diff options
author | Tapani Pälli <[email protected]> | 2015-10-20 10:24:50 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-10-21 06:11:38 +0300 |
commit | 1f48ea1193e3659c3f94b5de31d9200c1d500e72 (patch) | |
tree | 2007a2da161bdae6878dd8ecff413b0081951120 /src/glsl | |
parent | 96bbb3707f402149ae48bc3991febeed86c4fa21 (diff) |
glsl: do not try to reserve explicit locations for buffer variables
Explicit locations are only used with uniform variables.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Marta Lofstedt <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/linker.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 247052bcf4f..07ea0e0c7e5 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -3114,8 +3114,8 @@ check_explicit_uniform_locations(struct gl_context *ctx, foreach_in_list(ir_instruction, node, sh->ir) { ir_variable *var = node->as_variable(); - if (var && (var->data.mode == ir_var_uniform || var->data.mode == ir_var_shader_storage) && - var->data.explicit_location) { + if (var && (var->data.mode == ir_var_uniform && + var->data.explicit_location)) { bool ret; if (var->type->is_subroutine()) ret = reserve_subroutine_explicit_locations(prog, sh, var); |