diff options
author | Paul Berry <[email protected]> | 2011-09-17 09:42:02 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2011-09-23 13:28:51 -0700 |
commit | 1ad54ae0b1713e399c5db43d0eba87861075b4c7 (patch) | |
tree | ade022dea53ca82dffd50fde2cfdda3bdc240e68 /src/glsl | |
parent | c06e32596735074536b0e613cbddb1c5fd7b367a (diff) |
mesa: Add a flag to indicate whether a program uses gl_ClipDistance.
GLSL 1.30 requires us to use gl_ClipDistance for clipping if the
vertex shader contains a static write to it, and otherwise use
user-defined clipping planes. Since the driver needs to behave
differently in these two cases, we need a flag to record whether the
shader has written to gl_ClipDistance.
The new flag is called UsesClipDistance. We initially store it in
gl_shader_program (since that is the data structure that is available
when we check to see whethe gl_ClipDistance was written to), and we
later copy it to a flag with the same name in gl_vertex_program, since
that is a more convenient place for the driver to access it (in i965,
at least).
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/linker.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index ceb49fd5b20..d802a0a9bae 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -244,7 +244,9 @@ count_attribute_slots(const glsl_type *t) /** - * Verify that a vertex shader executable meets all semantic requirements + * Verify that a vertex shader executable meets all semantic requirements. + * + * Also sets prog->Vert.UsesClipDistance as a side effect. * * \param shader Vertex shader executable to be verified */ @@ -279,6 +281,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, "and `gl_ClipDistance'\n"); return false; } + prog->Vert.UsesClipDistance = clip_distance.variable_found(); } return true; |