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authorKenneth Graunke <[email protected]>2015-09-23 15:40:33 -0700
committerKenneth Graunke <[email protected]>2015-09-29 14:19:32 -0700
commit476e6d732f76f1ac1c4560ccade7cbc93f985d09 (patch)
treea76ae08caf7e20d4bbce5896eb7fa9dbfe768afe /src/glsl
parentcb758b892a7e62ff1f6187f2ca9ac543ff70a096 (diff)
nir: Use a system value for gl_PrimitiveIDIn.
At least on Intel hardware, gl_PrimitiveIDIn comes in as a special part of the payload rather than a normal input. This is typically what we use system values for. Dave and Ilia also agree that a system value would be nicer. At some point, we should change it at the GLSL IR level as well. But that requires changing most of the drivers. For now, let's at least make NIR do the right thing, which is easy. v2: Add a comment about not creating a temporary (suggested by Iago). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/nir/glsl_to_nir.cpp5
-rw-r--r--src/glsl/nir/nir.c5
-rw-r--r--src/glsl/nir/nir_intrinsics.h1
-rw-r--r--src/glsl/shader_enums.h2
4 files changed, 11 insertions, 2 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index f03a107a901..c0b26340f0d 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -271,6 +271,11 @@ nir_visitor::visit(ir_variable *ir)
/* For whatever reason, GLSL IR makes gl_FrontFacing an input */
var->data.location = SYSTEM_VALUE_FRONT_FACE;
var->data.mode = nir_var_system_value;
+ } else if (shader->stage == MESA_SHADER_GEOMETRY &&
+ ir->data.location == VARYING_SLOT_PRIMITIVE_ID) {
+ /* For whatever reason, GLSL IR makes gl_PrimitiveIDIn an input */
+ var->data.location = SYSTEM_VALUE_PRIMITIVE_ID;
+ var->data.mode = nir_var_system_value;
} else {
var->data.mode = nir_var_shader_in;
}
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index 57fd959c931..fe10b380ef0 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -1489,10 +1489,11 @@ nir_intrinsic_from_system_value(gl_system_value val)
return nir_intrinsic_load_work_group_id;
case SYSTEM_VALUE_NUM_WORK_GROUPS:
return nir_intrinsic_load_num_work_groups;
+ case SYSTEM_VALUE_PRIMITIVE_ID:
+ return nir_intrinsic_load_primitive_id;
/* FINISHME: Add tessellation intrinsics.
case SYSTEM_VALUE_TESS_COORD:
case SYSTEM_VALUE_VERTICES_IN:
- case SYSTEM_VALUE_PRIMITIVE_ID:
case SYSTEM_VALUE_TESS_LEVEL_OUTER:
case SYSTEM_VALUE_TESS_LEVEL_INNER:
*/
@@ -1529,6 +1530,8 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
return SYSTEM_VALUE_NUM_WORK_GROUPS;
case nir_intrinsic_load_work_group_id:
return SYSTEM_VALUE_WORK_GROUP_ID;
+ case nir_intrinsic_load_primitive_id:
+ return SYSTEM_VALUE_PRIMITIVE_ID;
/* FINISHME: Add tessellation intrinsics.
return SYSTEM_VALUE_TESS_COORD;
return SYSTEM_VALUE_VERTICES_IN;
diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h
index 649312fec51..ac4c2ba0eb2 100644
--- a/src/glsl/nir/nir_intrinsics.h
+++ b/src/glsl/nir/nir_intrinsics.h
@@ -194,6 +194,7 @@ SYSTEM_VALUE(instance_id, 1, 0)
SYSTEM_VALUE(sample_id, 1, 0)
SYSTEM_VALUE(sample_pos, 2, 0)
SYSTEM_VALUE(sample_mask_in, 1, 0)
+SYSTEM_VALUE(primitive_id, 1, 0)
SYSTEM_VALUE(invocation_id, 1, 0)
SYSTEM_VALUE(local_invocation_id, 3, 0)
SYSTEM_VALUE(work_group_id, 3, 0)
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
index 99acc640496..2a5d2c5bfa7 100644
--- a/src/glsl/shader_enums.h
+++ b/src/glsl/shader_enums.h
@@ -399,7 +399,7 @@ typedef enum
/*@{*/
SYSTEM_VALUE_TESS_COORD,
SYSTEM_VALUE_VERTICES_IN, /**< Tessellation vertices in input patch */
- SYSTEM_VALUE_PRIMITIVE_ID, /**< (currently not used by GS) */
+ SYSTEM_VALUE_PRIMITIVE_ID,
SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */
SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
/*@}*/