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authorIan Romanick <[email protected]>2014-07-08 18:55:27 -0700
committerIan Romanick <[email protected]>2014-09-30 13:34:42 -0700
commit04e1357d97ae2d99dfbf0b6e91feee54eecd6eb5 (patch)
treee2f8f0654a0256466daf7491894d004000753164 /src/glsl
parenta99482482d74ba654d8ec15d0a09e5b3cb0160e9 (diff)
glsl: Add context-level controls for whether temporaries have real names
No change Valgrind massif results for a trimmed apitrace of dota2. v2: Minor rebase on _mesa_init_constants changes. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/main.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index a4452e023f2..feed100822c 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -210,6 +210,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
break;
}
+ ctx->Const.GenerateTemporaryNames = true;
ctx->Driver.NewShader = _mesa_new_shader;
}