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authorIan Romanick <[email protected]>2014-06-19 12:06:42 -0700
committerKenneth Graunke <[email protected]>2014-09-10 11:05:08 -0700
commitec08b5e768271aa100be87c1ca6dd2b0109049d9 (patch)
treeb76c8e82a5c3fe2cc5180586b815a3bbcd218b18 /src/glsl
parent04d3323d4b7b7cae4954d80946f0ca202770dd14 (diff)
glsl: Add a lowering pass for gl_VertexID
Converts gl_VertexID to (gl_VertexIDMESA + gl_BaseVertex). gl_VertexIDMESA is backed by SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, and gl_BaseVertex is backed by SYSTEM_VALUE_BASE_VERTEX. v2: Put the enum in struct gl_constants and propoerly resolve the scope in C++ code. Fix suggested by Marek. v3: Reabase on Matt's foreach_in_list changes (was using foreach_list). v4 (Ken): Use a systemvalue instead of a uniform because STATE_BASE_VERTEX has been removed. v5: Use a boolean to select lowering, and only allow one lowering method. Suggested by Ken. v6 (Ken): Replace strcmp against literal "gl_BaseVertex"/"gl_VertexID" with SYSTEM_VALUE enum checks, for efficiency. v7: Rebase on context constant initialization work. Signed-off-by: Ian Romanick <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/Makefile.sources1
-rw-r--r--src/glsl/ir_optimization.h2
-rw-r--r--src/glsl/linker.cpp3
-rw-r--r--src/glsl/lower_vertex_id.cpp144
4 files changed, 150 insertions, 0 deletions
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index 2131ddafbd5..cb8d5a6f7e8 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -76,6 +76,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \
$(GLSL_SRCDIR)/lower_vector.cpp \
$(GLSL_SRCDIR)/lower_vector_insert.cpp \
+ $(GLSL_SRCDIR)/lower_vertex_id.cpp \
$(GLSL_SRCDIR)/lower_output_reads.cpp \
$(GLSL_SRCDIR)/lower_ubo_reference.cpp \
$(GLSL_SRCDIR)/opt_algebraic.cpp \
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 1c6f72b544f..369dcd15b95 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -126,6 +126,8 @@ bool optimize_redundant_jumps(exec_list *instructions);
bool optimize_split_arrays(exec_list *instructions, bool linked);
bool lower_offset_arrays(exec_list *instructions);
+bool lower_vertex_id(gl_shader *shader);
+
ir_rvalue *
compare_index_block(exec_list *instructions, ir_variable *index,
unsigned base, unsigned components, void *mem_ctx);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index bdd81c79065..97d29e257c1 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1737,6 +1737,9 @@ link_intrastage_shaders(void *mem_ctx,
}
}
+ if (ctx->Const.VertexID_is_zero_based)
+ lower_vertex_id(linked);
+
/* Make a pass over all variable declarations to ensure that arrays with
* unspecified sizes have a size specified. The size is inferred from the
* max_array_access field.
diff --git a/src/glsl/lower_vertex_id.cpp b/src/glsl/lower_vertex_id.cpp
new file mode 100644
index 00000000000..fc90bc8e66f
--- /dev/null
+++ b/src/glsl/lower_vertex_id.cpp
@@ -0,0 +1,144 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_vertex_id.cpp
+ *
+ * There exists hardware, such as i965, that does not implement the OpenGL
+ * semantic for gl_VertexID. Instead, that hardware does not include the
+ * value of basevertex in the gl_VertexID value. To implement the OpenGL
+ * semantic, we'll have to convert gl_Vertex_ID to
+ * gl_VertexIDMESA+gl_BaseVertexMESA.
+ */
+
+#include "glsl_symbol_table.h"
+#include "ir_hierarchical_visitor.h"
+#include "ir.h"
+#include "ir_builder.h"
+#include "linker.h"
+#include "program/prog_statevars.h"
+
+namespace {
+
+class lower_vertex_id_visitor : public ir_hierarchical_visitor {
+public:
+ explicit lower_vertex_id_visitor(ir_function_signature *main_sig,
+ exec_list *ir_list)
+ : progress(false), VertexID(NULL), gl_VertexID(NULL),
+ gl_BaseVertex(NULL), main_sig(main_sig), ir_list(ir_list)
+ {
+ foreach_in_list(ir_instruction, ir, ir_list) {
+ ir_variable *const var = ir->as_variable();
+
+ if (var != NULL && var->data.mode == ir_var_system_value &&
+ var->data.location == SYSTEM_VALUE_BASE_VERTEX) {
+ gl_BaseVertex = var;
+ break;
+ }
+ }
+ }
+
+ virtual ir_visitor_status visit(ir_dereference_variable *);
+
+ bool progress;
+
+private:
+ ir_variable *VertexID;
+ ir_variable *gl_VertexID;
+ ir_variable *gl_BaseVertex;
+
+ ir_function_signature *main_sig;
+ exec_list *ir_list;
+};
+
+} /* anonymous namespace */
+
+ir_visitor_status
+lower_vertex_id_visitor::visit(ir_dereference_variable *ir)
+{
+ if (ir->var->data.mode != ir_var_system_value ||
+ ir->var->data.location != SYSTEM_VALUE_VERTEX_ID)
+ return visit_continue;
+
+ if (VertexID == NULL) {
+ const glsl_type *const int_t = glsl_type::int_type;
+ void *const mem_ctx = ralloc_parent(ir);
+
+ VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID",
+ ir_var_temporary);
+ ir_list->push_head(VertexID);
+
+ gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA",
+ ir_var_system_value);
+ gl_VertexID->data.how_declared = ir_var_declared_implicitly;
+ gl_VertexID->data.read_only = true;
+ gl_VertexID->data.location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
+ gl_VertexID->data.explicit_location = true;
+ gl_VertexID->data.explicit_index = 0;
+ ir_list->push_head(gl_VertexID);
+
+ if (gl_BaseVertex == NULL) {
+ gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex",
+ ir_var_system_value);
+ gl_BaseVertex->data.how_declared = ir_var_declared_implicitly;
+ gl_BaseVertex->data.read_only = true;
+ gl_BaseVertex->data.location = SYSTEM_VALUE_BASE_VERTEX;
+ gl_BaseVertex->data.explicit_location = true;
+ gl_BaseVertex->data.explicit_index = 0;
+ ir_list->push_head(gl_BaseVertex);
+ }
+
+ ir_instruction *const inst =
+ ir_builder::assign(VertexID,
+ ir_builder::add(gl_VertexID, gl_BaseVertex));
+
+ main_sig->body.push_head(inst);
+ }
+
+ ir->var = VertexID;
+ progress = true;
+
+ return visit_continue;
+}
+
+bool
+lower_vertex_id(gl_shader *shader)
+{
+ /* gl_VertexID only exists in the vertex shader.
+ */
+ if (shader->Stage != MESA_SHADER_VERTEX)
+ return false;
+
+ ir_function_signature *const main_sig =
+ link_get_main_function_signature(shader);
+ if (main_sig == NULL) {
+ assert(main_sig != NULL);
+ return false;
+ }
+
+ lower_vertex_id_visitor v(main_sig, shader->ir);
+
+ v.run(shader->ir);
+
+ return v.progress;
+}