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authorRoland Scheidegger <[email protected]>2014-06-12 19:05:10 +0200
committerRoland Scheidegger <[email protected]>2014-06-13 20:08:39 +0200
commit2ea8e2fccfc298e799b47ab172ce0356a7afcd60 (patch)
tree385fa92f5c4af87bafc0a2e8af9bbb9f9ff1bc92 /src/glsl
parent03aab2af16778f3ab8130ec664fd6a6066ca869a (diff)
llvmpipe: increase number of queries which can be binned simultaneously to 64
Gallium (but not OpenGL) does allow nesting of queries, but there's no limit specified (d3d10 has no limit neither). Nevertheless, for practical purposes we need some limit in llvmpipe, otherwise we'd need more complex handling of queries as we need to keep track of all binned queries (this only affects queries which gather data past setup). A limit of 16 is too small though, while 64 would suffice. Reviewed-by: Jose Fonseca <[email protected]>
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