diff options
author | Samuel Iglesias Gonsalvez <[email protected]> | 2015-07-14 12:23:42 +0200 |
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committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-09-25 08:39:23 +0200 |
commit | 5b080e3ddfa9e2241ecff3b0220785fbfe39fb08 (patch) | |
tree | 17c8bcfbcd4327a1eed607c7b9c0e8ebb676703d /src/glsl | |
parent | 10b5c6491f60d7cf119554f7d8e797b896707335 (diff) |
mesa: enable ARB_shader_storage_buffer_object extension for GLES 3.1
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 2 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 223596be798..f5542415d4a 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -608,7 +608,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_shader_image_size, true, false, ARB_shader_image_size), EXT(ARB_shader_precision, true, false, ARB_shader_precision), EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), - EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object), + EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object), EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine), EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples), EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 5b757d3716f..7fee43ece52 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -217,7 +217,7 @@ struct _mesa_glsl_parse_state { bool has_shader_storage_buffer_objects() const { - return ARB_shader_storage_buffer_object_enable || is_version(430, 0); + return ARB_shader_storage_buffer_object_enable || is_version(430, 310); } bool has_separate_shader_objects() const |