat)bottom);*/ - tesselate_strip_t(display_mode,top-1,0,1,bottom-1,0,0, - (GLfloat)bottom); - tesselate_bottom_right_corner(display_mode,top-1,bottom-1, - (GLfloat)(1.0/right),(GLfloat)(1.0/bottom)); + tesselate_strip_t(display_mode, top - 1, 0, 1, bottom - 1, 0, 0, + (GLfloat) bottom); + tesselate_bottom_right_corner(display_mode, top - 1, bottom - 1, + (GLfloat) (1.0 / right), + (GLfloat) (1.0 / bottom)); /* tesselate_strip_s(display_mode,1,left,top-1,1,right,right, (GLfloat)right);*/ - tesselate_strip_s(display_mode,left,1,top-1,right,1,right, - (GLfloat)right); - } - } - else - if(top==bottom) - { - if(left<right) - { - glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0); - glEvalMesh2(display_mode,0,right, 1, top); - tesselate_strip_s(display_mode,0,right,1,0,left,0,(GLfloat)left); - } - else - if(left==right) - { - glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0); - glEvalMesh2(display_mode,0,right, 0, top); - } - else - { - glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0); - glEvalMesh2(display_mode,0,left, 0, top-1); + tesselate_strip_s(display_mode, left, 1, top - 1, right, 1, right, + (GLfloat) right); + } + } + else if (top == bottom) { + if (left < right) { + glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0); + glEvalMesh2(display_mode, 0, right, 1, top); + tesselate_strip_s(display_mode, 0, right, 1, 0, left, 0, + (GLfloat) left); + } + else if (left == right) { + glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0); + glEvalMesh2(display_mode, 0, right, 0, top); + } + else { + glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0); + glEvalMesh2(display_mode, 0, left, 0, top - 1); /* tesselate_strip_s(display_mode,0,left,top-1,0,right,right, (GLfloat)right);*/ - tesselate_strip_s(display_mode,left,0,top-1,right,0,right, - (GLfloat)right); - } - } - else - { - if(left<right) - { - glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0); - glEvalMesh2(display_mode,0,right-1, 1, bottom); - tesselate_strip_s(display_mode,0,right-1,1,0,left-1,0, - (GLfloat)left); - tesselate_top_left_corner(display_mode,right-1,left-1, - (GLfloat)(1.0/left),(GLfloat)(1.0/top)); - tesselate_strip_t(display_mode,1,bottom,right-1,1,top,top, - (GLfloat)top); - } - else - if(left==right) - { - glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0); - glEvalMesh2(display_mode,0,right-1, 0, bottom); - tesselate_strip_t(display_mode,0,bottom,right-1,0,top,top, - (GLfloat)top); - } - else - { - glMapGrid2f(left, 0.0, 1.0, bottom, 0.0, 1.0); - glEvalMesh2(display_mode,0,left-1, 0, bottom-1); - tesselate_strip_t(display_mode,0,bottom-1,left-1,0,top-1,top, - (GLfloat)top); - tesselate_top_right_corner(display_mode,left-1,bottom-1,right,top, - (GLfloat)(1.0/right),(GLfloat)(1.0/top)); + tesselate_strip_s(display_mode, left, 0, top - 1, right, 0, right, + (GLfloat) right); + } + } + else { + if (left < right) { + glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0); + glEvalMesh2(display_mode, 0, right - 1, 1, bottom); + tesselate_strip_s(display_mode, 0, right - 1, 1, 0, left - 1, 0, + (GLfloat) left); + tesselate_top_left_corner(display_mode, right - 1, left - 1, + (GLfloat) (1.0 / left), + (GLfloat) (1.0 / top)); + tesselate_strip_t(display_mode, 1, bottom, right - 1, 1, top, top, + (GLfloat) top); + } + else if (left == right) { + glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0); + glEvalMesh2(display_mode, 0, right - 1, 0, bottom); + tesselate_strip_t(display_mode, 0, bottom, right - 1, 0, top, top, + (GLfloat) top); + } + else { + glMapGrid2f(left, 0.0, 1.0, bottom, 0.0, 1.0); + glEvalMesh2(display_mode, 0, left - 1, 0, bottom - 1); + tesselate_strip_t(display_mode, 0, bottom - 1, left - 1, 0, top - 1, + top, (GLfloat) top); + tesselate_top_right_corner(display_mode, left - 1, bottom - 1, right, + top, (GLfloat) (1.0 / right), + (GLfloat) (1.0 / top)); /* tesselate_strip_s(display_mode,0,left-1,bottom-1,0,right-1,right, (GLfloat)right);*/ - tesselate_strip_s(display_mode,left-1,0,bottom-1,right-1,0,right, - (GLfloat)right); - } - } + tesselate_strip_s(display_mode, left - 1, 0, bottom - 1, right - 1, + 0, right, (GLfloat) right); + } + } } /* draw NURBS surface in OUTLINE POLYGON mode */ static void -draw_polygon_mode( GLenum display_mode, GLUnurbsObj *nobj, - new_ctrl_type *new_ctrl, GLint *sfactors, GLint *tfactors ) +draw_polygon_mode(GLenum display_mode, GLUnurbsObj * nobj, + new_ctrl_type * new_ctrl, GLint * sfactors, + GLint * tfactors) { - GLsizei offset; - GLint t_bezier_cnt,s_bezier_cnt; - GLboolean do_color,do_normal,do_texture; - GLint i,j; + GLsizei offset; + GLint t_bezier_cnt, s_bezier_cnt; + GLboolean do_color, do_normal, do_texture; + GLint i, j; - t_bezier_cnt=new_ctrl->t_bezier_cnt; - s_bezier_cnt=new_ctrl->s_bezier_cnt; - glEnable(nobj->surface.geom.type); - if(new_ctrl->color_ctrl) - { - glEnable(nobj->surface.color.type); - do_color=GL_TRUE; - } - else - do_color=GL_FALSE; - if(new_ctrl->normal_ctrl) - { - glEnable(nobj->surface.normal.type); - do_normal=GL_TRUE; - } - else - do_normal=GL_FALSE; - if(new_ctrl->texture_ctrl) - { - glEnable(nobj->surface.texture.type); - do_texture=GL_TRUE; - } - else - do_texture=GL_FALSE; - for(j=0; j<s_bezier_cnt; j++) - { - for(i=0; i<t_bezier_cnt; i++) - { - offset=j*t_bezier_cnt + i; - if(fine_culling_test_3D(nobj,*(new_ctrl->geom_offsets + offset), - nobj->surface.geom.sorder,nobj->surface.geom.torder, - new_ctrl->geom_s_stride,new_ctrl->geom_t_stride, - nobj->surface.geom.dim)) - continue; - glMap2f(nobj->surface.geom.type,0.0,1.0,new_ctrl->geom_s_stride, - nobj->surface.geom.sorder,0.0,1.0,new_ctrl->geom_t_stride, - nobj->surface.geom.torder,*(new_ctrl->geom_offsets + offset)); - if(do_color) - { - glMap2f(nobj->surface.color.type,0.0,1.0, - new_ctrl->color_s_stride,nobj->surface.color.sorder, - 0.0,1.0,new_ctrl->color_t_stride,nobj->surface.color.torder, - *(new_ctrl->color_offsets + offset)); - } - if(do_normal) - { - glMap2f(nobj->surface.normal.type,0.0,1.0, - new_ctrl->normal_s_stride,nobj->surface.normal.sorder, - 0.0,1.0,new_ctrl->normal_t_stride, - nobj->surface.normal.torder, - *(new_ctrl->normal_offsets+offset)); - } - if(do_texture) - { - glMap2f(nobj->surface.texture.type,0.0,1.0, - new_ctrl->texture_s_stride,nobj->surface.texture.sorder, - 0.0,1.0,new_ctrl->texture_t_stride, - nobj->surface.texture.torder, - *(new_ctrl->texture_offsets+offset)); - } + t_bezier_cnt = new_ctrl->t_bezier_cnt; + s_bezier_cnt = new_ctrl->s_bezier_cnt; + glEnable(nobj->surface.geom.type); + if (new_ctrl->color_ctrl) { + glEnable(nobj->surface.color.type); + do_color = GL_TRUE; + } + else + do_color = GL_FALSE; + if (new_ctrl->normal_ctrl) { + glEnable(nobj->surface.normal.type); + do_normal = GL_TRUE; + } + else + do_normal = GL_FALSE; + if (new_ctrl->texture_ctrl) { + glEnable(nobj->surface.texture.type); + do_texture = GL_TRUE; + } + else + do_texture = GL_FALSE; + for (j = 0; j < s_bezier_cnt; j++) { + for (i = 0; i < t_bezier_cnt; i++) { + offset = j * t_bezier_cnt + i; + if (fine_culling_test_3D(nobj, *(new_ctrl->geom_offsets + offset), + nobj->surface.geom.sorder, + nobj->surface.geom.torder, + new_ctrl->geom_s_stride, + new_ctrl->geom_t_stride, + nobj->surface.geom.dim)) continue; + glMap2f(nobj->surface.geom.type, 0.0, 1.0, new_ctrl->geom_s_stride, + nobj->surface.geom.sorder, 0.0, 1.0, new_ctrl->geom_t_stride, + nobj->surface.geom.torder, + *(new_ctrl->geom_offsets + offset)); + if (do_color) { + glMap2f(nobj->surface.color.type, 0.0, 1.0, + new_ctrl->color_s_stride, nobj->surface.color.sorder, + 0.0, 1.0, new_ctrl->color_t_stride, + nobj->surface.color.torder, + *(new_ctrl->color_offsets + offset)); + } + if (do_normal) { + glMap2f(nobj->surface.normal.type, 0.0, 1.0, + new_ctrl->normal_s_stride, nobj->surface.normal.sorder, + 0.0, 1.0, new_ctrl->normal_t_stride, + nobj->surface.normal.torder, + *(new_ctrl->normal_offsets + offset)); + } + if (do_texture) { + glMap2f(nobj->surface.texture.type, 0.0, 1.0, + new_ctrl->texture_s_stride, nobj->surface.texture.sorder, + 0.0, 1.0, new_ctrl->texture_t_stride, + nobj->surface.texture.torder, + *(new_ctrl->texture_offsets + offset)); + } /* glMapGrid2f(sfactors[j*3+0],0.0,1.0,tfactors[i*3+0],0.0,1.0); glEvalMesh2(display_mode,0,sfactors[j*3+0],0,tfactors[i*3+0]);*/ - nurbs_map_bezier(display_mode,sfactors,tfactors,s_bezier_cnt, - t_bezier_cnt,j,i); - } - } + nurbs_map_bezier(display_mode, sfactors, tfactors, s_bezier_cnt, + t_bezier_cnt, j, i); + } + } } @@ -1190,233 +1090,229 @@ draw_polygon_mode( GLenum display_mode, GLUnurbsObj *nobj, /* draw NURBS surface in OUTLINE POLYGON mode */ #if 0 static void -draw_patch_mode( GLenum display_mode, GLUnurbsObj *nobj, - new_ctrl_type *new_ctrl, GLint *sfactors, GLint *tfactors ) +draw_patch_mode(GLenum display_mode, GLUnurbsObj * nobj, + new_ctrl_type * new_ctrl, GLint * sfactors, GLint * tfactors) { - GLsizei offset; - GLint t_bezier_cnt,s_bezier_cnt; - GLboolean do_color,do_normal,do_texture; - GLint i,j; + GLsizei offset; + GLint t_bezier_cnt, s_bezier_cnt; + GLboolean do_color, do_normal, do_texture; + GLint i, j; - t_bezier_cnt=new_ctrl->t_bezier_cnt; - s_bezier_cnt=new_ctrl->s_bezier_cnt; - glEnable(nobj->surface.geom.type); - if(new_ctrl->color_ctrl) - { - glEnable(nobj->surface.color.type); - do_color=GL_TRUE; - } - else - do_color=GL_FALSE; - if(new_ctrl->normal_ctrl) - { - glEnable(nobj->surface.normal.type); - do_normal=GL_TRUE; - } - else - do_normal=GL_FALSE; - if(new_ctrl->texture_ctrl) - { - glEnable(nobj->surface.texture.type); - do_texture=GL_TRUE; - } - else - do_texture=GL_FALSE; - for(j=0; j<s_bezier_cnt; j++) - { - for(i=0; i<t_bezier_cnt; i++) - { - offset=j*t_bezier_cnt + i; - if(fine_culling_test_3D(nobj,*(new_ctrl->geom_offsets + offset), - nobj->surface.geom.sorder,nobj->surface.geom.torder, - new_ctrl->geom_s_stride,new_ctrl->geom_t_stride, - nobj->surface.geom.dim)) - continue; - glMap2f(nobj->surface.geom.type,0.0,1.0,new_ctrl->geom_s_stride, - nobj->surface.geom.sorder,0.0,1.0,new_ctrl->geom_t_stride, - nobj->surface.geom.torder,*(new_ctrl->geom_offsets + offset)); - if(do_color) - { - glMap2f(nobj->surface.color.type,0.0,1.0, - new_ctrl->color_s_stride,nobj->surface.color.sorder, - 0.0,1.0,new_ctrl->color_t_stride,nobj->surface.color.torder, - *(new_ctrl->color_offsets + offset)); - } - if(do_normal) - { - glMap2f(nobj->surface.normal.type,0.0,1.0, - new_ctrl->normal_s_stride,nobj->surface.normal.sorder, - 0.0,1.0,new_ctrl->normal_t_stride, - nobj->surface.normal.torder, - *(new_ctrl->normal_offsets+offset)); - } - if(do_texture) - { - glMap2f(nobj->surface.texture.type,0.0,1.0, - new_ctrl->texture_s_stride,nobj->surface.texture.sorder, - 0.0,1.0,new_ctrl->texture_t_stride, - nobj->surface.texture.torder, - *(new_ctrl->texture_offsets+offset)); - } - nurbs_map_bezier(display_mode,sfactors,tfactors,s_bezier_cnt, - t_bezier_cnt,i,j); + t_bezier_cnt = new_ctrl->t_bezier_cnt; + s_bezier_cnt = new_ctrl->s_bezier_cnt; + glEnable(nobj->surface.geom.type); + if (new_ctrl->color_ctrl) { + glEnable(nobj->surface.color.type); + do_color = GL_TRUE; + } + else + do_color = GL_FALSE; + if (new_ctrl->normal_ctrl) { + glEnable(nobj->surface.normal.type); + do_normal = GL_TRUE; + } + else + do_normal = GL_FALSE; + if (new_ctrl->texture_ctrl) { + glEnable(nobj->surface.texture.type); + do_texture = GL_TRUE; + } + else + do_texture = GL_FALSE; + for (j = 0; j < s_bezier_cnt; j++) { + for (i = 0; i < t_bezier_cnt; i++) { + offset = j * t_bezier_cnt + i; + if (fine_culling_test_3D(nobj, *(new_ctrl->geom_offsets + offset), + nobj->surface.geom.sorder, + nobj->surface.geom.torder, + new_ctrl->geom_s_stride, + new_ctrl->geom_t_stride, + nobj->surface.geom.dim)) continue; + glMap2f(nobj->surface.geom.type, 0.0, 1.0, new_ctrl->geom_s_stride, + nobj->surface.geom.sorder, 0.0, 1.0, new_ctrl->geom_t_stride, + nobj->surface.geom.torder, + *(new_ctrl->geom_offsets + offset)); + if (do_color) { + glMap2f(nobj->surface.color.type, 0.0, 1.0, + new_ctrl->color_s_stride, nobj->surface.color.sorder, + 0.0, 1.0, new_ctrl->color_t_stride, + nobj->surface.color.torder, + *(new_ctrl->color_offsets + offset)); + } + if (do_normal) { + glMap2f(nobj->surface.normal.type, 0.0, 1.0, + new_ctrl->normal_s_stride, nobj->surface.normal.sorder, + 0.0, 1.0, new_ctrl->normal_t_stride, + nobj->surface.normal.torder, + *(new_ctrl->normal_offsets + offset)); + } + if (do_texture) { + glMap2f(nobj->surface.texture.type, 0.0, 1.0, + new_ctrl->texture_s_stride, nobj->surface.texture.sorder, + 0.0, 1.0, new_ctrl->texture_t_stride, + nobj->surface.texture.torder, + *(new_ctrl->texture_offsets + offset)); + } + nurbs_map_bezier(display_mode, sfactors, tfactors, s_bezier_cnt, + t_bezier_cnt, i, j); /* glMapGrid2f(sfactors[j],0.0,1.0,tfactors[i],0.0,1.0); glEvalMesh2(display_mode,0,sfactors[j],0,tfactors[i]);*/ - } - } + } + } } #endif -void -init_new_ctrl(new_ctrl_type *p) +static void +init_new_ctrl(new_ctrl_type * p) { - p->geom_ctrl=p->color_ctrl=p->normal_ctrl=p->texture_ctrl=NULL; - p->geom_offsets=p->color_offsets=p->normal_offsets=p->texture_offsets=NULL; - p->s_bezier_cnt=p->t_bezier_cnt=0; + p->geom_ctrl = p->color_ctrl = p->normal_ctrl = p->texture_ctrl = NULL; + p->geom_offsets = p->color_offsets = p->normal_offsets = + p->texture_offsets = NULL; + p->s_bezier_cnt = p->t_bezier_cnt = 0; } -GLenum -augment_new_ctrl(GLUnurbsObj *nobj, new_ctrl_type *p) + +static GLenum +augment_new_ctrl(GLUnurbsObj * nobj, new_ctrl_type * p) { - GLsizei offset_size; - GLint i,j; + GLsizei offset_size; + GLint i, j; - p->s_bezier_cnt=(p->geom_s_pt_cnt)/(nobj->surface.geom.sorder); - p->t_bezier_cnt=(p->geom_t_pt_cnt)/(nobj->surface.geom.torder); - offset_size=(p->s_bezier_cnt)*(p->t_bezier_cnt); - p->geom_t_stride=nobj->surface.geom.dim; - p->geom_s_stride=(p->geom_t_pt_cnt)*(nobj->surface.geom.dim); - p->color_t_stride=nobj->surface.color.dim; - p->color_s_stride=(p->color_t_pt_cnt)*(nobj->surface.color.dim); - p->normal_t_stride=nobj->surface.normal.dim; - p->normal_s_stride=(p->normal_t_pt_cnt)*(nobj->surface.normal.dim); - p->texture_t_stride=nobj->surface.texture.dim; - p->texture_s_stride=(p->texture_t_pt_cnt)*(nobj->surface.texture.dim); - if((p->geom_offsets=(GLfloat **)malloc(sizeof(GLfloat *)*offset_size))==NULL) - { - call_user_error(nobj,GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - if(p->color_ctrl) - if((p->color_offsets=(GLfloat **)malloc(sizeof(GLfloat *)*offset_size))==NULL) - { - free_new_ctrl(p); - call_user_error(nobj,GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - if(p->normal_ctrl) - if((p->normal_offsets=(GLfloat **)malloc(sizeof(GLfloat *)*offset_size))==NULL) - { - free_new_ctrl(p); - call_user_error(nobj,GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - if(p->texture_ctrl) - if((p->texture_offsets=(GLfloat **)malloc(sizeof(GLfloat *)*offset_size))==NULL) - { - free_new_ctrl(p); - call_user_error(nobj,GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - for(i=0;i<p->s_bezier_cnt;i++) - for(j=0;j<p->t_bezier_cnt;j++) - *(p->geom_offsets + i*(p->t_bezier_cnt) + j) = - p->geom_ctrl + i*(nobj->surface.geom.sorder)* - (nobj->surface.geom.dim)*(p->geom_t_pt_cnt) + - j*(nobj->surface.geom.dim)*(nobj->surface.geom.torder); - if(p->color_ctrl) - for(i=0;i<p->s_bezier_cnt;i++) - for(j=0;j<p->t_bezier_cnt;j++) - *(p->color_offsets + i*(p->t_bezier_cnt) + j) = - p->color_ctrl + i*(nobj->surface.color.sorder)* - (nobj->surface.color.dim)*(p->color_t_pt_cnt) + - j*(nobj->surface.color.dim)*(nobj->surface.color.torder); - if(p->normal_ctrl) - for(i=0;i<p->s_bezier_cnt;i++) - for(j=0;j<p->t_bezier_cnt;j++) - *(p->normal_offsets + i*(p->t_bezier_cnt) + j) = - p->normal_ctrl + i*(nobj->surface.normal.sorder)* - (nobj->surface.normal.dim)*(p->normal_t_pt_cnt) + - j*(nobj->surface.normal.dim)*(nobj->surface.normal.torder); - if(p->texture_ctrl) - for(i=0;i<p->s_bezier_cnt;i++) - for(j=0;j<p->t_bezier_cnt;j++) - *(p->texture_offsets + i*(p->t_bezier_cnt) + j) = - p->texture_ctrl + i*(nobj->surface.texture.sorder)* - (nobj->surface.texture.dim)*(p->texture_t_pt_cnt) + - j*(nobj->surface.texture.dim)*(nobj->surface.texture.torder); - return GLU_NO_ERROR; + p->s_bezier_cnt = (p->geom_s_pt_cnt) / (nobj->surface.geom.sorder); + p->t_bezier_cnt = (p->geom_t_pt_cnt) / (nobj->surface.geom.torder); + offset_size = (p->s_bezier_cnt) * (p->t_bezier_cnt); + p->geom_t_stride = nobj->surface.geom.dim; + p->geom_s_stride = (p->geom_t_pt_cnt) * (nobj->surface.geom.dim); + p->color_t_stride = nobj->surface.color.dim; + p->color_s_stride = (p->color_t_pt_cnt) * (nobj->surface.color.dim); + p->normal_t_stride = nobj->surface.normal.dim; + p->normal_s_stride = (p->normal_t_pt_cnt) * (nobj->surface.normal.dim); + p->texture_t_stride = nobj->surface.texture.dim; + p->texture_s_stride = (p->texture_t_pt_cnt) * (nobj->surface.texture.dim); + if ( + (p->geom_offsets = + (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) { + call_user_error(nobj, GLU_OUT_OF_MEMORY); + return GLU_ERROR; + } + if (p->color_ctrl) + if ( + (p->color_offsets = + (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) { + free_new_ctrl(p); + call_user_error(nobj, GLU_OUT_OF_MEMORY); + return GLU_ERROR; + } + if (p->normal_ctrl) + if ( + (p->normal_offsets = + (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) { + free_new_ctrl(p); + call_user_error(nobj, GLU_OUT_OF_MEMORY); + return GLU_ERROR; + } + if (p->texture_ctrl) + if ( + (p->texture_offsets = + (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) { + free_new_ctrl(p); + call_user_error(nobj, GLU_OUT_OF_MEMORY); + return GLU_ERROR; + } + for (i = 0; i < p->s_bezier_cnt; i++) + for (j = 0; j < p->t_bezier_cnt; j++) + *(p->geom_offsets + i * (p->t_bezier_cnt) + j) = + p->geom_ctrl + i * (nobj->surface.geom.sorder) * + (nobj->surface.geom.dim) * (p->geom_t_pt_cnt) + + j * (nobj->surface.geom.dim) * (nobj->surface.geom.torder); + if (p->color_ctrl) + for (i = 0; i < p->s_bezier_cnt; i++) + for (j = 0; j < p->t_bezier_cnt; j++) + *(p->color_offsets + i * (p->t_bezier_cnt) + j) = + p->color_ctrl + i * (nobj->surface.color.sorder) * + (nobj->surface.color.dim) * (p->color_t_pt_cnt) + + j * (nobj->surface.color.dim) * (nobj->surface.color.torder); + if (p->normal_ctrl) + for (i = 0; i < p->s_bezier_cnt; i++) + for (j = 0; j < p->t_bezier_cnt; j++) + *(p->normal_offsets + i * (p->t_bezier_cnt) + j) = + p->normal_ctrl + i * (nobj->surface.normal.sorder) * + (nobj->surface.normal.dim) * (p->normal_t_pt_cnt) + + j * (nobj->surface.normal.dim) * (nobj->surface.normal.torder); + if (p->texture_ctrl) + for (i = 0; i < p->s_bezier_cnt; i++) + for (j = 0; j < p->t_bezier_cnt; j++) + *(p->texture_offsets + i * (p->t_bezier_cnt) + j) = + p->texture_ctrl + i * (nobj->surface.texture.sorder) * + (nobj->surface.texture.dim) * (p->texture_t_pt_cnt) + + j * (nobj->surface.texture.dim) * + (nobj->surface.texture.torder); + return GLU_NO_ERROR; } /* main NURBS surface procedure */ void -do_nurbs_surface( GLUnurbsObj *nobj ) +do_nurbs_surface(GLUnurbsObj * nobj) { - GLint *sfactors,*tfactors; - new_ctrl_type new_ctrl; + GLint *sfactors, *tfactors; + new_ctrl_type new_ctrl; - /* test user supplied data */ - if(test_nurbs_surfaces(nobj)!=GLU_NO_ERROR) - return; + /* test user supplied data */ + if (test_nurbs_surfaces(nobj) != GLU_NO_ERROR) + return; - init_new_ctrl(&new_ctrl); + init_new_ctrl(&new_ctrl); - if(convert_surfs(nobj,&new_ctrl)!=GLU_NO_ERROR) - return; - if(augment_new_ctrl(nobj,&new_ctrl)!=GLU_NO_ERROR) - return; - switch(nobj->sampling_method) - { - case GLU_PATH_LENGTH: - if(glu_do_sampling_3D(nobj,&new_ctrl,&sfactors,&tfactors)!= - GLU_NO_ERROR) - { - free_new_ctrl(&new_ctrl); - return; - } - break; - case GLU_DOMAIN_DISTANCE: - if(glu_do_sampling_uv(nobj,&new_ctrl,&sfactors,&tfactors)!= - GLU_NO_ERROR) - { - free_new_ctrl(&new_ctrl); - return; - } - break; - case GLU_PARAMETRIC_ERROR: - if(glu_do_sampling_param_3D(nobj,&new_ctrl,&sfactors,&tfactors)!= - GLU_NO_ERROR) - { - free_new_ctrl(&new_ctrl); - return; - } - break; - default: - abort(); - } - glFrontFace(GL_CW); - switch(nobj->display_mode) - { - case GLU_FILL: + if (convert_surfs(nobj, &new_ctrl) != GLU_NO_ERROR) + return; + if (augment_new_ctrl(nobj, &new_ctrl) != GLU_NO_ERROR) + return; + switch (nobj->sampling_method) { + case GLU_PATH_LENGTH: + if (glu_do_sampling_3D(nobj, &new_ctrl, &sfactors, &tfactors) != + GLU_NO_ERROR) { + free_new_ctrl(&new_ctrl); + return; + } + break; + case GLU_DOMAIN_DISTANCE: + if (glu_do_sampling_uv(nobj, &new_ctrl, &sfactors, &tfactors) != + GLU_NO_ERROR) { + free_new_ctrl(&new_ctrl); + return; + } + break; + case GLU_PARAMETRIC_ERROR: + if (glu_do_sampling_param_3D(nobj, &new_ctrl, &sfactors, &tfactors) != + GLU_NO_ERROR) { + free_new_ctrl(&new_ctrl); + return; + } + break; + default: + abort(); + } + glFrontFace(GL_CW); + switch (nobj->display_mode) { + case GLU_FILL: /* if(polygon_trimming(nobj,&new_ctrl,sfactors,tfactors)==GLU_NO_ERROR)*/ - draw_polygon_mode(GL_FILL,nobj,&new_ctrl,sfactors,tfactors); - break; - case GLU_OUTLINE_POLYGON: - /* TODO - missing trimming handeling */ + draw_polygon_mode(GL_FILL, nobj, &new_ctrl, sfactors, tfactors); + break; + case GLU_OUTLINE_POLYGON: + /* TODO - missing trimming handeling */ /* just for now - no OUTLINE_PATCH mode draw_patch_mode(GL_LINE,nobj,&new_ctrl,sfactors,tfactors); break; */ - case GLU_OUTLINE_PATCH: + case GLU_OUTLINE_PATCH: /* if(polygon_trimming(nobj,&new_ctrl,sfactors,tfactors)==GLU_NO_ERROR)*/ - draw_polygon_mode(GL_LINE,nobj,&new_ctrl,sfactors,tfactors); - break; - default: - abort(); /* TODO: is this OK? */ - } - free(sfactors); - free(tfactors); - free_new_ctrl(&new_ctrl); + draw_polygon_mode(GL_LINE, nobj, &new_ctrl, sfactors, tfactors); + break; + default: + abort(); /* TODO: is this OK? */ + } + free(sfactors); + free(tfactors); + free_new_ctrl(&new_ctrl); } - |