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authorIago Toral Quiroga <[email protected]>2014-06-06 12:31:30 +0200
committerIago Toral Quiroga <[email protected]>2014-06-30 08:08:50 +0200
commit6d3632c9c9c58f8fe1bae26871432342ccaaaf4b (patch)
treefe20b6b1117ed4fb4082e20369e7065b8934b3c3 /src/glsl
parent598c2e2c83447cf222f96f833569eeb0bd179871 (diff)
glsl: Store info about geometry shaders that emit vertices to non-zero streams.
On Intel hardware when a geometry shader outputs GL_POINTS primitives we only need to emit vertex control bits if it emits vertices to non-zero streams, so use a flag to track this. This flag will be set to TRUE when a geometry shader calls EmitStreamVertex() or EndStreamPrimitive() with a non-zero stream parameter in a later patch. Reviewed-by: Ian Romanick <[email protected]>
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