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authorJose Fonseca <[email protected]>2015-06-15 18:29:02 +0100
committerJose Fonseca <[email protected]>2015-06-19 07:21:05 +0100
commitf734d2556013e9239e91f43b563b5b1d8f03ada4 (patch)
treeaaa9a888a0f6ab9803b81b92bf7040effc879304 /src/glsl
parent5974841fd0be7e2c336f63bd9ef416723e1923dc (diff)
glsl: Fail linkage when UBO exceeds GL_MAX_UNIFORM_BLOCK_SIZE.
It's not totally clear whether other Mesa drivers can safely cope with over-sized UBOs, but at least for llvmpipe receiving a UBO larger than its limit causes problems, as it won't fit into its internal display lists. This fixes piglit "arb_uniform_buffer_object-maxuniformblocksize fsexceed" without regressions for llvmpipe. NVIDIA driver also fails to link the shader from "arb_uniform_buffer_object-maxuniformblocksize fsexceed". Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65525 PS: I don't recommend cherry-picking this for Mesa stable, as some app might inadvertently been relying on UBOs larger than GL_MAX_UNIFORM_BLOCK_SIZE to work on other drivers, so even if this commit is universally accepted it's probably best to let it mature in master for a while. Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/linker.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 99783800b7f..4a726d4e2e7 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2355,6 +2355,13 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
unsigned total_uniform_blocks = 0;
for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
+ if (prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
+ linker_error(prog, "Uniform block %s too big (%d/%d)\n",
+ prog->UniformBlocks[i].Name,
+ prog->UniformBlocks[i].UniformBufferSize,
+ ctx->Const.MaxUniformBlockSize);
+ }
+
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
if (prog->UniformBlockStageIndex[j][i] != -1) {
blocks[j]++;