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authorIan Romanick <[email protected]>2014-03-26 11:25:16 -0700
committerIan Romanick <[email protected]>2014-05-02 07:20:10 -0700
commitfb615feafb848bbccbdb751f552263bd32a37d82 (patch)
treef51f37fe9d8b11811214243bb475e0c2cdf2d189 /src/glsl
parente608449d3e7dc86b90acfb31d9c948c57cf0e920 (diff)
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
I don't know of any applications that actually use it. Now that Mesa supports GL_ARB_separate_shader_objects in all drivers, this extension is just cruft. The entrypoints for the extension remain in the XML. This is done so that a new libGL will continue to provide dispatch support for old drivers that try to expose this extension. Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but that's a different thing. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/opt_dead_builtin_varyings.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp
index c2a306e7bce..6612592aab7 100644
--- a/src/glsl/opt_dead_builtin_varyings.cpp
+++ b/src/glsl/opt_dead_builtin_varyings.cpp
@@ -518,14 +518,9 @@ do_dead_builtin_varyings(struct gl_context *ctx,
/* Lowering of built-in varyings has no effect with the core context and
* GLES2, because they are not available there.
- *
- * EXT_separate_shader_objects doesn't allow this optimization,
- * because a program object can be bound partially (e.g. only one
- * stage of a program object can be bound).
*/
if (ctx->API == API_OPENGL_CORE ||
- ctx->API == API_OPENGLES2 ||
- ctx->Extensions.EXT_separate_shader_objects) {
+ ctx->API == API_OPENGLES2) {
return;
}