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authorJason Ekstrand <[email protected]>2015-09-30 15:19:49 -0700
committerJason Ekstrand <[email protected]>2015-10-02 14:19:39 -0700
commitcd2132f45b8aba7a47502d864b51c11519b4a8f0 (patch)
tree4012b86ffc29057a02d8778530a54fddd5df9f56 /src/glsl
parenta7e0f755bcb626ed8f8ca773b7d193dd82364513 (diff)
glsl/types: Make subroutine types have a single matrix column
That way, if we do the usual thing of multiplying vector_elements by matrix_columns we get the actual number of components in the type as per component_slots(). While we're at it, we also switch to using the actual C++ field initializers for vector_elements and matrix_columns. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/glsl_types.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 8586b2e01f3..25927f67c44 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -172,7 +172,7 @@ glsl_type::glsl_type(const char *subroutine_name) :
base_type(GLSL_TYPE_SUBROUTINE),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0), interface_packing(0),
- vector_elements(0), matrix_columns(0),
+ vector_elements(1), matrix_columns(1),
length(0)
{
mtx_lock(&glsl_type::mutex);
@@ -180,7 +180,6 @@ glsl_type::glsl_type(const char *subroutine_name) :
init_ralloc_type_ctx();
assert(subroutine_name != NULL);
this->name = ralloc_strdup(this->mem_ctx, subroutine_name);
- this->vector_elements = 1;
mtx_unlock(&glsl_type::mutex);
}