diff options
author | Paul Berry <[email protected]> | 2013-12-16 12:58:55 -0800 |
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committer | Paul Berry <[email protected]> | 2013-12-17 12:31:35 -0800 |
commit | d9b55244fd56b5971b40fdadb262a25840197096 (patch) | |
tree | cd76e49c8857284982469da059e6fd582d8db1d9 /src/glsl | |
parent | 188630dc13b52ce9c64166da9a9df6a644b1599c (diff) |
glsl: Don't return bad values from _mesa_shader_type_to_index.
This will avoid compiler warnings in the patch that follows. There
should be no user-visible effect because the change only affects the
behaviour when an invalid enum is passed to
_mesa_shader_type_to_index(), and that can only happen if there is a
bug elsewhere in Mesa.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/standalone_scaffolding.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h index 7afb1c313e6..9f4818a8a33 100644 --- a/src/glsl/standalone_scaffolding.h +++ b/src/glsl/standalone_scaffolding.h @@ -60,7 +60,7 @@ _mesa_shader_type_to_index(GLenum v) return MESA_SHADER_GEOMETRY; default: assert(!"bad value in _mesa_shader_type_to_index()"); - return MESA_SHADER_TYPES; + return MESA_SHADER_VERTEX; } } |