diff options
author | José Fonseca <[email protected]> | 2011-01-13 20:52:01 +0000 |
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committer | José Fonseca <[email protected]> | 2011-01-13 20:53:42 +0000 |
commit | e1bc68b0140fef465cda26b74602aeb1cbcfdafc (patch) | |
tree | ed3527b8a77b7304494abde1f7ea8eb1edc53e06 /src/glsl | |
parent | 0448f73f06b92dfd04e553147cac0e240dbabbdd (diff) |
scons: Fix cross-compilation.
Hairy stuff. Don't know how to do it better though.
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/SConscript | 69 |
1 files changed, 39 insertions, 30 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript index a22fceb75c7..88a83fdb6fa 100644 --- a/src/glsl/SConscript +++ b/src/glsl/SConscript @@ -9,6 +9,7 @@ env = env.Clone() env.Prepend(CPPPATH = [ '#src/mapi', '#src/mesa', + '#src/glsl', ]) if env['platform'] == 'windows': @@ -78,46 +79,54 @@ sources = [ 'opt_tree_grafting.cpp', 's_expression.cpp', 'strtod.c', -] +] -if env['msvc']: - env.Prepend(CPPPATH = ['#/src/getopt']) - env.PrependUnique(LIBS = [getopt]) -if env['platform'] == 'windows': - env.Prepend(LIBS = [talloc]) -else: - env.Prepend(LIBS = ['talloc']) +if env['platform'] == common.host_platform: + if env['msvc']: + env.Prepend(CPPPATH = ['#/src/getopt']) + env.PrependUnique(LIBS = [getopt]) -env.Append(CPPPATH = ['#/src/glsl']) + if env['platform'] == 'windows': + env.Prepend(CPPPATH = ['#src/talloc']) + env.Prepend(LIBS = [talloc]) + else: + env.Prepend(LIBS = ['talloc']) -builtin_compiler = env.Program( - target = 'builtin_compiler', - source = sources + ['main.cpp', 'builtin_stubs.cpp', - '#src/mesa/program/hash_table.c', - '#src/mesa/program/symbol_table.c'], -) + builtin_compiler = env.Program( + target = 'builtin_compiler', + source = sources + ['main.cpp', 'builtin_stubs.cpp', + '#src/mesa/program/hash_table.c', + '#src/mesa/program/symbol_table.c'], + ) -env.CodeGenerate( - target = 'builtin_function.cpp', - script = 'builtins/tools/generate_builtins.py', - source = builtin_compiler, - command = python_cmd + ' $SCRIPT $SOURCE > $TARGET' -) + builtin_glsl_function = env.CodeGenerate( + target = 'builtin_function.cpp', + script = 'builtins/tools/generate_builtins.py', + source = builtin_compiler, + command = python_cmd + ' $SCRIPT $SOURCE > $TARGET' + ) + + env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*')) + + if env['msvc']: + # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure + # talloc.dll is on the same dir as builtin_function. + talloc_dll_src = talloc.dir.File('talloc.dll') + talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll') + talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src)) + env.Depends('builtin_function.cpp', talloc_dll) + + Export('builtin_glsl_function') -env.Depends('builtin_function.cpp', ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*')) + if common.cross_compiling: + Return() -if env['msvc']: - # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure - # talloc.dll is on the same dir as builtin_function. - talloc_dll_src = talloc.dir.File('talloc.dll') - talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll') - talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src)) - env.Depends('builtin_function.cpp', talloc_dll) +sources += builtin_glsl_function glsl = env.ConvenienceLibrary( target = 'glsl', - source = sources + [ 'builtin_function.cpp' ], + source = sources, ) Export('glsl') |