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authorKenneth Graunke <[email protected]>2014-04-06 22:41:34 -0700
committerKenneth Graunke <[email protected]>2014-04-08 00:01:58 -0700
commite14b93371cc8394bd69622f6b60cfdf8ba177360 (patch)
tree10a291ed187aa298fe52574811f688b618c774f3 /src/glsl
parent4311f9878d0d43a4214d6716eacf85e3443acd45 (diff)
glsl: Fix lack of i2u in lower_ubo_reference.
ir_binop_ubo_load takes unsigned integer operands. However, the array index used to compute these offsets may be a signed integer. (For example, see Piglit's spec/glsl-1.40/uniform_buffer/fs-bvec-array). For some reason, we were missing an ir_binop_i2u cast, and ir_validator was failing to catch that. Without this change, ir_builder's type inference code broke for me when writing a new optimization pass. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/lower_ubo_reference.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index c73b148b00f..90e65bd0ea0 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -194,12 +194,16 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
array_stride = glsl_align(array_stride, 16);
}
- ir_constant *const_index = deref_array->array_index->as_constant();
+ ir_rvalue *array_index = deref_array->array_index;
+ if (array_index->type->base_type == GLSL_TYPE_INT)
+ array_index = i2u(array_index);
+
+ ir_constant *const_index = array_index->as_constant();
if (const_index) {
- const_offset += array_stride * const_index->value.i[0];
+ const_offset += array_stride * const_index->value.u[0];
} else {
offset = add(offset,
- mul(deref_array->array_index,
+ mul(array_index,
new(mem_ctx) ir_constant(array_stride)));
}
deref = deref_array->array->as_dereference();