diff options
author | Kenneth Graunke <[email protected]> | 2015-08-12 15:14:35 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-10-01 10:58:30 -0700 |
commit | 39a1d36a67974dd9fc3c0d834d6a117cdfed8f33 (patch) | |
tree | 8a552754b8dcf9f2c3accf4ef49b7be6307cc085 /src/glsl | |
parent | 1c6689bf03fe500cc1bc55d7c2039c0aa3ae095c (diff) |
nir: Allow nir_lower_io() to only lower one type of variable.
We may want to use different type_size functions for (e.g.) inputs
vs. uniforms. Passing in -1 for mode ignores this, handling all
modes as before.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/nir/nir.h | 1 | ||||
-rw-r--r-- | src/glsl/nir/nir_lower_io.c | 21 |
2 files changed, 18 insertions, 4 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index d0c7b04a49f..bf5d41d43a9 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1822,6 +1822,7 @@ void nir_assign_var_locations(struct exec_list *var_list, int (*type_size)(const struct glsl_type *)); void nir_lower_io(nir_shader *shader, + nir_variable_mode mode, int (*type_size)(const struct glsl_type *)); void nir_lower_vars_to_ssa(nir_shader *shader); diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c index 9f79c5606ca..f32c09d04a2 100644 --- a/src/glsl/nir/nir_lower_io.c +++ b/src/glsl/nir/nir_lower_io.c @@ -38,6 +38,7 @@ struct lower_io_state { nir_builder builder; void *mem_ctx; int (*type_size)(const struct glsl_type *type); + nir_variable_mode mode; }; void @@ -154,9 +155,17 @@ nir_lower_io_block(nir_block *block, void *void_state) nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); + if (intrin->intrinsic != nir_intrinsic_load_var && + intrin->intrinsic != nir_intrinsic_store_var) + continue; + + nir_variable_mode mode = intrin->variables[0]->var->data.mode; + + if (state->mode != -1 && state->mode != mode) + continue; + switch (intrin->intrinsic) { case nir_intrinsic_load_var: { - nir_variable_mode mode = intrin->variables[0]->var->data.mode; if (mode != nir_var_shader_in && mode != nir_var_uniform) continue; @@ -239,12 +248,15 @@ nir_lower_io_block(nir_block *block, void *void_state) } static void -nir_lower_io_impl(nir_function_impl *impl, int(*type_size)(const struct glsl_type *)) +nir_lower_io_impl(nir_function_impl *impl, + nir_variable_mode mode, + int (*type_size)(const struct glsl_type *)) { struct lower_io_state state; nir_builder_init(&state.builder, impl); state.mem_ctx = ralloc_parent(impl); + state.mode = mode; state.type_size = type_size; nir_foreach_block(impl, nir_lower_io_block, &state); @@ -254,10 +266,11 @@ nir_lower_io_impl(nir_function_impl *impl, int(*type_size)(const struct glsl_typ } void -nir_lower_io(nir_shader *shader, int(*type_size)(const struct glsl_type *)) +nir_lower_io(nir_shader *shader, nir_variable_mode mode, + int (*type_size)(const struct glsl_type *)) { nir_foreach_overload(shader, overload) { if (overload->impl) - nir_lower_io_impl(overload->impl, type_size); + nir_lower_io_impl(overload->impl, mode, type_size); } } |